<div dir="ltr">On 23 August 2013 16:57, Kenneth Graunke <span dir="ltr"><<a href="mailto:kenneth@whitecape.org" target="_blank">kenneth@whitecape.org</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">This ensures that the bitcasting functions are available in 3.30 without<br>
having to use #extension GL_ARB_shader_bit_encoding: require.<br>
<br>
Serious functional testing of those functions is left to Matt's thorough<br>
generated tests for the GL_ARB_shader_bit_encoding extension.<br>
<br>
Signed-off-by: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>><br></blockquote><div><br></div><div>Can we add a geometry shader to this test? With that added, this is:<br><br>Reviewed-by: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>><br>
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