<div dir="ltr">On 17 September 2013 09:42, Steve Miller <span dir="ltr"><<a href="mailto:dervishx@gmail.com" target="_blank">dervishx@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Section 2.11.4 (Uniform Variables) of the GL 3.2 spec says:<br>
 "Uniforms in a named uniform block are not assigned a location and may<br>
  not be modified using the Uniform* commands."<br></blockquote><div><br></div><div>Thanks, Steve.  I've made some minor corrections and pushed the patch with my reviewed-by.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">

---<br>
 tests/all.tests                                    |   1 +<br>
 tests/spec/glsl-1.50/execution/CMakeLists.gl.txt   |   1 +<br>
 .../glsl-1.50/execution/vs-named-block-no-modify.c | 152 +++++++++++++++++++++<br>
 3 files changed, 154 insertions(+)<br>
 create mode 100644 tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c<br>
<br>
diff --git a/tests/all.tests b/tests/all.tests<br>
index 7057134..51671b5 100644<br>
--- a/tests/all.tests<br>
+++ b/tests/all.tests<br>
@@ -942,6 +942,7 @@ add_shader_test_dir(spec['glsl-1.50'],<br>
                    recursive=True)<br>
 spec['glsl-1.50']['execution']['get-active-attrib-array'] = concurrent_test('glsl-1.50-get-active-attrib-array')<br>
 spec['glsl-1.50']['execution']['vs-input-arrays'] = concurrent_test('glsl-1.50-vs-input-arrays')<br>
+spec['glsl-1.50']['execution']['vs-named-block-no-modify'] = concurrent_test('vs-named-block-no-modify')<br>
 for draw in ['', 'indexed']:<br>
     for prim in ['GL_LINES_ADJACENCY', 'GL_LINE_STRIP_ADJACENCY',<br>
                  'GL_TRIANGLES_ADJACENCY', 'GL_TRIANGLE_STRIP_ADJACENCY']:<br>
diff --git a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt<br>
index 67a5e00..693f69a 100644<br>
--- a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt<br>
+++ b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt<br>
@@ -12,3 +12,4 @@ ${OPENGL_glu_LIBRARY}<br>
<br>
 piglit_add_executable (glsl-1.50-vs-input-arrays vs-input-arrays.c)<br>
 piglit_add_executable (glsl-1.50-get-active-attrib-array get-active-attrib-array.c)<br>
+piglit_add_executable (glsl-1.50-vs-named-block-no-modify vs-named-block-no-modify.c)<br>
diff --git a/tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c b/tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c<br>
new file mode 100644<br>
index 0000000..f25cfd0<br>
--- /dev/null<br>
+++ b/tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c<br>
@@ -0,0 +1,152 @@<br>
+/*<br>
+ * Copyright © 2013 Intel Corporation<br>
+ *<br>
+ * Permission is hereby granted, free of charge, to any person obtaining a<br>
+ * copy of this software and associated documentation files (the "Software"),<br>
+ * to deal in the Software without restriction, including without limitation<br>
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,<br>
+ * and/or sell copies of the Software, and to permit persons to whom the<br>
+ * Software is furnished to do so, subject to the following conditions:<br>
+ *<br>
+ * The above copyright notice and this permission notice (including the next<br>
+ * paragraph) shall be included in all copies or substantial portions of the<br>
+ * Software.<br>
+ *<br>
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br>
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br>
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL<br>
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br>
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING<br>
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER<br>
+ * DEALINGS IN THE SOFTWARE.<br>
+ */<br>
+<br>
+<br>
+/**<br>
+ * \file named-block-no-modify.c<br>
+ *<br>
+ * Test that uniform variables containted within a named uniform block cannot be<br>
+ * accessed by the glUniform* commands.<br>
+ *<br>
+ * Section 2.11.4 (Uniform Variables) of the GL 3.2 spec says:<br>
+ *  "Uniforms in a named uniform block are not assigned a location and may<br>
