[Piglit] [PATCH] Add a basic teximage color conversion test

Jason Ekstrand jason at jlekstrand.net
Fri Aug 22 13:00:56 PDT 2014


---
 tests/all.py                      |  29 ++
 tests/texturing/CMakeLists.gl.txt |   1 +
 tests/texturing/teximage-colors.c | 872 ++++++++++++++++++++++++++++++++++++++
 3 files changed, 902 insertions(+)
 create mode 100644 tests/texturing/teximage-colors.c

diff --git a/tests/all.py b/tests/all.py
index 17d5d9b..5670928 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -797,6 +797,35 @@ add_concurrent_test(gl11, 'triangle-guardband-viewport')
 add_concurrent_test(gl11, 'getteximage-targets 1D')
 add_concurrent_test(gl11, 'getteximage-targets 2D')
 
+color_formats = [
+	'GL_RED', 'GL_R8', 'GL_R8_SNORM', 'GL_R16', 'GL_R16_SNORM',
+	'GL_R16F', 'GL_R32F',
+
+	'GL_RG', 'GL_RG8', 'GL_RG8_SNORM', 'GL_RG16', 'GL_RG16_SNORM',
+	'GL_RG16F', 'GL_RG32F',
+
+	'GL_RGB', 'GL_R3_G3_B2', 'GL_RGB4', 'GL_RGB5', 'GL_RGB8',
+	'GL_RGB8_SNORM', 'GL_SRGB8', 'GL_RGB10', 'GL_R11F_G11F_B10F',
+	'GL_RGB12', 'GL_RGB9_E5', 'GL_RGB16', 'GL_RGB16F',
+	'GL_RGB16_SNORM', 'GL_RGB32F',
+
+	'GL_RGBA', 'GL_RGBA2', 'GL_RGBA4', 'GL_RGB5_A1', 'GL_RGBA8',
+	'GL_RGB10_A2', 'GL_RGBA8_SNORM', 'GL_SRGB8_ALPHA8', 'GL_RGBA12',
+	'GL_RGBA16', 'GL_RGBA16_SNORM', 'GL_RGBA32F',
+
+	'GL_ALPHA', 'GL_ALPHA4', 'GL_ALPHA8', 'GL_ALPHA12', 'GL_ALPHA16',
+
+	'GL_LUMINANCE', 'GL_LUMINANCE4', 'GL_LUMINANCE8', 'GL_SLUMINANCE8',
+	'GL_LUMINANCE12', 'GL_LUMINANCE16',
+
+	'GL_LUMINANCE_ALPHA', 'GL_LUMINANCE4_ALPHA4',
+	'GL_LUMINANCE6_ALPHA2', 'GL_LUMINANCE8_ALPHA8',
+	'GL_SLUMINANCE8_ALPHA8', 'GL_LUMINANCE12_ALPHA4',
+	'GL_LUMINANCE12_ALPHA12', 'GL_LUMINANCE16_ALPHA16',
+]
+for format in color_formats:
+	add_concurrent_test(gl11, 'teximage-colors ' + format)
+
 gl10 = {}
 spec['!OpenGL 1.0'] = gl10
 add_concurrent_test(gl10, 'gl-1.0-beginend-coverage')
diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
index b121163..7d8d512 100644
--- a/tests/texturing/CMakeLists.gl.txt
+++ b/tests/texturing/CMakeLists.gl.txt
@@ -87,5 +87,6 @@ ENDIF (UNIX)
 piglit_add_executable (texsubimage texsubimage.c)
 piglit_add_executable (texture-al texture-al.c)
 piglit_add_executable (texture-rg texture-rg.c)
+piglit_add_executable (teximage-colors teximage-colors.c)
 
 # vim: ft=cmake:
diff --git a/tests/texturing/teximage-colors.c b/tests/texturing/teximage-colors.c
new file mode 100644
index 0000000..c68bddd
--- /dev/null
+++ b/tests/texturing/teximage-colors.c
@@ -0,0 +1,872 @@
+/*
+ * Copyright 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "piglit-util-gl-common.h"
+
+#define BENCHMARK_ITERATIONS 1000
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 13;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+struct texture_format {
+	GLenum internal_format;
+	const char *name;
+	GLenum format;
+	GLenum data_type;
+};
+
+struct texture_format formats[] = {
+#define FORMAT(IF, F, D) { IF, #IF, F, D }
+	FORMAT(GL_RED, GL_RED, GL_NONE),
+	FORMAT(GL_R8, GL_RED, GL_UNSIGNED_BYTE),
+	FORMAT(GL_R8_SNORM, GL_RED, GL_BYTE),
+	FORMAT(GL_R16, GL_RED, GL_UNSIGNED_SHORT),
+	FORMAT(GL_R16_SNORM, GL_RED, GL_SHORT),
+	FORMAT(GL_R16F, GL_RED, GL_NONE),
+	FORMAT(GL_R32F, GL_RED, GL_FLOAT),
+
+	FORMAT(GL_RG, GL_RG, GL_NONE),
+	FORMAT(GL_RG8, GL_RG, GL_UNSIGNED_BYTE),
