<div dir="ltr">On 15 October 2013 17:32, Ian Romanick <span dir="ltr"><<a href="mailto:idr@freedesktop.org" target="_blank">idr@freedesktop.org</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class=""><div class="h5">From: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>><br>
<br>
This covers most of the errors mentioned in the spec that aren't<br>
already covered in cannot-bind-when-active.c and gen-names-only.c.<br>
Most of the other errors should be covered by existing<br>
EXT_transform_feedback tests.<br>
<br>
Mesa currently passes all of these tests.<br>
<br>
NVIDIA (304.64 on GTX 260) fails several subtests.<br>
<br>
Pause active feedback only: Incorrectly generates error in<br>
glEndTransformFeedback.<br>
<br>
TransformFeedbackVaryings only when inactive: Doesn't generate any<br>
errors when it should.<br>
<br>
Draw only from "ended" object: Generates GL_INVALID_VALUE instead<br>
of GL_INVALID_OPERATION.<br>
<br>
AMD has not been tested.<br>
<br>
v2: Convert to use piglit subtest reporting. Fix fs_only_prog to<br>
actually only have a fragment shader attached.<br>
<br>
v3: Quite significant re-write. Per Paul's suggestion, each of the<br>
tests is no a subtest that can be individually selected from the command<br>
line. This uses infrastructure in piglit-framework-gl to handle the<br>
subtests. This also eliminates the work-around for NVIDIA's<br>
glEndTransformFeedback-while-paused bug.<br>
<br>
The code currently in all.tests for getting the list of subtests is<br>
just a place holder. We'll want to refactor this out somewhere else<br>
before pushing.<br></div></div></blockquote><div><br></div><div>Agreed.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class="">
<div class="h5">
<br>
Signed-off-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>><br>
Cc: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>><br>
Cc: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>><br>
Cc: Dylan Baker <<a href="mailto:baker.dylan.c@gmail.com">baker.dylan.c@gmail.com</a>><br>
---<br>
tests/all.tests | 9 +<br>
.../spec/arb_transform_feedback2/CMakeLists.gl.txt | 1 +<br>
</div></div> tests/spec/arb_transform_feedback2/api-errors.c | 685 +++++++++++++++++++++<br>
3 files changed, 695 insertions(+)<br>
<div class="im"> create mode 100644 tests/spec/arb_transform_feedback2/api-errors.c<br>
<br>
diff --git a/tests/all.tests b/tests/all.tests<br>
</div>index 952b0c9..6763bfe 100644<br>
<div class="im">--- a/tests/all.tests<br>
+++ b/tests/all.tests<br>
@@ -6,6 +6,7 @@ import os<br>
import os.path as path<br>
import platform<br>
import shlex<br>
+import subprocess<br>
<br>
from framework.core import Group, TestProfile<br>
from framework.exectest import PlainExecTest<br>
</div>@@ -2332,6 +2333,14 @@ arb_transform_feedback2['draw-auto'] = PlainExecTest(['arb_transform_feedback2-d<br>
<div><div class="h5"> arb_transform_feedback2['istranformfeedback'] = PlainExecTest(['arb_transform_feedback2-istransformfeedback', '-auto'])<br>
arb_transform_feedback2['glGenTransformFeedbacks names only'] = concurrent_test('arb_transform_feedback2-gen-names-only')<br>
arb_transform_feedback2['cannot bind when another object is active'] = concurrent_test('arb_transform_feedback2-cannot-bind-when-active')<br>
+<br>
+process = subprocess.Popen([path.join(testBinDir, 'arb_transform_feedback2-api-errors'), '-list-subtests'], stdout=subprocess.PIPE)<br>
+<br>
+arb_transform_feedback2['misc. API error checks'] = {}<br>
+for line in process.stdout:<br>
+ [option, name] = line.split(":")<br>
+ arb_transform_feedback2['misc. API error checks'][name.strip()] = concurrent_test('arb_transform_feedback2-api-errors -subtest {0}'.format(option.strip()))<br></div></div></blockquote><div><br></div>
<div>Assuming this is going to get refactored into some more general-purpose code: if someone ever creates a subtest whose name contains a whitespace character, this will die in a not-very-obvious-to-debug fire. Can we add something like this to make debugging easier?<br>
<br></div><div>[option, name] = line.split(":")<br>option = option.strip()<br>if any(x.isspace() for x in option):<br> raise Exception('Subtest must not contain a space: {0!r}'.format(option))<br></div>
<div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div class="h5">
+<br>
arb_transform_feedback2['misc. API queries'] = concurrent_test('arb_transform_feedback2-api-queries')<br>
arb_transform_feedback2['counting with pause'] = concurrent_test('arb_transform_feedback2-pause-counting')<br>
<br>
diff --git a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt<br>
