[Piglit] [PATCH] arb_shader_precision: set tolerance for div/assign-div

Ilia Mirkin imirkin at alum.mit.edu
Mon Feb 2 06:04:29 PST 2015


This makes the relevant tests pass on nvc0.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
 generated_tests/gen_shader_precision_tests.py | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/generated_tests/gen_shader_precision_tests.py b/generated_tests/gen_shader_precision_tests.py
index b4664ea..0d24a80 100644
--- a/generated_tests/gen_shader_precision_tests.py
+++ b/generated_tests/gen_shader_precision_tests.py
@@ -58,7 +58,10 @@ tolerances = {'pow': 16.0,
               'log': 3.0,
               'log2': 3.0,
               'sqrt': 3.0,
-              'inversesqrt': 2.0}
+              'inversesqrt': 2.0,
+              'op-div': 2.5,
+              'op-assign-div': 2.5,
+              }
 
 trig_builtins = ('sin', 'cos', 'tan', 
                  'asin', 'acos', 'atan', 
-- 
2.0.5



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