[Piglit] [PATCH] dsa: avoid stencil8 in gettextureimage-formats

Ilia Mirkin imirkin at alum.mit.edu
Fri May 22 17:42:12 PDT 2015


[+idr]

Apparently I can't type :( Although git send-email could be a *bit*
more forgiving. Or at least complaining!

On Fri, May 22, 2015 at 8:37 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> This causes an assert failure in mesa and it doesn't seem like this test
> is designed for depth/stencil formats.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> Ian, I know you're rewriting half these tests... feel free to fold this
> into your series if you like.
>
>  tests/spec/arb_direct_state_access/gettextureimage-formats.c | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/tests/spec/arb_direct_state_access/gettextureimage-formats.c b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
> index e2d637c..ce25205 100644
> --- a/tests/spec/arb_direct_state_access/gettextureimage-formats.c
> +++ b/tests/spec/arb_direct_state_access/gettextureimage-formats.c
> @@ -462,7 +462,8 @@ supported_format_set(const struct test_desc *set)
>                  set->format == ext_packed_depth_stencil ||
>                  set->format == arb_texture_rg_int ||
>                  set->format == arb_depth_texture ||
> -                set->format == arb_depth_buffer_float) {
> +                set->format == arb_depth_buffer_float ||
> +                set->format == arb_texture_stencil8) {
>                 /*
>                  * texture_integer requires a fragment shader, different
>                  * glTexImage calls.  Depth/stencil formats not implemented.
> --
> 2.3.6
>


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