On 13 September 2011 09:54, Paul Berry <span dir="ltr"><<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im">On 13 September 2011 08:23, Ian Romanick <span dir="ltr"><<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a>></span> wrote:<br></div><div class="gmail_quote"><div class="im">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
Since the GLSL ES 1.00 behavior is different from both GLSL 1.10 and<br>
GLSL 1.20, we should have tests for that as well.<br></blockquote></div><div><br>Yes, good point. I'll add some more tests. Two quick questions before I do:<br><br>- Am I right that all I need to do to write a parser test for GLSL ES 1.00 is to specify a GLSL version of "1.00"?<br>
- Where would be a good place in the directory tree to put these tests? I'm thinking of creating a new directory "tests/spec/glsl-es-1.00".<br></div></div></blockquote><div><br>Never mind, I appear to have had a temporary brain failure. The answers are:<br>
- Yes<br>- The directory already exists. It's called "tests/spec/glsl-1.00".<br></div></div>