<div dir="ltr">On 9 September 2013 16:28, Nicholas Mack <span dir="ltr"><<a href="mailto:nichmack@gmail.com" target="_blank">nichmack@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">---<br>
 tests/all.tests                                    |   1 +<br>
 .../glsl-1.50/execution/geometry/CMakeLists.gl.txt |   1 +<br>
 .../execution/geometry/getshaderiv-may-return-GS.c | 115 +++++++++++++++++++++<br>
 3 files changed, 117 insertions(+)<br>
 create mode 100644 tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c<br>
<br>
diff --git a/tests/all.tests b/tests/all.tests<br>
index be3340c..6e963ca 100644<br>
--- a/tests/all.tests<br>
+++ b/tests/all.tests<br>
@@ -948,6 +948,7 @@ for draw in ['', 'indexed']:<br>
                              'core {0} {1}').format(draw, prim))<br>
 spec['glsl-1.50']['built-in constants'] = concurrent_test('built-in-constants tests/spec/glsl-1.50/minimum-maximums.txt')<br>
 spec['glsl-1.50']['gs-emits-too-few-verts'] = concurrent_test('gs-emits-too-few-verts')<br>
+spec['glsl-1.50']['getshaderiv-may-return-GS'] = concurrent_test('glsl-1.50-getshaderiv-may-return-GS')<br>
<br>
 spec['glsl-3.30'] = Group()<br>
 spec['glsl-3.30']['built-in constants'] = concurrent_test('built-in-constants tests/spec/glsl-3.30/minimum-maximums.txt')<br>
diff --git a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt<br>
index 865595a..a906c36 100644<br>
--- a/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt<br>
+++ b/tests/spec/glsl-1.50/execution/geometry/CMakeLists.gl.txt<br>
@@ -13,4 +13,5 @@ ${OPENGL_glu_LIBRARY}<br>
 piglit_add_executable (glsl-1.50-geometry-end-primitive end-primitive.c)<br>
 piglit_add_executable (glsl-1.50-geometry-primitive-id-restart primitive-id-restart.c)<br>
 piglit_add_executable (glsl-1.50-geometry-primitive-types primitive-types.c)<br>
+piglit_add_executable (glsl-1.50-getshaderiv-may-return-GS getshaderiv-may-return-GS.c)<br>
 piglit_add_executable (glsl-1.50-gs-mismatch-prim-type gs-mismatch-prim-type.c)<br>
diff --git a/tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c b/tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c<br>
new file mode 100644<br>
index 0000000..91cb292<br>
--- /dev/null<br>
+++ b/tests/spec/glsl-1.50/execution/geometry/getshaderiv-may-return-GS.c<br>
@@ -0,0 +1,115 @@<br>
+/**<br>
+ * Copyright © 2013 Intel Corporation<br>
+ *<br>
+ * Permission is hereby granted, free of charge, to any person obtaining a<br>
+ * copy of this software and associated documentation files (the "Software"),<br>
+ * to deal in the Software without restriction, including without limitation<br>
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,<br>
+ * and/or sell copies of the Software, and to permit persons to whom the<br>
+ * Software is furnished to do so, subject to the following conditions:<br>
+ *<br>
+ * The above copyright notice and this permission notice (including the next<br>
+ * paragraph) shall be included in all copies or substantial portions of the<br>
+ * Software.<br>
+ *<br>
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br>
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br>
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL<br>
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br>
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING<br>
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS<br>
+ * IN THE SOFTWARE.<br>
+ */<br>
+<br>
+/**<br>
+ * Test that GetShaderiv() may now return GEOMETRY_SHADER if passed SHADER_TYPE<br>
+ *<br>
+ * From the GLSL 3.2 spec, section 6.1.10(Shader and Program Queries):<br>
+ * "The command<br>
+ *     void GetShaderiv( uint shader, enum pname, int *params );<br>
+ *  returns properties of the shader object named shader in params. The<br>
+ *  parameter value to return is specified by pname.<br>
+ *    If pname is SHADER_TYPE, VERTEX_SHADER, GEOMETRY_SHADER, or<br>
+ *  FRAGMENT_SHADER is returned if shader is a vertex, geometry, or fragment<br>
+ *  shader object respectively."<br>
+ */<br>
+<br>
+#include "piglit-util-gl-common.h"<br>
+<br>
+PIGLIT_GL_TEST_CONFIG_BEGIN<br>
+<br>
+       config.supports_gl_compat_version = 32;<br>
+        config.supports_gl_core_version = 32;<br>
+<br>
+       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;<br>
+<br>
+PIGLIT_GL_TEST_CONFIG_END<br>
+<br>
+static const char *vstext =<br>
+       "#version 150\n"<br>
+       "in vec4 piglit_vertex;\n"<br>
+       "out vec4 pos;\n"<br>
+       "void main() {\n"<br>
+       "       gl_Position = piglit_vertex;\n"<br>
+       "       pos = piglit_vertex;\n"<br>
+       "}\n";<br>
+<br>
+static const char *gstext =<br>
+       "#version 150\n"<br>
+       "layout(triangles) in;\n"<br>
+       "layout(triangle_strip, max_vertices = 3) out;\n"<br>
+       "in vec4 pos[];\n"<br>
+       "void main() {\n"<br>
+       "       for(int i = 0; i < 3; i++) {\n"<br>
+       "               gl_Position = pos[i];\n"<br>
+       "               EmitVertex();\n"<br>
+       "       }\n"<br>
+       "}\n";<br>
+<br>
+static const char *fstext =<br>
+       "#version 150\n"<br>
+       "out vec4 color;\n"<br>
+       "void main() {\n"<br>
+       "       color = vec4(1.);\n"<br>
+       "}\n";<br>
+<br>
+static GLuint prog;<br>
+<br>
+void<br>
+piglit_init(int argc, char **argv)<br>
+{<br>
+       bool pass = true;<br>
+       GLuint vs = 0, gs = 0, fs = 0;<br>
+       GLint type;<br>
+<br></blockquote><div><br></div><div>Almost everything from here...<br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
+       prog = glCreateProgram();<br>
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);<br>
+       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);<br>
+       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fstext);<br>
+       glAttachShader(prog, vs);<br>
+       glAttachShader(prog, gs);<br>
+       glAttachShader(prog, fs);<br>
+<br>
+       glLinkProgram(prog);<br>
+       if(!piglit_link_check_status(prog)){<br>
+               glDeleteProgram(prog);<br>
+               piglit_report_result(PIGLIT_FAIL);<br>
+       }<br></blockquote><div><br></div><div>...to here is tangential to the test, since the test only needs to validate the behaviour of gs, not the entire program.  I'd cut it down to just:<br><br>    gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);<br>
<br></div><div>Then you should be able to drop the vstext and fstext globals.<br><br>With those changes, this patch is:<br><br>Reviewed-by: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>><br>
<br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
+<br>
+       glGetShaderiv(gs, GL_SHADER_TYPE, &type);<br>
+       if(type != GL_GEOMETRY_SHADER) {<br>
+               printf("Expected shader type GL_GEOMETRY_SHADER"<br>
+                       " but received: %s\n",<br>
+                       piglit_get_gl_enum_name(type));<br>
+               pass = false;<br>
+       }<br>
+       pass = piglit_check_gl_error(GL_NO_ERROR) & pass;<br>
+<br>
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);<br>
+}<br>
+<br>
+enum piglit_result<br>
+piglit_display(void)<br>
+{<br>
+       return PIGLIT_FAIL;<br>
+}<br>
<span class=""><font color="#888888">--<br>
1.8.3.1<br>
<br>
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</font></span></blockquote></div><br></div></div>