+	FORMAT(GL_RG8_SNORM, GL_RG, GL_BYTE),
+	FORMAT(GL_RG16, GL_RG, GL_UNSIGNED_SHORT),
+	FORMAT(GL_RG16_SNORM, GL_RG, GL_SHORT),
+	FORMAT(GL_RG16F, GL_RG, GL_NONE),
+	FORMAT(GL_RG32F, GL_RG, GL_FLOAT),
+
+	FORMAT(GL_RGB, GL_RGB, GL_NONE),
+	FORMAT(GL_R3_G3_B2, GL_RGB, GL_UNSIGNED_BYTE_3_3_2),
+	FORMAT(GL_RGB4, GL_RGB, GL_UNSIGNED_SHORT_5_6_5),
+	FORMAT(GL_RGB5, GL_RGB, GL_UNSIGNED_SHORT_5_6_5),
+	FORMAT(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE),
+	FORMAT(GL_RGB8_SNORM, GL_RGB, GL_BYTE),
+	FORMAT(GL_SRGB8, GL_RGB, GL_BYTE),
+	FORMAT(GL_RGB10, GL_RGB, GL_UNSIGNED_SHORT),
+	FORMAT(GL_R11F_G11F_B10F, GL_RGB, GL_NONE),
+	FORMAT(GL_RGB12, GL_RGB, GL_UNSIGNED_SHORT),
+	FORMAT(GL_RGB9_E5, GL_RGB, GL_NONE),
+	FORMAT(GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT),
+	FORMAT(GL_RGB16F, GL_RGB, GL_NONE),
+	FORMAT(GL_RGB16_SNORM, GL_RGB, GL_SHORT),
+	FORMAT(GL_RGB32F, GL_RGB, GL_FLOAT),
+
+	FORMAT(GL_RGBA, GL_RGBA, GL_NONE),
+	FORMAT(GL_RGBA2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4),
+	FORMAT(GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4),
+	FORMAT(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1),
+	FORMAT(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE),
+	FORMAT(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_10_10_10_2),
+	FORMAT(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE),
+	FORMAT(GL_SRGB8_ALPHA8, GL_RGBA, GL_BYTE),
+	FORMAT(GL_RGBA12, GL_RGBA, GL_UNSIGNED_BYTE),
+	FORMAT(GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT),
+	FORMAT(GL_RGBA16_SNORM, GL_RGBA, GL_SHORT),
+	FORMAT(GL_RGBA32F, GL_RGBA, GL_FLOAT),
+
+	FORMAT(GL_ALPHA, GL_ALPHA, GL_NONE),
+	FORMAT(GL_ALPHA4, GL_ALPHA, GL_NONE),
+	FORMAT(GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE),
+	FORMAT(GL_ALPHA12, GL_ALPHA, GL_UNSIGNED_BYTE),
+	FORMAT(GL_ALPHA16, GL_ALPHA, GL_UNSIGNED_SHORT),
+
+	FORMAT(GL_LUMINANCE, GL_LUMINANCE, GL_NONE),
+	FORMAT(GL_LUMINANCE4, GL_LUMINANCE, GL_NONE),
+	FORMAT(GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE),
+	FORMAT(GL_SLUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE),
+	FORMAT(GL_LUMINANCE12, GL_LUMINANCE, GL_NONE),
+	FORMAT(GL_LUMINANCE16, GL_LUMINANCE, GL_UNSIGNED_SHORT),
+
+	FORMAT(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_NONE),
+	FORMAT(GL_LUMINANCE4_ALPHA4, GL_LUMINANCE_ALPHA, GL_NONE),
+	FORMAT(GL_LUMINANCE6_ALPHA2, GL_LUMINANCE_ALPHA, GL_NONE),
+	FORMAT(GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE),
+	FORMAT(GL_SLUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE),
+	FORMAT(GL_LUMINANCE12_ALPHA4, GL_LUMINANCE_ALPHA, GL_NONE),
+	FORMAT(GL_LUMINANCE12_ALPHA12, GL_LUMINANCE_ALPHA, GL_NONE),
+	FORMAT(GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT),
+#undef FORMAT
+};
+
+#define ARRAY_LENGTH(arr) (sizeof(arr) / sizeof(*arr))
+
+static struct texture_format *
+find_format(const char *name)
+{
+	int i;
+
+	for (i = 0; i < ARRAY_LENGTH(formats); ++i)
+		if (strcmp(name, formats[i].name) == 0)
+			return &formats[i];
+
+	return NULL;
+}
+
+static const GLenum gl_formats[] = {
+	GL_RED,
+	GL_GREEN,
+	GL_BLUE,
+	GL_ALPHA,
+	GL_RG,
+	GL_RGB,
+	GL_BGR,
+	GL_RGBA,
+	GL_BGRA,
+	GL_ABGR_EXT,
+//	GL_INTENSITY,
+	GL_LUMINANCE,
+	GL_LUMINANCE_ALPHA,
+};
+
+static const GLenum gl_types[] = {
