[Piglit] [PATCH] util shader: Add support for compute shaders in shader_name()

Tapani Pälli tapani.palli at intel.com
Tue Dec 30 23:42:50 PST 2014


Heh I just realized that Francisco sent exactly same patch some time ago 
with arb_shader_image_load_store tests, I'll push that one in.


On 12/29/2014 08:16 AM, Chris Forbes wrote:
> Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
>
> On Mon, Dec 29, 2014 at 7:07 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Currently compute shaders that fail to compile trigger assert
>> during piglit_compile_shader_text.
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>>   tests/util/piglit-shader.c | 2 ++
>>   1 file changed, 2 insertions(+)
>>
>> diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c
>> index 0980fa9..e8fe9c4 100644
>> --- a/tests/util/piglit-shader.c
>> +++ b/tests/util/piglit-shader.c
>> @@ -109,6 +109,8 @@ shader_name(GLenum target)
>>         return "geometry";
>>      case GL_FRAGMENT_SHADER:
>>         return "fragment";
>> +   case GL_COMPUTE_SHADER:
>> +      return "compute";
>>      default:
>>         assert(!"Unexpected shader target in shader_name()");
>>      }
>> --
>> 1.9.3
>>
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