Hi Eric,<div><br></div><div>The benchmark bits are stripped out. </div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Nov 21, 2012 at 1:20 PM, Eric Anholt <span dir="ltr"><<a href="mailto:eric@anholt.net" target="_blank">eric@anholt.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">Tom Gall <<a href="mailto:tom.gall@linaro.org">tom.gall@linaro.org</a>> writes:<br>
<br>
> HI!<br>
><br>
> A few days ago I had asked about potential sources for adding OpenGL ES 2.0<br>
> tests to piglit.<br>
><br>
> What I decided to do was start by adding glmark2 as an infrastructure to<br>
> piglit. glmark2 was put together as an GLES2 benchmark suite by a Jesse<br>
> Barker and Alexandros Frantzis from Linaro.<br>
<br>
</div>I don't want to see benchmarks in piglit. If someone wants to build a<br>
performance-tracking framework, that's great, but I don't think piglit<br>
is the place for it.<br>
</blockquote></div><br><br clear="all"><div><br></div>-- <br>Regards,<br>Tom<br><br>"Where's the kaboom!? There was supposed to be an earth-shattering kaboom!" Marvin Martian<br>Graphics Working Group | Linaro.org │ Open source software for ARM SoCs<br>
w) tom.gall att <a href="http://linaro.org" target="_blank">linaro.org</a><br>h) tom_gall att <a href="http://mac.com" target="_blank">mac.com</a><br>
</div>