index c6287a1..3d74f91 100644<br>
--- a/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt<br>
+++ b/tests/spec/arb_transform_feedback2/CMakeLists.gl.txt<br>
@@ -9,6 +9,7 @@ link_libraries (<br>
${OPENGL_glu_LIBRARY}<br>
)<br>
<br>
+piglit_add_executable (arb_transform_feedback2-api-errors api-errors.c)<br>
piglit_add_executable (arb_transform_feedback2-api-queries api-queries.c)<br>
piglit_add_executable (arb_transform_feedback2-cannot-bind-when-active cannot-bind-when-active.c)<br>
piglit_add_executable (arb_transform_feedback2-change-objects-while-paused change-objects-while-paused.c)<br>
diff --git a/tests/spec/arb_transform_feedback2/api-errors.c b/tests/spec/arb_transform_feedback2/api-errors.c<br>
new file mode 100644<br>
</div></div>index 0000000..dd239d8<br>
--- /dev/null<br>
+++ b/tests/spec/arb_transform_feedback2/api-errors.c<br>
@@ -0,0 +1,685 @@<br>
<div><div class="h5">+/*<br>
+ * Copyright © 2012 Intel Corporation<br>
+ *<br>
+ * Permission is hereby granted, free of charge, to any person obtaining a<br>
+ * copy of this software and associated documentation files (the "Software"),<br>
+ * to deal in the Software without restriction, including without limitation<br>
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,<br>
+ * and/or sell copies of the Software, and to permit persons to whom the<br>
+ * Software is furnished to do so, subject to the following conditions:<br>
+ *<br>
+ * The above copyright notice and this permission notice (including the next<br>
+ * paragraph) shall be included in all copies or substantial portions of the<br>
+ * Software.<br>
+ *<br>
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br>
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br>
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL<br>
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br>
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING<br>
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS<br>
+ * IN THE SOFTWARE.<br>
+ */<br>
+<br>
+/**<br>
+ * \file api-errors.c<br>
+ * Verify a handful of error conditions required by the spec.<br>
+ *<br>
+ * None of these subtests is large enough to warrant a separate test case.<br>
+ */<br>
</div></div><div class="im">+#include "piglit-util-gl-common.h"<br>
+<br>
+static enum piglit_result delete_inactive_only(void);<br>
+static enum piglit_result paired_begin_end(void);<br>
+static enum piglit_result pause_active_only(void);<br>
+static enum piglit_result resume_paused_only(void);<br>
+static enum piglit_result vertex_shader_required(void);<br>
+static enum piglit_result change_varyings_inactive_only(void);<br>
+static enum piglit_result change_program_inactive_or_paused(void);<br>
+static enum piglit_result link_program_inactive_only(void);<br>
+static enum piglit_result resume_same_program_only(void);<br>
+static enum piglit_result draw_from_valid_object_only(void);<br>
+static enum piglit_result draw_from_ended_object_only(void);<br>
+<br>
+static const struct piglit_gl_subtest subtests[] = {<br>
+ {<br>
</div><div><div class="h5">+ "Paired begin and end",<br>
+ "paired-begin-end",<br>
+ paired_begin_end<br>
+ },<br>
+ {<br>
+ "Pause active feedback only",<br>
+ "pause-active-only",<br>
+ pause_active_only<br>
+ },<br>
+ {<br>
+ "Resume paused feedback only",<br>
+ "resume-paused-only",<br>
+ resume_paused_only<br>
+ },<br>
+ {<br>
+ "Vertex shader required",<br>
+ "vertex-shader-required",<br>
+ vertex_shader_required<br>
+ },<br>
+ {<br>
+ "TransformFeedbackVaryings only when inactive",<br>
+ "change-varyings-inactive-only",<br>
+ change_varyings_inactive_only<br>
+ },<br>
+ {<br>
+ "Change program only when inactive or paused",<br>
+ "change-program-inactive-or-paused",<br>
+ change_program_inactive_or_paused<br>
+ },<br>
+ {<br>
+ "Link program only when inactive",<br>
+ "link-program-inactive-only",<br>
+ link_program_inactive_only<br>
+ },<br>
+ {<br>
+ "Resume with the same program only",<br>
+ "resume-same-program-only",<br>
+ resume_same_program_only<br>
+ },<br>
+ {<br>
+ "Draw only from valid object",<br>
+ "draw-from-valid-object-only",<br>
+ draw_from_valid_object_only<br>
+ },<br>
+ {<br>
</div></div><div class="im">+ "Draw only from ended object",<br>
+ "draw-from-ended-object-only",<br>
+ draw_from_ended_object_only<br>
+ },<br>
+ {<br>
+ /* Do this one last. If it fails, it will delete the object<br>
+ * and cause all of the othere subtests to fail.<br>
+ */<br>
</div><div class="im">+ "Cannot delete while active",<br>
+ "delete-inactive-only",<br>
