[Piglit] [PATCH V2] Add test to verify 'centroid' qualifier is ignored in case of persample shading

Paul Berry stereotype441 at gmail.com
Mon Jan 27 10:34:21 PST 2014


On 23 January 2014 15:56, Anuj Phogat <anuj.phogat at gmail.com> wrote:

> Here is what it tests:
> Enable sample shading for the whole fragment shader using OpenGL API
> glEnable(GL_SAMPLE_SHADING);
> glMinSampleShading(1.0);
>
> fragment shader:
> centroid in vec4 b;
> main()
> {
>   ...
> }
>
> Variable 'b' should be interpolated at sample's location.
>
> V2: Use just one 'in' variable with the 'centroid' qualifier.
> Another test already covers the interpolation of 'in' variable
> without any 'qualifier'. This change also captures the mesa bug
> reported on i965 driver:
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73915
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> Cc: Chris Forbes <chrisf at ijw.co.nz>
> ---
>  tests/all.py                                       |   5 +
>  .../arb_sample_shading/execution/CMakeLists.gl.txt |   1 +
>  .../execution/ignore-centroid-qualifier.cpp        | 193
> +++++++++++++++++++++
>  3 files changed, 199 insertions(+)
>  create mode 100644
> tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
>
> diff --git a/tests/all.py b/tests/all.py
> index 459bcca..5fceff9 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -1789,6 +1789,11 @@ for num_samples in MSAA_SAMPLE_COUNTS:
>      executable = 'arb_sample_shading-{0} -auto'.format(test_name)
>      arb_sample_shading[test_name] = PlainExecTest(executable)
>
> +for num_samples in MSAA_SAMPLE_COUNTS:
> +    test_name = 'ignore-centroid-qualifier {0}'.format(num_samples)
> +    executable = 'arb_sample_shading-{0} -auto'.format(test_name)
> +    arb_sample_shading[test_name] = PlainExecTest(executable)
> +
>  import_glsl_parser_tests(spec['ARB_sample_shading'],
>                           os.path.join(testsDir, 'spec',
> 'arb_sample_shading'),
>                           ['compiler'])
> diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
> b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
> index 9a72439..c3690e9 100644
> --- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
> +++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
> @@ -16,4 +16,5 @@ piglit_add_executable
> (arb_sample_shading-builtin-gl-sample-id builtin-gl-sample
>  piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask
> builtin-gl-sample-mask.cpp)
>  piglit_add_executable (arb_sample_shading-builtin-gl-sample-position
> builtin-gl-sample-position.cpp)
>  piglit_add_executable (arb_sample_shading-interpolate-at-sample-position
> interpolate-at-sample-position.cpp)
> +piglit_add_executable (arb_sample_shading-ignore-centroid-qualifier
> ignore-centroid-qualifier.cpp)
>  # vim: ft=cmake:
> diff --git
> a/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
> b/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
> new file mode 100644
> index 0000000..cb54655
> --- /dev/null
> +++ b/tests/spec/arb_sample_shading/execution/ignore-centroid-qualifier.cpp
> @@ -0,0 +1,193 @@
> +/*
> + * Copyright (c) 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the
> next
> + * paragraph) shall be included in all copies or substantial portions of
> the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
> SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * @file ignore-centroid-qualifier.cpp
> + *
> + * Tests that all 'in' variables in fragment shader are interpolated at
> sample
> + * positions when using per sample shading. Ignore the 'centroid'
> qualifier if
> + * used with 'in' variable.
> + *
> + */
> +#include "piglit-util-gl-common.h"
> +#include "piglit-fbo.h"
> +
> +using namespace piglit_util_fbo;
> +const int pattern_width = 128; const int pattern_height = 128;
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +       config.supports_gl_compat_version = 21;
> +       config.supports_gl_core_version = 31;
> +        config.window_width = 2 * pattern_width;
> +        config.window_height = pattern_height;
> +       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE |
> PIGLIT_GL_VISUAL_RGBA;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static Fbo multisampled_fbo;
> +static int sample_pos_loc, sample_id_loc, num_samples;
> +static int draw_prog_left, draw_prog_right, test_prog;
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       float pos[2];
> +       bool result = true, pass = true;
> +
> +       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, multisampled_fbo.handle);
> +       glClear(GL_COLOR_BUFFER_BIT);
> +
> +       /* Draw test image in to left half of multisample fbo*/
> +       glUseProgram(draw_prog_left);
> +       glViewport(0, 0, pattern_width, pattern_height);
> +       glEnable(GL_SAMPLE_SHADING);
> +       glMinSampleShading(1.0);
> +       piglit_draw_rect(-1, -1, 2, 2);
> +       glDisable(GL_SAMPLE_SHADING);
> +
> +       for(int i = 0; i < num_samples; i++) {
> +               /* Draw reference image in to right half of multisample
> fbo */
> +               glUseProgram(draw_prog_right);
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER,
> multisampled_fbo.handle);
> +               glGetMultisamplefv(GL_SAMPLE_POSITION, i, pos);
> +               glUniform2fv(sample_pos_loc, 1, pos);
> +               glEnable(GL_SCISSOR_TEST);
> +               glScissor(pattern_width, 0, pattern_width, pattern_height);
> +               glViewport(pattern_width, 0, pattern_width,
> pattern_height);
> +               glClear(GL_COLOR_BUFFER_BIT);
> +               piglit_draw_rect(-1, -1, 2, 2);
> +               glDisable(GL_SCISSOR_TEST);
> +
> +               /* Draw sample color from multisample texture in to winsys
> fbo */
> +               glUseProgram(test_prog);
> +               glUniform1i(sample_id_loc, i);
> +               glViewport(0, 0, 2 * pattern_width, pattern_height);
> +               glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
> +               glClear(GL_COLOR_BUFFER_BIT);
> +               piglit_draw_rect(-1, -1, 2, 2);
> +
> +               result = piglit_probe_rect_halves_equal_rgba(0, 0,
> +                                                            piglit_width,
> +
>  piglit_height);
> +               pass = pass && result;
> +               printf("sample_id = %d, result = %s\n", i,
> +                      result ? "pass" : "fail");
> +       }
> +       piglit_present_results();
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +static void
> +print_usage_and_exit(char *prog_name)
> +{
> +        printf("Usage: %s <num_samples>\n", prog_name);
> +        piglit_report_result(PIGLIT_FAIL);
> +}
> +
> +void
> +piglit_init(int argc, char**argv)
> +{
> +       if (argc != 2)
> +               print_usage_and_exit(argv[0]);
> +
> +       /* 1st arg: num_samples */
> +       char *endptr = NULL;
> +       num_samples = strtol(argv[1], &endptr, 0);
> +       if (endptr != argv[1] + strlen(argv[1]))
> +               print_usage_and_exit(argv[0]);
> +
> +       piglit_require_extension("GL_ARB_texture_multisample");
> +       piglit_require_extension("GL_ARB_sample_shading");
> +       piglit_require_GLSL_version(130);
> +
> +       /* Skip the test if num_samples > GL_MAX_SAMPLES */
> +       GLint max_samples;
> +       glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
> +       if (num_samples == 0 || num_samples > max_samples)
> +               piglit_report_result(PIGLIT_SKIP);
> +
> +       FboConfig msConfig(num_samples, piglit_width, piglit_height);
> +        msConfig.attach_texture = true;
> +       multisampled_fbo.setup(msConfig);
> +
> +       /* Reduced tolerence for stricter color matching */
> +       piglit_set_tolerance_for_bits(16, 16, 16, 16);
> +       draw_prog_left = piglit_build_simple_program(
> +               "#version 130\n"
> +               "#extension GL_ARB_sample_shading: require\n"
> +               "in vec4 piglit_vertex;\n"
> +               "centroid out vec2 test;\n"
> +               "void main() {\n"
> +               "       gl_Position = piglit_vertex;\n"
> +               "       test = piglit_vertex.xy;\n"
> +               "}\n",
> +
> +               "#version 130\n"
> +               "#extension GL_ARB_sample_shading: require\n"
> +               "centroid in vec2 test;\n"
> +               "void main() {\n"
> +               "       gl_FragColor = vec4(abs(test), 0, 1);\n"
> +               "}\n");
> +
> +       draw_prog_right = piglit_build_simple_program(
> +               "#version 130\n"
> +               "uniform vec2 sample_pos;\n"
> +               "in vec4 piglit_vertex;\n"
> +               "out vec2 ref;\n"
> +               "void main() {\n"
> +               "       gl_Position = piglit_vertex;\n"
> +               "       ref = piglit_vertex.xy;\n"
> +                       /* Add an offset to account for interplolation
> +                        * at sample position.
> +                        */
> +               "       ref += (sample_pos - 0.5) / 64;\n"
>

