[Piglit] [PATCH] fp64: add test for aligning doubles in transform feedback

Dylan Baker baker.dylan.c at gmail.com
Mon Feb 23 16:15:01 PST 2015


All.py?

On Mon, Feb 23, 2015 at 02:19:17PM +1000, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> The spec states we must manually align using ARB_transform_feedback3
> skips if necessary, so test that works by forcing a double after a
> float + a skip.
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  .../execution/CMakeLists.gl.txt                    |   2 +
>  .../execution/tf-interleaved-aligned.c             | 194 +++++++++++++++++++++
>  2 files changed, 196 insertions(+)
>  create mode 100644 tests/spec/arb_gpu_shader_fp64/execution/tf-interleaved-aligned.c
> 
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt b/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt
> index 64b9bcf..749e546 100644
> --- a/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/CMakeLists.gl.txt
> @@ -10,6 +10,8 @@ link_libraries (
>  	${OPENGL_glu_LIBRARY}
>  )
>  
> +
>  piglit_add_executable (arb_gpu_shader_fp64-tf-separate tf-separate.c)
>  piglit_add_executable (arb_gpu_shader_fp64-tf-interleaved tf-interleaved.c)
> +piglit_add_executable (arb_gpu_shader_fp64-tf-interleaved-aligned tf-interleaved-aligned.c)
>  piglit_add_executable (arb_gpu_shader_fp64-double-gettransformfeedbackvarying double-gettransformfeedbackvarying.c)
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/tf-interleaved-aligned.c b/tests/spec/arb_gpu_shader_fp64/execution/tf-interleaved-aligned.c
> new file mode 100644
> index 0000000..4615e3c
> --- /dev/null
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/tf-interleaved-aligned.c
> @@ -0,0 +1,194 @@
> +/*
> + * Copyright © 2011 Marek Olšák <maraeo at gmail.com>
> + * Copyright © 2015 Red Hat
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * ARB_gpu_shader_fp64 + ARB_transform_feedback3  test.
> + *
> + * Test writing interleaved vertex attribs into a buffer object.
> + * Writing unaligned doubles is undefined so if we want to have a float
> + * follow a double we need to use ARB_tf3
> + *
> + * "If capturing a mix of single- and double-precision components, it might
> + *  be necessary to use the "gl_SkipComponents1" variable from
> + *  ARB_transform_feedback3 to force proper alignment."
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_core_version = 32;
> +	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char *vstext = {
> +	"#version 150\n"
> +	"#extension GL_ARB_gpu_shader_fp64 : require\n"
> +	"in vec4 vertex;"
> +	"out vec4 color;"
> +	"out float tf;"
> +	"out dvec3 v3;"
> +	"out dvec2 v2;"
> +	"void main() {"
> +	"  gl_Position = vertex;"
> +	"  color = vec4(1.0, 0.9, 0.8, 0.7);"
> +	"  tf = 0.5;"
> +	"  v2 = dvec2(0.2lf, 0.7lf);"
> +	"  v3 = dvec3(0.55lf, 0.66lf, 0.77lf);"
> +	"}"
> +};
> +
> +static const char *varyings[] = {"tf", "gl_SkipComponents1", "v3", "color", "v2"};
> +GLuint buf;
> +GLuint prog;
> +GLuint vao, vbo;
> +
> +#define NUM_COMPONENTS 16
> +#define TOTAL_BUF_COMPONENTS (NUM_COMPONENTS*6)
> +
> +static uint32_t dbl_components = (0x3f << 2) | (0xf << 12);
> +void piglit_init(int argc, char **argv)
> +{
> +	GLuint vs, i;
> +	GLint maxcomps;
> +	float *ptr;
> +
> +	/* Check the driver. */
> +	piglit_require_transform_feedback();
> +	piglit_require_extension("GL_ARB_gpu_shader_fp64");
> +	piglit_require_extension("GL_ARB_transform_feedback3");
> +
> +	glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, &maxcomps);
> +	if (maxcomps < 18) {
> +		fprintf(stderr, "Not enough interleaved components supported by transform feedback.\n");
> +		piglit_report_result(PIGLIT_SKIP);
