<div dir="ltr">On 28 August 2013 10:55, Ian Romanick <span dir="ltr"><<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div class="im">On 08/28/2013 09:36 AM, Paul Berry wrote:<br>
> On 27 August 2013 18:45, Ian Romanick <<a href="mailto:idr@freedesktop.org">idr@freedesktop.org</a><br>
</div><div class="im">> <mailto:<a href="mailto:idr@freedesktop.org">idr@freedesktop.org</a>>> wrote:<br>
><br>
> From: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a><br>
</div>> <mailto:<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>><br>
<div class="im">><br>
> This will be used in future commits.<br>
><br>
> v2: Use current program state to determine whether to use fixed-function<br>
> attributes. There are two proposals in this patch. Hopefully reviewers<br>
> will pick one. The first method checks whether the current program<br>
> contains an attribute named "piglit_vertex". If it does, fixed-function<br>
> attributes are not used. The other method check whether the current<br>
> program contains an attribute whose name starts with "gl_". If it does,<br>
> fixed-function attributes are used.<br>
><br>
> Signed-off-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a><br>
</div>> <mailto:<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>><br>
> Cc: Matt Turner <<a href="mailto:mattst88@gmail.com">mattst88@gmail.com</a> <mailto:<a href="mailto:mattst88@gmail.com">mattst88@gmail.com</a>>><br>
> Cc: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a><br>
> <mailto:<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>>><br>
> Cc: Eric Anholt <<a href="mailto:eric@anholt.net">eric@anholt.net</a> <mailto:<a href="mailto:eric@anholt.net">eric@anholt.net</a>>><br>
<div><div class="h5">> ---<br>
> tests/util/piglit-util-gl-common.c | 123<br>
> ++++++++++++++++++++++++++++---------<br>
> 1 file changed, 95 insertions(+), 28 deletions(-)<br>
><br>
> diff --git a/tests/util/piglit-util-gl-common.c<br>
> b/tests/util/piglit-util-gl-common.c<br>
> index b5e87bf..ec66a65 100644<br>
> --- a/tests/util/piglit-util-gl-common.c<br>
> +++ b/tests/util/piglit-util-gl-common.c<br>
> @@ -603,42 +603,109 @@<br>
> required_gl_version_from_glsl_version(unsigned glsl_version)<br>
> void<br>
> piglit_draw_rect_from_arrays(const void *verts, const void *tex)<br>
> {<br>
> -#if defined(PIGLIT_USE_OPENGL_ES1) || defined(PIGLIT_USE_OPENGL)<br>
> - if (verts) {<br>
> - glVertexPointer(4, GL_FLOAT, 0, verts);<br>
> - glEnableClientState(GL_VERTEX_ARRAY);<br>
> - }<br>
> +#if defined(PIGLIT_USE_OPENGL_ES1)<br>
> + static const bool use_fixed_function_attributes = true;<br>
> +#elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3)<br>
> + static const bool use_fixed_function_attributes = false;<br>
><br>
><br>
> I realize I'm quibbling here, but using "static" on these consts seems<br>
> strange to me. Since the compiler is going to optimize them away<br>
> anyhow, it seems silly to ask it to put them in the data segment. In<br>
> fact, it makes me worry that it might defeat constant folding for some<br>
> stupid reason.<br>
><br>
><br>
> +#elif defined(PIGLIT_USE_OPENGL)<br>
> + bool use_fixed_function_attributes = true;<br>
> +#else<br>
> +#error "don't know how to draw arrays"<br>
> +#endif<br>
><br>
> - if (tex) {<br>
> - glTexCoordPointer(2, GL_FLOAT, 0, tex);<br>
> - glEnableClientState(GL_TEXTURE_COORD_ARRAY);<br>
> +#if defined(PIGLIT_USE_OPENGL)<br>
> + if (piglit_get_gl_version() >= 20<br>
> + || piglit_is_extension_supported("GL_ARB_shader_objects")) {<br>
> + GLuint prog;<br>
> +<br>
> + glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *) &prog);<br>
> +<br>
> +#define PLAN_A<br>
> +#ifdef PLAN_A<br>
> + /* If there is a current program and that program has an<br>
> + * active attribute named piglit_vertex, don't use<br>
> the fixed<br>
> + * function inputs.<br>
> + */<br>
> + use_fixed_function_attributes = prog == 0<br>
> + || glGetAttribLocation(prog,<br>
> "piglit_vertex") == -1;<br>
> +#elif defined PLAN_B<br>
> + if (prog != 0) {<br>
> + GLint num_attribs;<br>
> + int i;<br>
> + char name[64];<br>
> + GLint size;<br>
> + GLenum type;<br>
> +<br>
> + /* Assume that fixed-function attributes<br>
> won't be used<br>
> + * until an attribute with the name "gl_*"<br>
> is found.<br>
> + */<br>
> + use_fixed_function_attributes = false;<br>
> +<br>
> + glGetProgramiv(prog,<br>
> + GL_ACTIVE_ATTRIBUTES,<br>
> + &num_attribs);<br>
> +<br>
> + for (i = 0; i < num_attribs; i++) {<br>
> + glGetActiveAttrib(prog,<br>
> + i,<br>
> + sizeof(name),<br>
> + NULL,<br>
> + &size,<br>
> + &type,<br>
> + name);<br>
