[Piglit] [PATCH piglit] Test GL_ARB_clear_texture using multisample textures

Neil Roberts neil at linux.intel.com
Fri Jun 6 10:25:40 PDT 2014


This adds a test for glClearTexSubImage when clearing a sub-region of
a multi-sample texture. The texture is created with four samples and
then rendered at four times the size with a special shader that
renders every sample.
---
 tests/all.py                                   |   1 +
 tests/spec/arb_clear_texture/CMakeLists.gl.txt |   1 +
 tests/spec/arb_clear_texture/multisample.c     | 273 +++++++++++++++++++++++++
 3 files changed, 275 insertions(+)
 create mode 100644 tests/spec/arb_clear_texture/multisample.c

diff --git a/tests/all.py b/tests/all.py
index 33b1c72..25b8d30 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -3062,6 +3062,7 @@ spec['ARB_clear_texture'] = arb_clear_texture
 add_concurrent_test(arb_clear_texture, 'arb_clear_texture-simple')
 add_concurrent_test(arb_clear_texture, 'arb_clear_texture-3d')
 add_concurrent_test(arb_clear_texture, 'arb_clear_texture-cube')
+add_concurrent_test(arb_clear_texture, 'arb_clear_texture-multisample')
 add_concurrent_test(arb_clear_texture, 'arb_clear_texture-base-formats')
 add_concurrent_test(arb_clear_texture, 'arb_clear_texture-sized-formats')
 add_concurrent_test(arb_clear_texture, 'arb_clear_texture-float')
diff --git a/tests/spec/arb_clear_texture/CMakeLists.gl.txt b/tests/spec/arb_clear_texture/CMakeLists.gl.txt
index 3a8185c..ebbc005 100644
--- a/tests/spec/arb_clear_texture/CMakeLists.gl.txt
+++ b/tests/spec/arb_clear_texture/CMakeLists.gl.txt
@@ -11,6 +11,7 @@ link_libraries (
 piglit_add_executable (arb_clear_texture-simple simple.c)
 piglit_add_executable (arb_clear_texture-3d 3d.c)
 piglit_add_executable (arb_clear_texture-cube cube.c)
+piglit_add_executable (arb_clear_texture-multisample multisample.c)
 piglit_add_executable (arb_clear_texture-base-formats base-formats.c common.c)
 piglit_add_executable (arb_clear_texture-sized-formats sized-formats.c common.c)
 piglit_add_executable (arb_clear_texture-float float.c common.c)
diff --git a/tests/spec/arb_clear_texture/multisample.c b/tests/spec/arb_clear_texture/multisample.c
new file mode 100644
index 0000000..2ae6b19
--- /dev/null
+++ b/tests/spec/arb_clear_texture/multisample.c
@@ -0,0 +1,273 @@
+/*
+ * Copyright (c) 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file multisample.c
+ *
+ * A test of using glClearTexSubImage to clear sub-regions of a
+ * multisample texture. An 8x8 multisample texture is created with 4
+ * samples. The whole texture is cleared using glClearTexImage and
+ * then two sub-regions are cleared using glClearTexSubImage. One
+ * region is using NULL for the data and the other is using a known
+ * value. The texture is then drawn at 16x16 so that every sample of
+ * every texel can be drawn using special shader. The values are then
+ * compared to check that all of the samples are cleared.
+ */
+
+#define TEX_WIDTH 8
+#define TEX_HEIGHT 8
+#define TEX_SAMPLES 4
+
+#define VALUE_CLEAR_X 2
+#define VALUE_CLEAR_Y 4
+#define VALUE_CLEAR_WIDTH 3
+#define VALUE_CLEAR_HEIGHT 2
+
+#define ZERO_CLEAR_X 5
+#define ZERO_CLEAR_Y 1
+#define ZERO_CLEAR_WIDTH 2
+#define ZERO_CLEAR_HEIGHT 3
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 21;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const float red[4] = {1.0, 0.0, 0.0, 1.0};
+static const float green[4] = {0.0, 1.0, 0.0, 1.0};
+static const float black[4] = {0.0, 0.0, 0.0, 1.0};
+
+static GLuint
+create_texture(void)
+{
+	GLuint tex;
+
+	glGenTextures(1, &tex);
+	glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
+	glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
+				TEX_SAMPLES,
+				GL_RGBA,
+				TEX_WIDTH, TEX_HEIGHT,
+				GL_FALSE /* fixedsamplelocations */);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+
+	return tex;
+}
+
+static void
+clear_texture(GLuint tex)
+{
+	/* Clear the entire texture to red */
+	glClearTexImage(tex,
+			0, /* level */
+			GL_RGBA,
+			GL_FLOAT,
+			red);
+
+	/* Clear two other sub-regions */
+
+	glClearTexSubImage(tex,
+			   0, /* level */
+			   ZERO_CLEAR_X, ZERO_CLEAR_Y, 0,
+			   ZERO_CLEAR_WIDTH, ZERO_CLEAR_HEIGHT, 1,
+			   GL_RGBA,
+			   GL_UNSIGNED_BYTE,
+			   NULL);
+
+	glClearTexSubImage(tex,
+			   0, /* level */
+			   VALUE_CLEAR_X, VALUE_CLEAR_Y, 0,
+			   VALUE_CLEAR_WIDTH, VALUE_CLEAR_HEIGHT, 1,
+			   GL_RGBA,
+			   GL_FLOAT,
+			   green);