> +	}
> +
> +	/* Create shaders. */
> +	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);
> +	prog = glCreateProgram();
> +	glAttachShader(prog, vs);
> +	glTransformFeedbackVaryings(prog, sizeof(varyings)/sizeof(varyings[0]),
> +				    varyings, GL_INTERLEAVED_ATTRIBS_EXT);
> +	glLinkProgram(prog);
> +	if (!piglit_link_check_status(prog)) {
> +		glDeleteProgram(prog);
> +		piglit_report_result(PIGLIT_FAIL);
> +	}
> +
> +	/* Set up the transform feedback buffer. */
> +	glGenBuffers(1, &buf);
> +	glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, buf);
> +	glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER_EXT,
> +		     TOTAL_BUF_COMPONENTS*sizeof(float), NULL, GL_STREAM_READ);
> +	ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_WRITE_ONLY);
> +	for (i = 0; i < TOTAL_BUF_COMPONENTS; i++) {
> +		ptr[i] = 0.123456;
> +	}
> +	glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT);
> +	glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 0, buf);
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR))
> +		piglit_report_result(PIGLIT_FAIL);
> +
> +	glClearColor(0.2, 0.2, 0.2, 1.0);
> +}
> +
> +enum piglit_result piglit_display(void)
> +{
> +	GLboolean pass = GL_TRUE;
> +	float *ptr;
> +	double *dptr;
> +	unsigned i;
> +	static const float verts[] = {
> +		10, 10,
> +		10, 20,
> +		20, 20,
> +		20, 10
> +	};
> +	static const unsigned indices[] = {
> +		0, 1, 3, 1, 2, 3
> +	};
> +	static const float expected[] = {
> +		0.5, 0.123456,
> +		0.550000, 0.0, 0.660000, 0.0, 0.770000, 0.0,
> +		1.000000, 0.900000, 0.800000, 0.700000,
> +		0.200000, 0.0, 0.700000, 0.0,
> +	};
> +
> +	glClear(GL_COLOR_BUFFER_BIT);
> +
> +        glGenVertexArrays(1, &vao);
> +        glBindVertexArray(vao);
> +
> +	glGenBuffers(1, &vbo);
> +	glBindBuffer(GL_ARRAY_BUFFER, vbo);
> +	glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
> +	glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, (GLvoid const *)0);
> +
> +	/* Render into TFBO. */
> +	glUseProgram(prog);
> +	glEnable(GL_RASTERIZER_DISCARD);
> +	glBeginTransformFeedback(GL_TRIANGLES);
> +	glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, indices);
> +	glEndTransformFeedback();
> +	glDisable(GL_RASTERIZER_DISCARD);
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR))
> +		piglit_report_result(PIGLIT_FAIL);
> +
> +	ptr = glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, GL_READ_ONLY);
> +	dptr = (double *)ptr;
> +	for (i = 0; i < TOTAL_BUF_COMPONENTS; i++) {
> +		float expect = expected[i % NUM_COMPONENTS];
> +		if ((dbl_components) & (1 << (i % NUM_COMPONENTS))) {
> +			if ((i % 2) == 0) {
> +				if (fabs(dptr[i/2] - expect) > 0.01) {
> +					printf("Bufferd[%i]: %f,  Expected: %f\n", i, dptr[i/2], expect);
> +					pass = GL_FALSE;
> +				} else {
> +					printf("Bufferd[%i]: %f,  Expected: %f -- OK\n", i, dptr[i/2], expect);
> +				}
> +			}
> +		} else {
> +			//printf("%f, ", ptr[i]); continue;
> +			if (fabs(ptr[i] - expect) > 0.01) {
> +				printf("Buffer[%i]: %f,  Expected: %f\n", i, ptr[i], expect);
> +				pass = GL_FALSE;
> +			} else {
> +				printf("Buffer[%i]: %f,  Expected: %f -- OK\n", i, ptr[i], expect);
> +			}
> +		}
> +	}
> +	//puts("");
> +	glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER_EXT);
> +
> +	if (!piglit_check_gl_error(GL_NO_ERROR))
> +		piglit_report_result(PIGLIT_FAIL);
> +
> +	piglit_present_results();
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> -- 
> 1.9.3
> 
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> Piglit at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/piglit
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