I've written some tests for GL vertex submission. They test various combinations of different strides, offsets, vertex formats, indices formats and so on. It's quite tricky to make them work on any hardware but it's legal use of GL so we should have these covered.<br>
<br>Git pull: ssh://<a href="http://people.freedesktop.org/~mareko/piglit">people.freedesktop.org/~mareko/piglit</a> master<br>Web: <a href="http://cgit.freedesktop.org/~mareko/piglit/">http://cgit.freedesktop.org/~mareko/piglit/</a><br>
<br>-Marek<br>