[Piglit] [PATCH] gl-3.2: fix layered-rendering test
Timothy Arceri
t_arceri at yahoo.com.au
Mon Aug 17 21:42:21 PDT 2015
Samples must be greater than 0 and color formats must match.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91670
---
tests/spec/gl-3.2/layered-rendering/framebuffertexture.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
index d6eef1e..88599de 100644
--- a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
+++ b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
@@ -137,10 +137,10 @@ create_bind_texture(GLenum textureType) {
}
break;
case GL_TEXTURE_2D_MULTISAMPLE:
- glTexImage2DMultisample(textureType, 0, GL_RGB, 6, 6, GL_FALSE);
+ glTexImage2DMultisample(textureType, 1, GL_RGBA, 6, 6, GL_FALSE);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- glTexImage3DMultisample(textureType, 0, GL_RGB,
+ glTexImage3DMultisample(textureType, 1, GL_RGBA,
6, 6, 6, GL_FALSE);
break;
}
--
2.4.3
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