On 22 December 2011 09:41, Eric Anholt <span dir="ltr"><<a href="mailto:eric@anholt.net">eric@anholt.net</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On Wed, 21 Dec 2011 14:14:36 -0800, Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>> wrote:<br>
> Previously, the RASTERIZER_DISCARD test only tried drawing a filled<br>
> rectangle (which is typically implemented by drawing two triangles).<br>
> This patch modifies the test to verify that RASTERIZER_DISCARD also<br>
> properly discards lines and points.<br>
><br>
> Verified using the nVidia proprietary driver for Linux and using Mesa<br>
> i965 on Sandy Bridge.<br>
<br>
</div>Begin/End in a test named "discard-drawarrays" looks weird.<br>
</blockquote></div><br>Yeah, I was being lazy. I'll follow up with a revised patch.<br>