[Piglit] [PATCH] oes_texture_float tests: GL_OES_texture_float, GL_OES_texture_half_float, GL_OES_texture_float_linear and GL_OES_texture_half_float_linear
kevin.rogovin at intel.com
kevin.rogovin at intel.com
Thu Jul 31 23:26:03 PDT 2014
From: Kevin Rogovin <kevin.rogovin at intel.com>
Adds unit tests (based off of ARB_texture_float unit test)
for GLES2 texture float extensions.
---
tests/all.py | 18 +
tests/spec/CMakeLists.txt | 1 +
tests/spec/oes_texture_float/CMakeLists.gles2.txt | 6 +
tests/spec/oes_texture_float/CMakeLists.txt | 1 +
tests/spec/oes_texture_float/oes_texture_float.c | 529 ++++++++++++++++++++++
5 files changed, 555 insertions(+)
create mode 100644 tests/spec/oes_texture_float/CMakeLists.gles2.txt
create mode 100644 tests/spec/oes_texture_float/CMakeLists.txt
create mode 100644 tests/spec/oes_texture_float/oes_texture_float.c
diff --git a/tests/all.py b/tests/all.py
index 9d7a861..6b2fc15 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2865,6 +2865,24 @@ add_texwrap_format_tests(arb_texture_float, 'GL_ARB_texture_float')
add_plain_test(arb_texture_float, 'arb_texture_float-texture-float-formats')
add_msaa_formats_tests(arb_texture_float, 'GL_ARB_texture_float')
+
+oes_texture_float = {}
+spec['OES_texture_float'] = oes_texture_float
+oes_texture_float['OES_texture_float'] = concurrent_test('oes_texture_float')
+
+oes_texture_half_float = {}
+spec['OES_texture_half_float'] = oes_texture_half_float
+oes_texture_half_float['OES_texture_half_float'] = concurrent_test('oes_texture_float half')
+
+oes_texture_float_linear = {}
+spec['OES_texture_float_linear'] = oes_texture_float_linear
+oes_texture_float_linear['OES_texture_float_linear'] = concurrent_test('oes_texture_float linear')
+
+oes_texture_half_float_linear = {}
+spec['OES_texture_half_float_linear'] = oes_texture_half_float_linear
+oes_texture_half_float_linear['OES_texture_half_float_linear'] = concurrent_test('oes_texture_float half linear')
+
+
ext_texture_integer = {}
spec['EXT_texture_integer'] = ext_texture_integer
# unsupported for int yet
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index c7001f1..c679e15 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -109,3 +109,4 @@ add_subdirectory (ext_image_dma_buf_import)
add_subdirectory (arb_blend_func_extended)
add_subdirectory (ext_unpack_subimage)
add_subdirectory (arb_vertex_array_object)
+add_subdirectory (oes_texture_float)
diff --git a/tests/spec/oes_texture_float/CMakeLists.gles2.txt b/tests/spec/oes_texture_float/CMakeLists.gles2.txt
new file mode 100644
index 0000000..4e787e2
--- /dev/null
+++ b/tests/spec/oes_texture_float/CMakeLists.gles2.txt
@@ -0,0 +1,6 @@
+include_directories(
+ ${GLEXT_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_PATH}
+)
+link_libraries(piglitutil_${piglit_target_api})
+piglit_add_executable(oes_texture_float oes_texture_float.c)
diff --git a/tests/spec/oes_texture_float/CMakeLists.txt b/tests/spec/oes_texture_float/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/oes_texture_float/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/oes_texture_float/oes_texture_float.c b/tests/spec/oes_texture_float/oes_texture_float.c
new file mode 100644
index 0000000..9564ca7
--- /dev/null
+++ b/tests/spec/oes_texture_float/oes_texture_float.c
@@ -0,0 +1,529 @@
+/*
+ * Copyright (c) 2011 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * Tests for:
+ * GL_OES_texture_float,
+ * GL_OES_texture_half_float,
+ * GL_OES_texture_float_linear and
+ * GL_OES_texture_half_float_linear
+ *
+ * Usage: oes_texture_float [half] [linear]
+ *