+ delete_inactive_only<br>
+ },<br>
+ {<br>
</div><div class="im">+ NULL,<br>
+ NULL,<br>
+ NULL<br>
+ }<br>
+};<br>
+<br>
+PIGLIT_GL_TEST_CONFIG_BEGIN<br>
+<br>
+ config.supports_gl_compat_version = 10;<br>
+ config.window_visual = PIGLIT_GL_VISUAL_RGB;<br>
</div>+ config.subtests = subtests;<br>
<div><div class="h5">+<br>
+PIGLIT_GL_TEST_CONFIG_END<br>
+<br>
+enum piglit_result<br>
+piglit_display(void)<br>
+{<br>
+ return PIGLIT_FAIL;<br>
+}<br>
+<br>
+static const char vstext[] =<br>
+ "varying vec4 x;\n"<br>
+ "varying vec4 y;\n"<br>
+ "void main()\n"<br>
+ "{\n"<br>
+ " gl_Position = vec4(0);\n"<br>
+ " x = vec4(0);\n"<br>
+ " y = vec4(0);\n"<br>
+ "}"<br>
+ ;<br>
+<br>
+static const char fstext[] =<br>
+ "void main() { gl_FragColor = vec4(0); }";<br>
+<br>
+static const char *varyings[] = {"x"};<br>
+static GLuint id;<br>
+static GLuint prog;<br>
+static GLuint fs_only_prog;<br>
+static GLuint buf;<br>
+<br>
+enum piglit_result delete_inactive_only(void)<br>
+{<br>
+ bool pass = true;<br>
+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_OPERATION is generated by<br>
+ * DeleteTransformFeedbacks if the transform feedback operation<br>
+ * for any object named by <ids> is currently active."<br>
+ *<br>
+ * However, shortly before that it also says,<br>
+ *<br>
+ * "If an active transform feedback object is deleted its name<br>
+ * immediately becomes unused, but the underlying object is not<br>
+ * deleted until it is no longer active."<br>
+ *<br>
</div></div>+ * The later text does not appear in the OpenGL 4.4 spec, so I<br>
+ * believe that it was an error in the extension.<br>
<div class="im">+ */<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
+<br>
</div><div class="im">+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glDeleteTransformFeedbacks(1, &id);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div class="im">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result paired_begin_end(void)<br>
+{<br>
+ bool pass = true;<br>
+<br>
</div>+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
<div class="im">+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "Transform feedback commands must be paired; the error<br>
+ * INVALID_OPERATION is generated by BeginTransformFeedback if<br>
+ * transform feedback is active, and by EndTransformFeedback if<br>
+ * transform feedback is inactive. Transform feedback is initially<br>
+ * inactive."<br>
+ *<br>
+ * The first case is already tested by the cannot-bind-when-active<br>
+ * test.<br>
+ */<br>
</div><div class="im">+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
</div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div class="im">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result pause_active_only(void)<br>
+{<br>
+ bool pass = true;<br>
+<br>
</div>+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
<div><div class="h5">+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_OPERATION is generated by<br>
+ * PauseTransformFeedback if the currently bound transform<br>
+ * feedback is not active or is paused."<br>
+ */<br>
+ glPauseTransformFeedback();<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glPauseTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glPauseTransformFeedback();<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ /* There is no need for an explicit resume here. Section 13.2.2<br>
+ * (Transform Feedback Primitive Capture) of the OpenGL 4.3 spec says:<br>
+ *<br>
+ * "EndTransformFeedback first performs an implicit<br>
+ * ResumeTransformFeedback (see below) if transform feedback is<br>
+ * paused."<br>
+ *<br>
+ * NOTE: Previous versions of the spec had an error in this section<br>
+ * that was corrected in 4.3.<br>
+ */<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div></div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div class="im">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result resume_paused_only(void)<br>
+{<br>
+ bool pass = true;<br>
+<br>
</div>+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
<div><div class="h5">+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_OPERATION is generated by<br>
+ * ResumeTransformFeedback if the currently bound transform<br>
+ * feedback is not active or is not paused."<br>
+ */<br>
+ glResumeTransformFeedback();<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glResumeTransformFeedback();<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glPauseTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glResumeTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div></div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div class="im">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result vertex_shader_required(void)<br>