> +<br>
> + if (strncmp("gl_", name, 3) == 0) {<br>
> +<br>
> use_fixed_function_attributes = true;<br>
> + break;<br>
> + }<br>
> + }<br>
> + }<br>
> +#endif<br>
><br>
><br>
> I have a strong preference for plan A. Here's my reasons:<br>
><br>
> 1. It's simpler.<br>
<br>
</div></div>That is its primary advantage. As a disadvantage, it means that we have<br>
to have a variable named "piglit_vertex". I've noticed that most of the<br>
existing test that use 'draw arrays' name the vertex input "vertex".<br>
Plan B would correctly identify those.<br>
<br>
What I wanted as a query that would tell me what name was bound to<br>
attribute 0. I believe ARB_program_interface_query gives this ability,<br>
but alas.<br>
<div class="im"><br>
> 2. I didn't have to look at the GL spec to reassure myself that it was<br>
> correct (with plan B, I was briefly worried that glGetActiveAttrib would<br>
> only return information about user-defined vertex inputs).<br>
><br>
> 3. It correctly classifies shaders like this:<br>
><br>
> in vec4 piglit_vertex;<br>
> out vec4 vertex_id;<br>
> void main()<br>
> {<br>
> gl_Position = piglit_vertex;<br>
> vertex_id = gl_VertexID;<br>
> }<br>
<br>
</div>Are you sure? That seems surprising to me. It's a vertex shader input,<br>
but it's not really an attribute (you can't source it's value from<br>
anywhere). I wouldn't have thought that any of the gl_*ID variables<br>
would be returned by glGetActiveAttrib.<br></blockquote><div><br></div><div>the GL 4.4 core spec says it does. From section 11.1.1 (Vertex Attributes), on page 343:<br><br>For GetActiveAttrib, all active vertex shader input variables are enumerated,<br>
including the special built-in inputs gl_VertexID and gl_InstanceID.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div class="im"><br>
> (plan B would have incorrectly classified this as using fixed function<br>
> attributes, because of the presence of gl_VertexID).<br>
><br>
> If we choose plan A, this patch is:<br>
><br>
> Reviewed-by: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a><br>
</div>> <mailto:<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>>><br>
<div class=""><div class="h5">><br>
><br>
><br>
> }<br>
> +#endif<br>
><br>
> - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);<br>
> +#if defined(PIGLIT_USE_OPENGL_ES1) || defined(PIGLIT_USE_OPENGL)<br>
> + if (use_fixed_function_attributes) {<br>
> + if (verts) {<br>
> + glVertexPointer(4, GL_FLOAT, 0, verts);<br>
> + glEnableClientState(GL_VERTEX_ARRAY);<br>
> + }<br>
><br>
> - if (verts)<br>
> - glDisableClientState(GL_VERTEX_ARRAY);<br>
> - if (tex)<br>
> - glDisableClientState(GL_TEXTURE_COORD_ARRAY);<br>
> -#elif defined(PIGLIT_USE_OPENGL_ES2) ||defined(PIGLIT_USE_OPENGL_ES3)<br>
> - if (verts) {<br>
> - glVertexAttribPointer(PIGLIT_ATTRIB_POS, 4,<br>
> GL_FLOAT, GL_FALSE, 0, verts);<br>
> - glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);<br>
> - }<br>
> + if (tex) {<br>
> + glTexCoordPointer(2, GL_FLOAT, 0, tex);<br>
> + glEnableClientState(GL_TEXTURE_COORD_ARRAY);<br>
> + }<br>
> +<br>
> + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);<br>
><br>
> - if (tex) {<br>
> - glVertexAttribPointer(PIGLIT_ATTRIB_TEX, 2,<br>
> GL_FLOAT, GL_FALSE, 0, tex);<br>
> - glEnableVertexAttribArray(PIGLIT_ATTRIB_TEX);<br>
> + if (verts)<br>
> + glDisableClientState(GL_VERTEX_ARRAY);<br>
> + if (tex)<br>
> + glDisableClientState(GL_TEXTURE_COORD_ARRAY);<br>
> }<br>
> +#endif<br>
> +#if defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3) \<br>
> + || defined(PIGLIT_USE_OPENGL)<br>
> + if (!use_fixed_function_attributes) {<br>
> + if (verts) {<br>
> + glVertexAttribPointer(PIGLIT_ATTRIB_POS, 4,<br>
> GL_FLOAT,<br>
> + GL_FALSE, 0, verts);<br>
> + glEnableVertexAttribArray(PIGLIT_ATTRIB_POS);<br>
> + }<br>
><br>
> - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);<br>
> + if (tex) {<br>
> + glVertexAttribPointer(PIGLIT_ATTRIB_TEX, 2,<br>
> GL_FLOAT,<br>
> + GL_FALSE, 0, tex);<br>
> + glEnableVertexAttribArray(PIGLIT_ATTRIB_TEX);<br>
> + }<br>
><br>
> - if (verts)<br>
> - glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);<br>
> - if (tex)<br>
> - glDisableVertexAttribArray(PIGLIT_ATTRIB_TEX);<br>
> -#else<br>
> -# error "don't know how to draw arrays"<br>
> + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);<br>
> +<br>
> + if (verts)<br>
> + glDisableVertexAttribArray(PIGLIT_ATTRIB_POS);<br>
> + if (tex)<br>
> + glDisableVertexAttribArray(PIGLIT_ATTRIB_TEX);<br>
> + }<br>
> #endif<br>
> }<br>
><br>
> --<br>
> 1.8.1.4<br>
<br>
</div></div></blockquote></div><br></div></div>