+ */
+
+
+#include <stdio.h>
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_es_version = 20;
+
+ config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLint TexWidth = 16, TexHeight = 16;
+static GLint BiasUniform = -1, ScaleUniform = -1, TexUniform = -1;
+static const float Scale = 1.0 / 2000.0, Bias = 0.5;
+
+
+
+struct format_info
+{
+ const char *Name;
+ GLenum Format;
+ int NumComponents;
+};
+
+static const struct format_info Formats[] = {
+ { "GL_RGBA", GL_RGBA, 4 },
+ { "GL_RGB", GL_RGB, 3 },
+ { "GL_ALPHA", GL_ALPHA, 1 },
+ { "GL_LUMINANCE", GL_LUMINANCE, 1 },
+ { "GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA, 2 },
+};
+
+static const char *VertShaderText =
+ "attribute highp vec2 coord01; \n"
+ "varying mediump vec2 tex_coord; \n"
+ "void main() \n"
+ "{ \n"
+ " tex_coord = coord01; \n"
+ " gl_Position =vec4(coord01*2.0 - vec2(1.0, 1.0), 0.0, 1.0); \n"
+ "} \n";
+
+static const char *FragShaderText =
+ "uniform mediump float bias, scale; \n"
+ "uniform mediump sampler2D tex; \n"
+ "varying mediump vec2 tex_coord; \n"
+ "void main() \n"
+ "{ \n"
+ " mediump vec4 t = vec4(texture2D(tex, tex_coord.xy)); \n"
+ " gl_FragColor = t * scale + bias; \n"
+ "} \n";
+
+
+static GLuint Program, AttributeLoc;
+
+
+
+static void
+fill_array_fp32(int comps, int texels, void *buf, const float val[4])
+{
+ GLfloat *f = (GLfloat*) buf;
+ int i, j;
+
+ for (i = 0; i < texels; i++) {
+ for (j = 0; j < comps; j++) {
+ f[i * comps + j] = val[j];
+ }
+ }
+}
+
+
+/* Taken from Mesa: src/mesa/main/imports.h */
+typedef union { GLfloat f; GLint i; GLuint u; } fi_type;
+static inline int IROUND(float f)
+{
+ return (int) ((f >= 0.0F) ? (f + 0.5F) : (f - 0.5F));
+}
+
+
+/* Taken from Mesa: src/mesa/main/imports.c */
+static int
+_mesa_round_to_even(float val)
+{
+ int rounded = IROUND(val);
+
+ if (val - floor(val) == 0.5) {
+ if (rounded % 2 != 0)
+ rounded += val > 0 ? -1 : 1;
+ }
+
+ return rounded;
+}
+
+static uint16_t
+_mesa_float_to_half(float val)
+{
+ const fi_type fi = {val};
+ const int flt_m = fi.i & 0x7fffff;
+ const int flt_e = (fi.i >> 23) & 0xff;
+ const int flt_s = (fi.i >> 31) & 0x1;
+ int s, e, m = 0;
+ uint16_t result;
+
+ /* sign bit */
+ s = flt_s;
+
+ /* handle special cases */
+ if ((flt_e == 0) && (flt_m == 0)) {
+ /* zero */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0) && (flt_m != 0)) {
+ /* denorm -- denorm float maps to 0 half */
+ /* m = 0; - already set */
+ e = 0;
+ }
+ else if ((flt_e == 0xff) && (flt_m == 0)) {
+ /* infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else if ((flt_e == 0xff) && (flt_m != 0)) {
+ /* NaN */
+ m = 1;
+ e = 31;
+ }
+ else {
+ /* regular number */
+ const int new_exp = flt_e - 127;
+ if (new_exp < -14) {
+ /* The float32 lies in the range (0.0, min_normal16) and is rounded
+ * to a nearby float16 value. The result will be either zero, subnormal,
+ * or normal.
+ */
+ e = 0;
+ m = _mesa_round_to_even((1 << 24) * fabsf(fi.f));
+ }
+ else if (new_exp > 15) {
+ /* map this value to infinity */
+ /* m = 0; - already set */
+ e = 31;
+ }
+ else {
+ /* The float32 lies in the range
+ * [min_normal16, max_normal16 + max_step16)
+ * and is rounded to a nearby float16 value. The result will be
+ * either normal or infinite.
+ */
+ e = new_exp + 15;
+ m = _mesa_round_to_even(flt_m / (float) (1 << 13));
+ }
+ }
+
+ assert(0 <= m && m <= 1024);
+ if (m == 1024) {
+ /* The float32 was rounded upwards into the range of the next exponent,
+ * so bump the exponent. This correctly handles the case where f32
+ * should be rounded up to float16 infinity.