+
+	if (!piglit_check_gl_error(GL_NO_ERROR))
+		piglit_report_result(PIGLIT_FAIL);
+}
+
+static void
+init_program(void)
+{
+	GLuint prog;
+	GLuint uniform;
+
+	static const char vs_source[] =
+		"#version 130\n"
+		"in vec2 piglit_vertex;\n"
+		"uniform vec2 fb_size;\n"
+		"out vec2 sample_coord;\n"
+		"\n"
+		"void main()\n"
+		"{\n"
+		"        gl_Position = vec4(piglit_vertex * 2.0 /\n"
+		"                           fb_size - 1.0,\n"
+		"                           0.0, 1.0);\n"
+		"        sample_coord = piglit_vertex;\n"
+		"}\n";
+	static const char fs_source[] =
+		"#version 130\n"
+		"#extension GL_ARB_texture_multisample : enable\n"
+		"uniform sampler2DMS tex;\n"
+		"in vec2 sample_coord;\n"
+		"\n"
+		"void main()\n"
+		"{\n"
+		"        ivec2 isample_coord = ivec2(sample_coord);\n"
+		"        ivec2 tex_coord = isample_coord / 2;\n"
+		"        int sample = ((isample_coord.x & 1) * 2 +\n"
+		"                      (isample_coord.y & 1));\n"
+		"        gl_FragColor = texelFetch(tex, tex_coord, sample);\n"
+		"}\n";
+
+	prog = piglit_build_simple_program(vs_source, fs_source);
+
+	glUseProgram(prog);
+
+	uniform = glGetUniformLocation(prog, "tex");
+	glUniform1i(uniform, 0);
+
+	uniform = glGetUniformLocation(prog, "fb_size");
+	glUniform2f(uniform, piglit_width, piglit_height);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	GLint maxColorTextureSamples;
+
+	/* glClearTexture is either in the GL_ARB_clear_texture
+	 * extension or in core in GL 4.4
+	 */
+	if (piglit_get_gl_version() < 44 &&
+	    !piglit_is_extension_supported("GL_ARB_clear_texture")) {
+		printf("OpenGL 4.4 or GL_ARB_clear_texture is required.\n");
+		piglit_report_result(PIGLIT_SKIP);
+	}
+
+	piglit_require_extension("GL_ARB_texture_multisample");
+	piglit_require_GLSL_version(130);
+
+	/* We need to support multisample textures with at least 4
+	 * samples */
+	glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &maxColorTextureSamples);
+	if (maxColorTextureSamples < TEX_SAMPLES) {
+		printf("At least %i texture samples are required\n",
+		       TEX_SAMPLES);
+		piglit_report_result(PIGLIT_SKIP);
+	}
+
+	init_program();
+}
+
+static void
+draw_tex(GLuint tex)
+{
+	static const struct {
+		float x, y;
+	} attribs[] = {
+		{ 0.0f, 0.0f },
+		{ TEX_WIDTH * 2.0f, 0.0f },
+		{ 0.0f, TEX_HEIGHT * 2.0f },
+		{ TEX_WIDTH * 2, TEX_HEIGHT * 2.0f },
+	};
+
+	glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
+
+	glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);
+	glVertexAttribPointer(PIGLIT_ATTRIB_POS,
+			      2, /* size */
+			      GL_FLOAT,
+			      GL_FALSE, /* normalized */
+			      sizeof attribs[0],
+			      &attribs[0].x);
+
+	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+	glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);
+}
+
+static bool
+probe_tex(int x, int y, int width, int height)
+{
+	/* The texture coordinates are double because it was drawn a
+	 * quadruple the size */
+	return piglit_probe_rect_rgb(x * 2, y * 2, width * 2, height * 2, red);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+	bool pass = true;
+	GLuint tex;
+
+	tex = create_texture();
+
+	clear_texture(tex);
+
+	draw_tex(tex);
+
+	glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
+
+	glDeleteTextures(1, &tex);
+
+	pass &= piglit_probe_rect_rgb(VALUE_CLEAR_X * 2,
+				      VALUE_CLEAR_Y * 2,
+				      VALUE_CLEAR_WIDTH * 2,
+				      VALUE_CLEAR_HEIGHT * 2,
+				      green);
+
+	pass &= piglit_probe_rect_rgb(ZERO_CLEAR_X * 2,
+				      ZERO_CLEAR_Y * 2,
+				      ZERO_CLEAR_WIDTH * 2,
+				      ZERO_CLEAR_HEIGHT * 2,
+				      black);
+
+	/* Everything else should be red */
+
+	pass &= probe_tex(0, 0,
+			  TEX_WIDTH, ZERO_CLEAR_Y);
+	pass &= probe_tex(0, ZERO_CLEAR_Y,
+			  ZERO_CLEAR_X, ZERO_CLEAR_HEIGHT);
+	pass &= probe_tex(ZERO_CLEAR_X + ZERO_CLEAR_WIDTH, ZERO_CLEAR_Y,
+			  TEX_WIDTH - ZERO_CLEAR_X - ZERO_CLEAR_WIDTH,
+			  ZERO_CLEAR_HEIGHT);
+	pass &= probe_tex(0, VALUE_CLEAR_Y,
+			  VALUE_CLEAR_X, VALUE_CLEAR_HEIGHT);
+	pass &= probe_tex(VALUE_CLEAR_X + VALUE_CLEAR_WIDTH, VALUE_CLEAR_Y,
+			  TEX_WIDTH - VALUE_CLEAR_X - VALUE_CLEAR_WIDTH,
+			  VALUE_CLEAR_HEIGHT);
+	pass &= probe_tex(0, VALUE_CLEAR_Y + VALUE_CLEAR_HEIGHT,
+			  TEX_WIDTH,
+			  TEX_HEIGHT - VALUE_CLEAR_Y - VALUE_CLEAR_HEIGHT);
+
+	piglit_present_results();
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
1.9.3



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