+	GL_UNSIGNED_BYTE_3_3_2,
+	GL_UNSIGNED_BYTE_2_3_3_REV,
+	GL_UNSIGNED_SHORT_5_6_5,
+	GL_UNSIGNED_SHORT_5_6_5_REV,
+	GL_UNSIGNED_SHORT_4_4_4_4,
+	GL_UNSIGNED_SHORT_4_4_4_4_REV,
+	GL_UNSIGNED_SHORT_5_5_5_1,
+	GL_UNSIGNED_SHORT_1_5_5_5_REV,
+	GL_UNSIGNED_INT_10_10_10_2,
+	GL_UNSIGNED_INT_2_10_10_10_REV,
+	GL_UNSIGNED_INT_8_8_8_8,
+	GL_UNSIGNED_INT_8_8_8_8_REV,
+	GL_BYTE,
+	GL_UNSIGNED_BYTE,
+	GL_SHORT,
+	GL_UNSIGNED_SHORT,
+	GL_FLOAT,
+	GL_INT,
+	GL_UNSIGNED_INT,
+};
+
+static bool
+valid_combination(GLenum format, GLenum type)
+{
+	switch (type) {
+	case GL_UNSIGNED_BYTE_3_3_2:
+	case GL_UNSIGNED_BYTE_2_3_3_REV:
+	case GL_UNSIGNED_SHORT_5_6_5:
+	case GL_UNSIGNED_SHORT_5_6_5_REV:
+		return format == GL_RGB;
+	case GL_UNSIGNED_SHORT_4_4_4_4:
+	case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+	case GL_UNSIGNED_SHORT_5_5_5_1:
+	case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+	case GL_UNSIGNED_INT_10_10_10_2:
+	case GL_UNSIGNED_INT_2_10_10_10_REV:
+	case GL_UNSIGNED_INT_8_8_8_8:
+	case GL_UNSIGNED_INT_8_8_8_8_REV:
+		return format == GL_RGBA || format == GL_BGRA;
+	default:
+		return true;
+	}
+}
+
+static float
+un_to_float(unsigned char bits, unsigned int color)
+{
+	unsigned int max = ~(~0ul << bits);
+	return (float)color / (float)max;
+}
+
+static float
+sn_to_float(unsigned char bits, int color)
+{
+	int max = ~(~0 << (bits-1));
+	if (color < -max)
+		color = -max;
+	return (float)color / (float)max;
+}
+
+static float
+srgb_to_linear(float s)
+{
+	if (s > 0.0405)
+		return pow((s + 0.055) / 1.055, 2.4);
+	else
+		return s / 12.92;
+}
+
+#define UNPACK(val, len, off) ((val) >> off) & ~(~0ul << len)
+
+static void
+to_float(void *data, int num_chan, GLenum type, float *out)
+{
+	int i;
+
+	switch (type) {
+	case GL_UNSIGNED_BYTE_3_3_2:
+		assert(num_chan == 3);
+		out[0] = un_to_float(3, UNPACK(*(GLubyte *)data, 3, 5));
+		out[1] = un_to_float(3, UNPACK(*(GLubyte *)data, 3, 2));
+		out[2] = un_to_float(2, UNPACK(*(GLubyte *)data, 2, 0));
+		break;
+	case GL_UNSIGNED_BYTE_2_3_3_REV:
+		assert(num_chan == 3);
+		out[0] = un_to_float(3, UNPACK(*(GLubyte *)data, 3, 0));
+		out[1] = un_to_float(3, UNPACK(*(GLubyte *)data, 3, 3));
+		out[2] = un_to_float(2, UNPACK(*(GLubyte *)data, 2, 6));
+		break;
+	case GL_UNSIGNED_SHORT_5_6_5:
+		assert(num_chan == 3);
+		out[0] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 11));
+		out[1] = un_to_float(6, UNPACK(*(GLushort *)data, 6, 5));
+		out[2] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 0));
+		break;
+	case GL_UNSIGNED_SHORT_5_6_5_REV:
+		assert(num_chan == 3);
+		out[0] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 0));
+		out[1] = un_to_float(6, UNPACK(*(GLushort *)data, 6, 5));
+		out[2] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 11));
+		break;
+	case GL_UNSIGNED_SHORT_4_4_4_4:
+		assert(num_chan == 4);
+		out[0] = un_to_float(4, UNPACK(*(GLushort *)data, 4, 12));
+		out[1] = un_to_float(4, UNPACK(*(GLushort *)data, 4, 8));
+		out[2] = un_to_float(4, UNPACK(*(GLushort *)data, 4, 4));
+		out[3] = un_to_float(4, UNPACK(*(GLushort *)data, 4, 0));
+		break;
+	case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+		assert(num_chan == 4);
+		out[0] = un_to_float(4, UNPACK(*(GLushort *)data, 4, 0));
+		out[1] = un_to_float(4, UNPACK(*(GLushort *)data, 4, 4));