+ */
+ ++e;
+ m = 0;
+ }
+
+ result = (s << 15) | (e << 10) | m;
+ return result;
+
+}
+
+static void
+fill_array_fp16(int comps, int texels, void *buf, const float val[4])
+{
+ uint16_t *f = (uint16_t*) buf;
+ int i, j;
+
+ for (i = 0; i < texels; i++) {
+ for (j = 0; j < comps; j++) {
+ f[i * comps + j] = _mesa_float_to_half(val[j]);
+ }
+ }
+}
+
+
+struct texture_float_info
+{
+ void (*fill_array)(int comps, int texels, void *buf, const float val[4]);
+ GLenum TextureType;
+ size_t SizeOfType;
+ const char *TestName;
+ const char *ExtensionName;
+ const char *ExtensionNameLinearFilter;
+};
+
+const struct texture_float_info Tests[]=
+ {
+ {
+ fill_array_fp32,
+ GL_FLOAT, 4,
+ "oes-texture-float",
+ "GL_OES_texture_float",
+ "GL_OES_texture_float_linear"
+ },
+
+ {
+ fill_array_fp16,
+ GL_HALF_FLOAT_OES, 2,
+ "oes-texture-half-float",
+ "GL_OES_texture_half_float",
+ "GL_OES_texture_half_float_linear"
+ },
+ };
+
+
+static GLboolean
+check_error(const char *file, int line, const struct texture_float_info *test)
+{
+ GLenum err = glGetError();
+ if (err) {
+ printf("%s: error 0x%x at %s:%d\n", test->TestName, err, file, line);
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+
+/** Scale a float in [-1000, 1000] to [0, 1] */
+static float
+scale_and_bias(float val)
+{
+ return val * Scale + Bias;
+}
+
+
+/**
+ * Get a color to use for filling the texture image.
+ * Range of values is [-1000, 1000]
+ */
+static void
+get_texture_color(GLfloat value[4])
+{
+ static const GLfloat colors[12][4] = {
+ { 690.0, 633.0, -649.0, -975.0 },
+ { 409.0, -678.0, 624.0, -976.0 },
+ { -460.0, -102.0, -983.0, 120.0 },
+ { 202.0, 75.0, 826.0, -339.0 },
+ { -709.0, 620.0, 204.0, -666.0 },
+ { 718.0, -299.0, 290.0, 383.0 },
+ { 634.0, 235.0, 571.0, -651.0 },
+ { -984.0, -99.0, 448.0, 263.0 },
+ { -466.0, 356.0, -155.0, 500.0 },
+ { 678.0, -531.0, 81.0, -783.0 },
+ { -76.0, 98.0, -106.0, -875.0 },
+ { 730.0, -723.0, -656.0, -980.0 }
+ };
+ static int i = 0;
+ value[0] = colors[i][0];
+ value[1] = colors[i][1];
+ value[2] = colors[i][2];
+ value[3] = colors[i][3];
+ i = (i + 1) % 12;
+}
+
+
+/** \return GL_TRUE for pass, GL_FALSE for fail */
+static GLboolean
+test_format(const struct format_info *info, const struct texture_float_info *test, GLboolean generate_mipmap)
+{
+ const int comps = info->NumComponents;
+ const int texels = TexWidth * TexHeight;
+ const int w = piglit_width / 10;
+ const int h = piglit_height / 10;
+ GLfloat expected[4];
+ void *image;
+ float value[4];
+ int p;
+ GLushort drawIndices[] =
+ {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+
+ /** printf("Testing %s of %s\n", info->Name, test->TestName); **/
+
+ get_texture_color(value);
+
+ /* alloc, fill texture image */
+ image = malloc(comps * texels * test->SizeOfType);
+ test->fill_array(comps, texels, image, value);
+
+
+ glTexImage2D(GL_TEXTURE_2D, 0, info->Format, TexWidth, TexHeight, 0,
+ info->Format, test->TextureType, image);
+ if(generate_mipmap) {
+ int w, h, l;
+ for(w=TexWidth/2, h=TexHeight/2, l=1; w>0 || h>0; w/=2, h/=2, ++l) {
+ int useW, useH;
+ useW = (w!=0) ? w : 1;
+ useH = (h!=0) ? h : 1;
+ glTexImage2D(GL_TEXTURE_2D, l, info->Format, useW, useH, 0,
+ info->Format, test->TextureType, image);
+ }
+ }
+
+ free(image);
+
+ if (check_error(__FILE__, __LINE__, test))
+ return GL_FALSE;
+
+ /* compute expected color */
+ switch (info->Format) {
+ case GL_RGBA:
+ expected[0] = scale_and_bias(value[0]);
+ expected[1] = scale_and_bias(value[1]);
+ expected[2] = scale_and_bias(value[2]);
+ expected[3] = scale_and_bias(value[3]);
+ break;
+ case GL_RGB:
+ expected[0] = scale_and_bias(value[0]);
+ expected[1] = scale_and_bias(value[1]);
+ expected[2] = scale_and_bias(value[2]);
+ expected[3] = scale_and_bias(1.0);
+ break;