It would be nice to have a comment here explaining the origin of the magic
number 64 (it comes from the fact that pattern_width == pattern_height ==
128, so the scaling factor between normalized device coordinates and pixels
is 128/2 == 64).

With that changed, the test is:

Reviewed-by: Paul Berry <stereotype441 at gmail.com>


> +               "}\n",
> +
> +               "#version 130\n"
> +               "in vec2 ref;\n"
> +               "void main() {\n"
> +               "       gl_FragColor = vec4(abs(ref), 0, 1);\n"
> +               "}\n");
> +       sample_pos_loc = glGetUniformLocation(draw_prog_right,
> "sample_pos");
> +
> +       test_prog = piglit_build_simple_program(
> +               "#version 130\n"
> +               "in vec4 piglit_vertex;\n"
> +               "void main() {\n"
> +               "       gl_Position = piglit_vertex;\n"
> +               "}\n",
> +
> +               "#version 130\n"
> +               "#extension GL_ARB_texture_multisample: require\n"
> +               "uniform int sample_id;\n"
> +               "uniform sampler2DMS tex;\n"
> +               "void main() {\n"
> +               "       gl_FragColor =  texelFetch(tex,
> ivec2(gl_FragCoord.xy),\n"
> +               "                                  sample_id);\n"
> +               "}\n");
> +
> +       glUseProgram(test_prog);
> +       glUniform1i(glGetUniformLocation(test_prog, "tex"), 0);
> +       sample_id_loc = glGetUniformLocation(test_prog, "sample_id");
> +}
> +
> --
> 1.8.3.1
>
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