+		out[2] = un_to_float(4, UNPACK(*(GLushort *)data, 4, 8));
+		out[3] = un_to_float(4, UNPACK(*(GLushort *)data, 4, 12));
+		break;
+	case GL_UNSIGNED_SHORT_5_5_5_1:
+		assert(num_chan == 4);
+		out[0] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 11));
+		out[1] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 6));
+		out[2] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 1));
+		out[3] = un_to_float(1, UNPACK(*(GLushort *)data, 1, 0));
+		break;
+	case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+		assert(num_chan == 4);
+		out[0] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 0));
+		out[1] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 5));
+		out[2] = un_to_float(5, UNPACK(*(GLushort *)data, 5, 10));
+		out[3] = un_to_float(1, UNPACK(*(GLushort *)data, 1, 15));
+		break;
+	case GL_UNSIGNED_INT_10_10_10_2:
+		assert(num_chan == 4);
+		out[0] = un_to_float(10, UNPACK(*(GLuint *)data, 10, 22));
+		out[1] = un_to_float(10, UNPACK(*(GLuint *)data, 10, 12));
+		out[2] = un_to_float(10, UNPACK(*(GLuint *)data, 10, 2));
+		out[3] = un_to_float(2, UNPACK(*(GLuint *)data, 2, 0));
+		break;
+	case GL_UNSIGNED_INT_2_10_10_10_REV:
+		assert(num_chan == 4);
+		out[0] = un_to_float(10, UNPACK(*(GLuint *)data, 10, 0));
+		out[1] = un_to_float(10, UNPACK(*(GLuint *)data, 10, 10));
+		out[2] = un_to_float(10, UNPACK(*(GLuint *)data, 10, 20));
+		out[3] = un_to_float(2, UNPACK(*(GLuint *)data, 2, 30));
+		break;
+	case GL_UNSIGNED_INT_8_8_8_8:
+		assert(num_chan == 4);
+		out[0] = un_to_float(8, UNPACK(*(GLuint *)data, 8, 24));
+		out[1] = un_to_float(8, UNPACK(*(GLuint *)data, 8, 16));
+		out[2] = un_to_float(8, UNPACK(*(GLuint *)data, 8, 8));
+		out[3] = un_to_float(8, UNPACK(*(GLuint *)data, 8, 0));
+		break;
+	case GL_UNSIGNED_INT_8_8_8_8_REV:
+		assert(num_chan == 4);
+		out[0] = un_to_float(8, UNPACK(*(GLuint *)data, 8, 0));
+		out[1] = un_to_float(8, UNPACK(*(GLuint *)data, 8, 8));
+		out[2] = un_to_float(8, UNPACK(*(GLuint *)data, 8, 16));
+		out[3] = un_to_float(8, UNPACK(*(GLuint *)data, 8, 24));
+		break;
+	case GL_BYTE:
+		for (i = 0; i < num_chan; ++i)
+			out[i] = sn_to_float(8, ((GLbyte *)data)[i]);
+		break;
+	case GL_UNSIGNED_BYTE:
+		for (i = 0; i < num_chan; ++i)
+			out[i] = un_to_float(8, ((GLubyte *)data)[i]);
+		break;
+	case GL_SHORT:
+		for (i = 0; i < num_chan; ++i)
+			out[i] = sn_to_float(16, ((GLshort *)data)[i]);
+		break;
+	case GL_UNSIGNED_SHORT:
+		for (i = 0; i < num_chan; ++i)
+			out[i] = un_to_float(16, ((GLushort *)data)[i]);
+		break;
+	case GL_FLOAT:
+		for (i = 0; i < num_chan; ++i)
+			out[i] = ((float *)data)[i];
+		break;
+	case GL_INT:
+		for (i = 0; i < num_chan; ++i)
+			out[i] = sn_to_float(32, ((GLint *)data)[i]);
+		break;
+	case GL_UNSIGNED_INT:
+		for (i = 0; i < num_chan; ++i)
+			out[i] = un_to_float(32, ((GLuint *)data)[i]);
+		break;
+	default:
+		assert(!"Invalid type");
+	}
+}
+
+static bool
+is_format_signed(GLenum format)
+{
+	switch (format) {
+	case GL_R8_SNORM:
+	case GL_R16_SNORM:
+	case GL_R32F:
+	case GL_RG8_SNORM:
+	case GL_RG16_SNORM:
+	case GL_RG32F:
+	case GL_RGB8_SNORM:
+	case GL_RGB16_SNORM:
+	case GL_RGB32F:
+	case GL_RGBA8_SNORM:
+	case GL_RGBA16_SNORM:
+	case GL_RGBA32F:
+		return true;
+	default:
+		return false;
+	}
+}
+
+static bool
+is_format_srgb(GLenum format)
+{
+	switch (format) {
+	case GL_SRGB:
+	case GL_SRGB8:
+	case GL_SRGB_ALPHA:
+	case GL_SRGB8_ALPHA8:
+	case GL_SLUMINANCE:
+	case GL_SLUMINANCE8:
+	case GL_SLUMINANCE_ALPHA:
+	case GL_SLUMINANCE8_ALPHA8:
+		return true;
+	default:
+		return false;
+	}
+}
+
+static int
+num_channels(GLenum format)
+{
+	switch (format) {
+	case GL_RED:
+	case GL_GREEN:
+	case GL_BLUE:
+	case GL_ALPHA:
+	case GL_INTENSITY:
+	case GL_LUMINANCE:
+		return 1;
+	case GL_RG:
+	case GL_LUMINANCE_ALPHA:
+		return 2;
+	case GL_RGB:
+	case GL_BGR:
+		return 3;
+	case GL_RGBA:
+	case GL_BGRA:
+	case GL_ABGR_EXT:
+		return 4;
+	default:
+		assert(!"Invalid format");
+		return 0;
+	}
+}
+
+static int
+bytes_per_pixel(GLenum format, GLenum type)
+{
+	int channels = num_channels(format);
+
+	switch (type) {
+	case GL_UNSIGNED_BYTE_3_3_2:
+	case GL_UNSIGNED_BYTE_2_3_3_REV:
+		assert(channels == 3);
+		return 1;
+	case GL_UNSIGNED_SHORT_5_6_5:
+	case GL_UNSIGNED_SHORT_5_6_5_REV:
+		assert(channels == 3);
+		return 2;
+	case GL_UNSIGNED_SHORT_4_4_4_4:
+	case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+	case GL_UNSIGNED_SHORT_5_5_5_1:
+	case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+		assert(channels == 4);
+		return 2;
+	case GL_UNSIGNED_INT_10_10_10_2:
+	case GL_UNSIGNED_INT_2_10_10_10_REV:
+	case GL_UNSIGNED_INT_8_8_8_8:
+	case GL_UNSIGNED_INT_8_8_8_8_REV:
+		assert(channels == 4);
+		return 4;
+	case GL_BYTE:
+	case GL_UNSIGNED_BYTE:
+		return channels;
+	case GL_SHORT:
+	case GL_UNSIGNED_SHORT:
+		return channels * 2;
+	case GL_FLOAT:
+	case GL_INT:
+	case GL_UNSIGNED_INT:
+		return channels * 4;
+	default:
+		assert(!"Invalid type");
+		return 0;
+	}
+}
+
+static const char *frag_shader_unsigned_src =
+"uniform sampler2D tex; \n"
+"void main() \n"
+"{ \n"
+"	gl_FragColor = texture2D(tex, gl_TexCoord[0].xy);\n"
+"} \n";
+
+static const char *frag_shader_signed_src =
+"uniform sampler2D tex; \n"
+"void main() \n"
+"{ \n"
+"	gl_FragColor = 0.5 + 0.5 * texture2D(tex, gl_TexCoord[0].xy);\n"
+"} \n";
+
+int texture_size = 31;
+struct texture_format *format = NULL;
+GLuint unsigned_prog, signed_prog;
+void *rand_data;
+float tolerance[4];
+bool benchmark = false;
+
+void
+piglit_init(int argc, char **argv)
+{
+	int i, seed = 0;
+
+	for (i = 1; i < argc; ++i) {
+		if (sscanf(argv[i], "--seed=%d", &seed) > 0) {
+			srand(seed);
+		} else if (strcmp(argv[i], "--benchmark") == 0) {
+			benchmark = true;
+			texture_size = 128;
+		} else if (i == argc - 1) {
+			format = find_format(argv[i]);
+			break;
+		}
+	}
+
+	if (argc < 1) {
+		printf("usage: texstore-colors [--seed=seed] [--benchmark] format");
+		exit(1);
+	}
+
+	piglit_require_extension("GL_EXT_texture_integer");
+
+	assert(format);
+
+	signed_prog = piglit_build_simple_program(NULL, frag_shader_signed_src);
+	unsigned_prog = piglit_build_simple_program(NULL, frag_shader_unsigned_src);
+
+	srand(seed);
+	rand_data = malloc(texture_size * texture_size * 128);
+	for (i = 0; i < texture_size * texture_size * 128; ++i)
+		((GLubyte *)rand_data)[i] = rand();
+
+	if (is_format_srgb(format->internal_format)) {
+		/* We loose a little precision in the high numbers */
+		tolerance[0] = 0.02;
+		tolerance[1] = 0.02;
