<div dir="ltr">On 4 September 2013 12:57, Ian Romanick <span dir="ltr"><<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">From: Gregory Hainaut <<a href="mailto:gregory.hainaut@gmail.com">gregory.hainaut@gmail.com</a>><br>
<br>
Equivalent to piglit_link_check_status/quiet but with program object pipeline<br>
<br>
V4: move function in piglit-shader-gl.c (not supported on GLES*)<br>
<br>
Reviewed-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>><br>
---<br>
 tests/util/piglit-shader-gl.c    | 51 ++++++++++++++++++++++++++++++++++++++++<br>
 tests/util/piglit-shader-gles1.c |  6 +++++<br>
 tests/util/piglit-shader-gles2.c |  2 ++<br>
 tests/util/piglit-shader.h       |  3 +++<br>
 4 files changed, 62 insertions(+)<br>
<br>
diff --git a/tests/util/piglit-shader-gl.c b/tests/util/piglit-shader-gl.c<br>
index 32a7c45..adfe496 100644<br>
--- a/tests/util/piglit-shader-gl.c<br>
+++ b/tests/util/piglit-shader-gl.c<br>
@@ -80,3 +80,54 @@ piglit_require_fragment_shader(void)<br>
                piglit_report_result(PIGLIT_SKIP);<br>
        }<br>
 }<br>
+<br>
+/* Same function as link_check_status but for program pipeline */<br>
+static GLboolean<br>
+program_pipeline_check_status(GLuint pipeline, FILE *output)<br>
+{<br>
+       GLchar *info = NULL;<br>
+       GLint size;<br>
+       GLint ok;<br>
+<br>
+       piglit_require_extension("GL_ARB_separate_shader_objects");<br>
+<br>
+       glValidateProgramPipeline(pipeline);<br>
+       glGetProgramPipelineiv(pipeline, GL_VALIDATE_STATUS, &ok);<br>
+<br>
+       /* Some drivers return a size of 1 for an empty log.  This is the size<br>
+        * of a log that contains only a terminating NUL character.<br>
+        */<br>
+       glGetProgramPipelineiv(pipeline, GL_INFO_LOG_LENGTH, &size);<br>
+       if (size > 1) {<br>
+               info = malloc(size);<br>
+               glGetProgramPipelineInfoLog(pipeline, size, NULL, info);<br>
+       }<br>
+<br>
+       if (!ok) {<br>
+               fprintf(output, "Failed to validate the pipeline: %s\n",<br>
+                       (info != NULL) ? info : "<empty log>");<br>
+       }<br>
+       else if (0 && info != NULL) {<br>
+               /* Enable this to get extra linking info.<br>
+                * Even if there's no link errors, the info log may<br>
+                * have some remarks.<br>
+                */<br>
+               printf("Pipeline validataion warning: %s\n", info);<br></blockquote><div><br></div><div>s/validataion/validation/<br><br></div><div>With that fixed, this patch is:<br><br>Reviewed-by: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>><br>
</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
+       }<br>
+<br>
+       free(info);<br>
+<br>
+       return ok;<br>
+}<br>
+<br>
+GLboolean<br>
+piglit_program_pipeline_check_status(GLuint pipeline)<br>
+{<br>
+       return program_pipeline_check_status(pipeline, stderr);<br>
+}<br>
+<br>
+GLboolean<br>
+piglit_program_pipeline_check_status_quiet(GLuint pipeline)<br>
+{<br>
+       return program_pipeline_check_status(pipeline, stdout);<br>
+}<br>
diff --git a/tests/util/piglit-shader-gles1.c b/tests/util/piglit-shader-gles1.c<br>
index 4902ba9..5d1c5b0 100644<br>
--- a/tests/util/piglit-shader-gles1.c<br>
+++ b/tests/util/piglit-shader-gles1.c<br>
@@ -47,3 +47,9 @@ piglit_require_fragment_shader(void)<br>
        printf("GLES1 lacks GLSL\n");<br>
        piglit_report_result(PIGLIT_SKIP);<br>
 }<br>
+<br>
+GLboolean<br>
+piglit_program_pipeline_check_status(GLuint pipeline) {}<br>
+<br>
+GLboolean<br>
+piglit_program_pipeline_check_status_quiet(GLuint pipeline) {}<br>
diff --git a/tests/util/piglit-shader-gles2.c b/tests/util/piglit-shader-gles2.c<br>
index 09ed61f..85c7699 100644<br>
--- a/tests/util/piglit-shader-gles2.c<br>
+++ b/tests/util/piglit-shader-gles2.c<br>
@@ -26,3 +26,5 @@<br>
 void piglit_require_GLSL(void) {}<br>
 void piglit_require_vertex_shader(void) {}<br>
 void piglit_require_fragment_shader(void) {}<br>
+GLboolean piglit_program_pipeline_check_status(GLuint pipeline) {}<br>
+GLboolean piglit_program_pipeline_check_status_quiet(GLuint pipeline) {}<br>
diff --git a/tests/util/piglit-shader.h b/tests/util/piglit-shader.h<br>
index 8f18f0a..0f26f80 100644<br>
--- a/tests/util/piglit-shader.h<br>
+++ b/tests/util/piglit-shader.h<br>
@@ -39,6 +39,9 @@ GLint piglit_build_simple_program(const char *vs_source, const char *fs_source);<br>
 GLuint piglit_build_simple_program_unlinked(const char *vs_source,<br>
                                            const char *fs_source);<br>
<br>
+extern GLboolean piglit_program_pipeline_check_status(GLuint pipeline);<br>
+extern GLboolean piglit_program_pipeline_check_status_quiet(GLuint pipeline);<br>
+<br>
 #if defined(PIGLIT_USE_OPENGL_ES1)<br>
 #define glAttachShader assert(!"glAttachShader does not exist in ES1")<br>
 #define glBindAttribLocation assert(!"glBindAttribLocation does not exist in ES1")<br>
<span class="HOEnZb"><font color="#888888">--<br>
1.8.1.4<br>
<br>
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</font></span></blockquote></div><br></div></div>