[Piglit] [PATCH] gl-3.0: Fix required-sized-texture-formats for depth formats
Ian Romanick
idr at freedesktop.org
Mon Feb 24 10:12:07 PST 2014
On 02/19/2014 08:58 PM, Chia-I Wu wrote:
> When a sized internal depth format is requested, implementations are allowed
> to choose a format as closely as possible (whose definition is up to the
> implementations) on GL 3.0.
>
> Thanks to Kenneth Graunke for pointing this out.
>
> Signed-off-by: Chia-I Wu <olv at lunarg.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> tests/spec/gl-3.0/required-sized-texture-formats.c | 12 +++++++++++-
> 1 file changed, 11 insertions(+), 1 deletion(-)
>
> diff --git a/tests/spec/gl-3.0/required-sized-texture-formats.c b/tests/spec/gl-3.0/required-sized-texture-formats.c
> index 79ea5b1..ed94470 100644
> --- a/tests/spec/gl-3.0/required-sized-texture-formats.c
> +++ b/tests/spec/gl-3.0/required-sized-texture-formats.c
> @@ -36,6 +36,9 @@
> * the internal component sizes and types shown for that format
> * in tables 3.16- 3.17:"
> *
> + * Note that table 3.18, sized internal depth and stencil formats, is
> + * excluded.
> + *
> * In GL 3.1 this is changed to allow increased precision for the
> * required sized formats. From page 118 of the GL 3.1 core spec PDF
> * (20090528):
> @@ -194,7 +197,14 @@ piglit_init(int argc, char **argv)
> format_pass = false;
> } else if (target_version == 30) {
> if (sizes[c] != get_channel_size(f, c)) {
> - format_pass = false;
> + if ((c == D || c == S) &&
> + get_channel_size(f, c) > 0) {
> + /* any non-zero size will do */
> + if (sizes[c] <= 0)
> + format_pass = false;
> + } else {
> + format_pass = false;
> + }
> }
> } else {
> if (sizes[c] < get_channel_size(f, c)) {
>
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