+		tolerance[2] = 0.02;
+		tolerance[3] = 0.02;
+	} else {
+		tolerance[0] = 0.01;
+		tolerance[1] = 0.01;
+		tolerance[2] = 0.01;
+		tolerance[3] = 0.01;
+	}
+
+	if (format->internal_format == GL_R11F_G11F_B10F) {
+		tolerance[0] = 0.3;
+		tolerance[1] = 0.3;
+		tolerance[2] = 0.3;
+	}
+
+	switch (format->data_type) {
+	case GL_UNSIGNED_BYTE_3_3_2:
+	case GL_UNSIGNED_BYTE_2_3_3_REV:
+		tolerance[0] = 0.3;
+		tolerance[1] = 0.3;
+		tolerance[2] = 0.3;
+		break;
+	case GL_UNSIGNED_SHORT_5_5_5_1:
+	case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+		tolerance[3] = 0.6;
+	case GL_UNSIGNED_SHORT_5_6_5:
+	case GL_UNSIGNED_SHORT_5_6_5_REV:
+		tolerance[0] = 0.05;
+		tolerance[1] = 0.05;
+		tolerance[2] = 0.05;
+		break;
+	case GL_UNSIGNED_SHORT_4_4_4_4:
+	case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+		tolerance[0] = 0.1;
+		tolerance[1] = 0.1;
+		tolerance[2] = 0.1;
+		tolerance[3] = 0.1;
+		break;
+	case GL_UNSIGNED_INT_10_10_10_2:
+	case GL_UNSIGNED_INT_2_10_10_10_REV:
+		tolerance[3] = 0.3;
+		break;
+	}
+}
+
+void
+to_expected(GLenum test_format, GLenum test_type, void *up_raw, float *expected)
+{
+	float up_rgba[4];
+	int num_chan = num_channels(test_format);
+
+	to_float(up_raw, num_chan, test_type, up_rgba);
+
+	expected[0] = 0.0f;
+	expected[1] = 0.0f;
+	expected[2] = 0.0f;
+	expected[3] = 1.0f;
+
+	switch (test_format) {
+	case GL_RED:
+		expected[0] = up_rgba[0];
+		break;
+	case GL_GREEN:
+		expected[1] = up_rgba[0];
+		break;
+	case GL_BLUE:
+		expected[2] = up_rgba[0];
+		break;
+	case GL_ALPHA:
+		expected[3] = up_rgba[0];
+		break;
+	case GL_RG:
+		expected[0] = up_rgba[0];
+		expected[1] = up_rgba[1];
+		break;
+	case GL_RGBA:
+		expected[3] = up_rgba[3];
+	case GL_RGB:
+		expected[0] = up_rgba[0];
+		expected[1] = up_rgba[1];
+		expected[2] = up_rgba[2];
+		break;
+	case GL_BGRA:
+		expected[3] = up_rgba[3];
+	case GL_BGR:
+		expected[0] = up_rgba[2];
+		expected[1] = up_rgba[1];
+		expected[2] = up_rgba[0];
+		break;
+	case GL_ABGR_EXT:
+		expected[0] = up_rgba[3];
+		expected[1] = up_rgba[2];
+		expected[2] = up_rgba[1];
+		expected[3] = up_rgba[0];
+		break;
+	case GL_INTENSITY:
+		expected[0] = up_rgba[0];
+		expected[1] = up_rgba[0];
+		expected[2] = up_rgba[0];
+		expected[3] = up_rgba[0];
+		break;
+	case GL_LUMINANCE_ALPHA:
+		expected[3] = up_rgba[1];
+	case GL_LUMINANCE:
+		expected[0] = up_rgba[0];
+		expected[1] = up_rgba[0];
+		expected[2] = up_rgba[0];
+		break;
+	default:
+		assert(!"Invalid color format");
+	}
+
+	switch (format->format) {
+	case GL_RED:
+	case GL_RED_INTEGER:
+		expected[1] = 0.0f;
+	case GL_RG:
+	case GL_RG_INTEGER:
+		expected[2] = 0.0f;
+	case GL_RGB:
+	case GL_RGB_INTEGER:
+		expected[3] = 1.0f;
+		break;
+	case GL_RGBA:
+	case GL_RGBA_INTEGER:
+		break;
+	case GL_ALPHA:
+		expected[0] = 0.0f;
+		expected[1] = 0.0f;
+		expected[2] = 0.0f;
+		break;
+	case GL_LUMINANCE:
+		expected[3] = 1.0f;
+	case GL_LUMINANCE_ALPHA:
+		expected[0] = expected[0];
+		expected[1] = expected[0];
+		expected[2] = expected[0];
+		break;
+	default:
+		assert(!"Invalid color format");
+	}
+
+	if (!is_format_signed(format->internal_format)) {
+		if (expected[0] < 0.0f)
+			expected[0] = 0.0f;
+		if (expected[1] < 0.0f)
+			expected[1] = 0.0f;
+		if (expected[2] < 0.0f)
