<div dir="ltr">On 6 January 2013 06:16, Marek Olšák <span dir="ltr"><<a href="mailto:maraeo@gmail.com" target="_blank">maraeo@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Since we now have a GL 2.1 driver with MSAA support - r300g, I had to<br>
port most MSAA tests to GL 2.1, while not affecting the tests that<br>
*really* need GL 3.<br>
<br>
I have verified that the expected and reported precision of the<br>
accuracy tests wasn't changed, even though I had to rewrite some GLSL<br>
code from ints to floats. (texelFetch -> texture2DRect; % -> mod)<br>
<br>
(re-sending this email with the subject filled in, sorry)<br></blockquote><div><br></div><div>Nicely done. The patches look good, and I verified that these tests still pass on i965 Gen7.<br><br></div><div>I had some minor nit-pick comments on patch 2/6. Whether or not you decide to make those changes, this series is:<br>
<br>Reviewed-by: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>><br></div></div></div></div>