+ *   not be modified using the Uniform* commands."<br>
+ *<br>
+ * Test relies on the behavior of glGetUniform returning -1 for uniforms<br>
+ * that have not been assigned a location, such as those in a named uniform<br>
+ * block.<br>
+*/<br>
+<br>
+#include "piglit-util-gl-common.h"<br>
+<br>
+PIGLIT_GL_TEST_CONFIG_BEGIN<br>
+<br>
+       config.supports_gl_core_version = 32;<br>
+<br>
+PIGLIT_GL_TEST_CONFIG_END<br>
+<br>
+/* the operations in this shader are not strictly relevant, only that they<br>
+ * do not get discarded */<br>
+static const char vs_text[] =<br>
+       "#version 150\n"<br>
+       "\n"<br>
+       "in vec4 piglit_vertex;\n"<br>
+       "\n"<br>
+       "uniform testBlock {\n"<br>
+       "       int a;\n"<br>
+       "       float b;\n"<br>
+       "       mat4 c;\n"<br>
+       "};\n"<br>
+       "\n"<br>
+       "flat out int oa;\n"<br>
+       "out float ob;\n"<br>
+       "out mat4 oc;\n"<br>
+       "\n"<br>
+       "void main() {\n"<br>
+       "       gl_Position = piglit_vertex;\n"<br>
+       "       oa = a + 1;\n"<br>
+       "       ob = b * 2;\n"<br>
+       "       oc[0] = c[0] * 1;\n"<br>
+       "       oc[1] = c[1] * 2;\n"<br>
+       "       oc[2] = c[2] * 3;\n"<br>
+       "       oc[3] = c[3] * 4;\n"<br>
+       "}\n";<br>
+<br>
+/* again, operations are just to touch data */<br>
+static const char fs_text[] =<br>
+       "#version 150\n"<br>
+       "\n"<br>
+       "flat in int oa;\n"<br>
+       "in float ob;\n"<br>
+       "in mat4 oc;\n"<br>
+       "out vec4 FragColor;\n"<br>
+       "\n"<br>
+       "void main() {\n"<br>
+       "       FragColor = vec4(float(oa) * oc[0][0],\n"<br>
+       "                           ob * oc[1][1],\n"<br>
+       "                           oc[2][2],\n"<br>
+       "                           oc[3][3]);\n"<br>
+       "}\n";<br>
+<br>
+static GLuint prog;<br>
+<br>
+static int uniform_int = 2;<br>
+static float uniform_float = 4.0;<br>
+static float uniform_mat4[16] = {<br>
+       0., 1., 2., 3.,<br>
+       4., 5., 6., 7.,<br>
+       8., 9., 10., 11.,<br>
+       12., 13., 14., 15.<br>
+};<br>
+<br>
+void<br>
+piglit_init(int argc, char **argv)<br>
+{<br>
+       bool pass = true;<br>
+<br>
+       int a_loc = -2;<br>
+       int b_loc = -3;<br>
+       int c_loc = -4;<br>
+<br>
+       prog = piglit_build_simple_program(vs_text, fs_text);<br>
+<br>
+       glUseProgram(prog);<br>
+<br>
+       /* get uniforms, locations should be -1 if glGetUniformLocation<br>
+        * can't retrieve their location */<br>
+<br>
+       a_loc = glGetUniformLocation(prog, "a");<br>
+       if(a_loc != -1) {<br>
+               printf("a_loc incorrectly assigned a location: %d", a_loc);<br>
+               pass = false;<br>
+       }<br>
+<br>
+       b_loc = glGetUniformLocation(prog, "b");<br>
+       if(b_loc != -1) {<br>
+               printf("b_loc incorrectly assigned a location: %d", b_loc);<br>
+               pass = false;<br>
+       }<br>
+<br>
+        c_loc = glGetUniformLocation(prog, "c");<br>
+       if(c_loc != -1) {<br>
+               printf("c_loc incorrectly assigned a location: %d", c_loc);<br>
+               pass = false;<br>
+       }<br>
+<br>
+       /* try to use our uniforms, should be silently ignored */<br>
+       glUniform1i(a_loc, uniform_int);<br>
+       glUniform1f(b_loc, uniform_float);<br>
+       glUniformMatrix4fv(c_loc, 1, false, &uniform_mat4[0]);<br>
+       if(!piglit_check_gl_error(GL_NO_ERROR)) {<br>
+               pass = false;<br>
+       }<br>
+<br>
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);<br>
+}<br>
+<br>
+enum piglit_result<br>
+piglit_display(void)<br>
+{<br>
+       /* should not reach */<br>
+       return PIGLIT_FAIL;<br>
+}<br>
<span class="HOEnZb"><font color="#888888">--<br>
1.8.3.1<br>
<br>
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</font></span></blockquote></div><br></div></div>