<div dir="ltr">On 23 August 2013 16:32, Matt Turner <span dir="ltr"><<a href="mailto:mattst88@gmail.com" target="_blank">mattst88@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
The GLSL spec doesn't guarantee that a linking error won't happen.<br>
---<br>
.../built-in-functions/const-bitCount.shader_test | 40 ++++++++--------------<br>
.../const-bitfieldExtract.shader_test | 23 +++++--------<br>
.../const-bitfieldInsert.shader_test | 20 ++++-------<br>
.../const-bitfieldReverse.shader_test | 32 +++++++----------<br>
.../built-in-functions/const-findLSB.shader_test | 40 ++++++++--------------<br>
.../built-in-functions/const-findMSB.shader_test | 26 +++++---------<br>
6 files changed, 66 insertions(+), 115 deletions(-)<br></blockquote><div><br></div><div>Reviewed-by: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>><br></div></div></div></div>