+			expected[2] = 0.0f;
+		if (expected[3] < 0.0f)
+			expected[3] = 0.0f;
+	}
+
+	if (is_format_srgb(format->internal_format)) {
+		expected[0] = srgb_to_linear(expected[0]);
+		expected[1] = srgb_to_linear(expected[1]);
+		expected[2] = srgb_to_linear(expected[2]);
+	}
+}
+
+enum piglit_result
+run_test(GLenum test_format, GLenum test_type, float *time_out)
+{
+	bool pass = true;
+	int64_t time;
+	GLuint tex;
+	int i, Bpp, channels;
+	float *tmp, *expected, *observed;
+	void *data;
+
+	glGenTextures(1, &tex);
+	glBindTexture(GL_TEXTURE_2D, tex);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+	channels = num_channels(test_format);
+	Bpp = bytes_per_pixel(test_format, test_type);
+
+	if (test_type == GL_FLOAT) {
+		/* Sanatize so we don't get invalid floating point values */
+		tmp = malloc(texture_size * texture_size * channels * sizeof(float));
+		for (i = 0; i < texture_size * texture_size * channels; ++i)
+			tmp[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
+		data = tmp;
+	} else {
+		tmp = NULL;
+		data = rand_data;
+	}
+
+	expected = malloc(texture_size * texture_size * 4 * sizeof(float));
+	for (i = 0; i < texture_size * texture_size; ++i)
+		to_expected(test_format, test_type, (GLubyte *)data + (i * Bpp),
+			    expected + 4 * i);
+
+	if (benchmark) {
+		time = piglit_get_microseconds();
+		for (i = 0; i < BENCHMARK_ITERATIONS; ++i)
+			glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
+				     texture_size, texture_size, 0,
+				     test_format, test_type, data);
+		time = piglit_get_microseconds() - time;
+		*time_out = (double)time / (double)BENCHMARK_ITERATIONS;
+	} else {
+		glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
+			     texture_size, texture_size, 0,
+			     test_format, test_type, data);
+	}
+	pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+	if (is_format_signed(format->internal_format)) {
+		glUseProgram(signed_prog);
+
+		for (i = 0; i < texture_size * texture_size * 4; ++i)
+			expected[i] = 0.5 + 0.5 * expected[i];
+	} else {
+		glUseProgram(unsigned_prog);
+	}
+
+	piglit_draw_rect_tex(0, 0, texture_size, texture_size, 0, 0, 1, 1);
+
+	observed = malloc(texture_size * texture_size * 4 * sizeof(float));
+	glReadPixels(0, 0, texture_size, texture_size,
+		     GL_RGBA, GL_FLOAT, observed);
+	pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+	pass &= piglit_compare_images_color(0, 0, texture_size, texture_size, 4,
+					    tolerance, expected, observed);
+
+	free(observed);
+	free(expected);
+	free(tmp);
+
+	piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
+				     "%s texture with %s and %s",
+				     piglit_get_gl_enum_name(format->internal_format),
+				     piglit_get_gl_enum_name(test_format),
+				     piglit_get_gl_enum_name(test_type));
+
+	glDeleteTextures(1, &tex);
+
+	return pass;
+}
+
+bool
+test_exact()
+{
+	int i, Bpp, channels;
+	float *tmp_float;
+	GLubyte *data, *observed;
+	GLint tex_width, tex_height;
+	bool pass = true;
+
+	if (format->data_type == GL_NONE) {
+		piglit_report_subtest_result(PIGLIT_SKIP,
+					     "Exact upload-download of %s",
+					     piglit_get_gl_enum_name(format->internal_format));
+		return true;
+	}
+
+	channels = num_channels(format->format);
+	Bpp = bytes_per_pixel(format->format, format->data_type);
