[Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: add another vertex ssbo check.

Alejandro Piñeiro apinheiro at igalia.com
Fri Mar 9 14:02:47 UTC 2018


Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>


On 09/03/18 06:17, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> This adds another checks for vertex ssbos
> ---
>  tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c | 5 +++++
>  1 file changed, 5 insertions(+)
>
> diff --git a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
> index bb287f5..509d4e0 100644
> --- a/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
> +++ b/tests/spec/arb_gpu_shader_fp64/vs-non-uniform-control-flow-ssbo.c
> @@ -83,6 +83,8 @@ piglit_init(int argc, char **argv)
>  {
>  	GLuint buffer, vertexBuffer;
>  	double ssbo_values[SSBO_SIZE] = {0};
> +	GLint num_vertex_ssbo;
> +
>  	// Vertex data
>  	static const GLfloat vertexData[4 * 3] = {
>  		-1.0f,  -1.0f,  -1.0f,
> @@ -94,6 +96,9 @@ piglit_init(int argc, char **argv)
>  	piglit_require_extension("GL_ARB_shader_storage_buffer_object");
>  	piglit_require_GLSL_version(400);
>  
> +	glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo);
> +	if (num_vertex_ssbo < 1)
> +		piglit_report_result(PIGLIT_SKIP);
>  	prog = piglit_build_simple_program(vs_source, fs_source);
>  	glUseProgram(prog);
>  



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