+ case GL_ALPHA:
+ expected[0] =
+ expected[1] =
+ expected[2] = scale_and_bias(0.0);
+ expected[3] = scale_and_bias(value[0]);
+ break;
+ case GL_LUMINANCE:
+ expected[0] =
+ expected[1] =
+ expected[2] = scale_and_bias(value[0]);
+ expected[3] = scale_and_bias(1.0);
+ break;
+ case GL_LUMINANCE_ALPHA:
+ expected[0] =
+ expected[1] =
+ expected[2] = scale_and_bias(value[0]);
+ expected[3] = scale_and_bias(value[1]);
+ break;
+ default:
+ abort();
+ }
+
+ /* draw */
+
+
+
+ glClearColor(0.5, 0.5, 0.5, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_DEPTH_TEST);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, drawIndices);
+
+ /* test */
+ p = piglit_probe_pixel_rgba(w/2, h/2, expected);
+ if (!p) {
+ int i;
+
+ printf(" Failed with format %s:\n", info->Name);
+ printf(" Texture color = ");
+ for (i = 0; i < comps; i++) {
+ printf("%f", value[i]);
+ if (i + 1 < comps)
+ printf(", ");
+ }
+ printf("\n");
+ }
+
+ piglit_swap_buffers();
+
+
+ return p;
+}
+
+static GLboolean
+test_each_format(const struct texture_float_info *test, GLboolean generate_mipmap)
+{
+ int f;
+ GLboolean pass = GL_TRUE;
+ for (f = 0; f < ARRAY_SIZE(Formats); f++) {
+ if (!test_format(&Formats[f], test, generate_mipmap)) {
+ pass = GL_FALSE;
+ }
+ }
+ return pass;
+}
+
+static const struct texture_float_info *ActiveTest = NULL;
+static GLboolean linearFilter = GL_FALSE;
+
+
+enum piglit_result
+piglit_display(void)
+{
+ GLboolean pass = GL_TRUE;
+ GLenum minFilters[] =
+ {
+ GL_NEAREST,
+ GL_LINEAR,
+ GL_NEAREST_MIPMAP_NEAREST,
+ GL_NEAREST_MIPMAP_LINEAR,
+ GL_LINEAR_MIPMAP_NEAREST,
+ GL_LINEAR_MIPMAP_LINEAR,
+ };
+ GLenum magFilters[] =
+ {
+ GL_NEAREST,
+ GL_LINEAR,
+ };
+
+ if (linearFilter) {
+ int i, j;
+ GLenum magFilter, minFilter;
+
+ for (i = 0; i < ARRAY_SIZE(magFilters); ++i) {
+ magFilter = magFilters[i];
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter);
+ for (j = 0; j < ARRAY_SIZE(minFilters); ++j) {
+ minFilter = minFilters[j];
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter);
+ if (!test_each_format(ActiveTest, minFilter!=GL_NEAREST && minFilter!=GL_LINEAR)) {
+ pass = GL_FALSE;
+ }
+ }
+ }
+ } else {
+ pass = test_each_format(ActiveTest, GL_FALSE);
+ }
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static GLfloat AttributeValues[] =
+ {
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 1.0f, 1.0f,
+ 0.0f, 1.0f,
+ };
+
+void
+piglit_init(int argc, char **argv)
+{
+ GLuint Texture;
+ GLboolean half = GL_FALSE;
+ int i;
+
+ for (i = 1; i<argc; ++i) {
+ if (!strcmp(argv[i], "half")) {
+ half = GL_TRUE;
+ } else if (!strcmp(argv[i], "linear")) {
+ linearFilter = GL_TRUE;
+ }
+ }
+
+ if (half) {
+ ActiveTest = &Tests[1];
+ } else {
+ ActiveTest = &Tests[0];
+ }
+
+ if (linearFilter) {
+ piglit_require_extension(ActiveTest->ExtensionNameLinearFilter);
+ }
+ piglit_require_extension(ActiveTest->ExtensionName);
+
+ Program = piglit_build_simple_program(VertShaderText, FragShaderText);
+
+ glUseProgram(Program);
+
+ BiasUniform = glGetUniformLocation(Program, "bias");
+ ScaleUniform = glGetUniformLocation(Program, "scale");
+ TexUniform = glGetUniformLocation(Program, "tex");
+
+ glUniform1f(BiasUniform, Bias);
+ glUniform1f(ScaleUniform, Scale);
+ glUniform1i(TexUniform, 0); /* tex unit zero */
+
+ AttributeLoc = glGetAttribLocation(Program, "coord01");
+ glEnableVertexAttribArray(AttributeLoc);
+ glVertexAttribPointer(AttributeLoc, 2, //slot, count
+ GL_FLOAT, GL_FALSE, //type, normalized
+ 2*sizeof(float), //stride
+ AttributeValues); //pointer/offset
+
+ (void) check_error(__FILE__, __LINE__, ActiveTest);
+
+
+ glGenTextures(1, &Texture);
+ glBindTexture(GL_TEXTURE_2D, Texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+}
--
1.8.1.2
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