+
+	if (format->data_type == GL_FLOAT) {
+		/* Sanatize so we don't get invalid floating point values */
+		tmp_float = malloc(texture_size * texture_size *
+				   channels * sizeof(float));
+		for (i = 0; i < texture_size * texture_size * channels; ++i)
+			tmp_float[i] = sn_to_float(32, ((GLint *)rand_data)[i]);
+		data = (GLubyte *)tmp_float;
+	} else {
+		tmp_float = NULL;
+		data = rand_data;
+	}
+
+	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+	glTexImage2D(GL_TEXTURE_2D, 0, format->internal_format,
+		     texture_size, texture_size, 0, format->format,
+		     format->data_type, data);
+	pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+	glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &tex_width);
+	glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &tex_height);
+	glPixelStorei(GL_PACK_ALIGNMENT, 1);
+	observed = malloc(tex_width * tex_height * Bpp);
+
+	glGetTexImage(GL_TEXTURE_2D, 0, format->format, format->data_type,
+		      observed);
+	pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+	for (i = 0; i < texture_size; ++i)
+		pass &= memcmp(&data[i * texture_size * Bpp],
+			       &observed[i * tex_width * Bpp],
+			       texture_size * Bpp) == 0;
+
+	free(observed);
+	free(tmp_float);
+
+	piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL,
+				     "Exact upload-download of %s",
+				     piglit_get_gl_enum_name(format->internal_format));
+
+	return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	bool warn = false, pass = true;
+	GLuint rb, fbo;
+	int i, j;
+	float times[ARRAY_LENGTH(gl_formats)][ARRAY_LENGTH(gl_types)];
+
+	glGenRenderbuffersEXT(1, &rb);
+	glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
+	glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+				 GL_RGBA, texture_size, texture_size);
+	pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+	glGenFramebuffersEXT(1, &fbo);
+	glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
+	glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+				     GL_COLOR_ATTACHMENT0_EXT,
+				     GL_RENDERBUFFER_EXT, rb);
+	pass &= piglit_check_gl_error(GL_NO_ERROR);
+
+	/* Set up basic GL stuff */
+	glEnable(GL_TEXTURE_2D);
+	glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+	warn = !test_exact();
+
+	for (i = 0; i < ARRAY_LENGTH(gl_formats); ++i) {
+		for (j = 0; j < ARRAY_LENGTH(gl_types); ++j) {
+			if (!valid_combination(gl_formats[i], gl_types[j]))
+				continue;
+
+			pass &= run_test(gl_formats[i], gl_types[j],
+					 &times[i][j]);
+		}
+	}
+
+	glDisable(GL_TEXTURE_2D);
+	glDeleteFramebuffers(1, &fbo);
+	glDeleteRenderbuffers(1, &rb);
+
+	if (benchmark) {
+		fprintf(stdout, "internalFormat, format, type, time (us/call)\n");
+		for (i = 0; i < ARRAY_LENGTH(gl_formats); ++i) {
+			for (j = 0; j < ARRAY_LENGTH(gl_types); ++j) {
+				if (!valid_combination(gl_formats[i], gl_types[j]))
+					continue;
+
+				fprintf(stdout, "%s, %s, %s, %.3f\n",
+					piglit_get_gl_enum_name(format->internal_format),
+					piglit_get_gl_enum_name(gl_formats[i]),
+					piglit_get_gl_enum_name(gl_types[j]),
+					times[i][j]);
+			}
+		}
+	}
+
+	if (pass) {
+		return warn ? PIGLIT_WARN : PIGLIT_PASS;
+	} else {
+		return PIGLIT_FAIL;
+	}
+}
-- 
2.1.0



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