+{<br>
+ bool pass = true;<br>
+<br>
+ if (piglit_is_extension_supported("GL_NV_transform_feedback2")) {<br>
+ piglit_report_subtest_result(PIGLIT_SKIP,<br>
+ "Vertex shader required");<br>
+ return true;<br>
+ }<br>
+<br>
</div>+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
<div class="im">+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_OPERATION is generated by<br>
+ * BeginTransformFeedback if no vertex or geometry shader is<br>
+ * active."<br>
+ */<br>
+ glUseProgram(fs_only_prog);<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glUseProgram(prog);<br>
+<br>
</div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div class="im">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result change_varyings_inactive_only(void)<br>
+{<br>
+ bool pass = true;<br>
+<br>
</div>+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
<div><div class="h5">+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_OPERATION is generated:<br>
+ *<br>
+ * * by TransformFeedbackVaryings if the current transform<br>
+ * feedback object is active, even if paused;"<br>
+ */<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glTransformFeedbackVaryings(prog, 1, varyings,<br>
+ GL_INTERLEAVED_ATTRIBS);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glPauseTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glTransformFeedbackVaryings(prog, 1, varyings,<br>
+ GL_INTERLEAVED_ATTRIBS);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glResumeTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div></div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div class="im">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result change_program_inactive_or_paused(void)<br>
+{<br>
+ bool pass = true;<br>
+<br>
</div>+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
<div><div class="h5">+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_OPERATION is generated:<br>
+ *<br>
+ * * by UseProgram if the current transform feedback object is<br>
+ * active and not paused;"<br>
+ */<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glUseProgram(fs_only_prog);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glPauseTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glUseProgram(fs_only_prog);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ /* Restore the program or glResumeTransformFeedback will generate an<br>
+ * error.<br>
+ */<br>
+ glUseProgram(prog);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ /* Work-around drivers with glEndTransformFeedback bugs. See<br>
+ * pause_active_only above.<br>
+ */<br>
+ glResumeTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glUseProgram(prog);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div></div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div class="im">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result link_program_inactive_only(void)<br>
+{<br>
+ bool pass = true;<br>
+<br>
</div>+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
<div><div class="h5">+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_OPERATION is generated:<br>
+ *<br>
+ * * by LinkProgram if <program> is the name of a program<br>
+ * being used by one or more transform feedback objects,<br>
+ * even if the objects are not currently bound or are<br>
+ * paused;"<br>
+ */<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glLinkProgram(prog);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glPauseTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glLinkProgram(prog);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glLinkProgram(prog);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glUseProgram(0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glLinkProgram(prog);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glUseProgram(prog);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ /* Work-around drivers with glEndTransformFeedback bugs. See<br>
+ * pause_active_only above.<br>
+ */<br>
+ glResumeTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div></div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div class="im">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result resume_same_program_only(void)<br>
+{<br>
+ bool pass = true;<br>
+<br>
</div>+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
<div><div class="h5">+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_OPERATION is generated:<br>
+ *<br>
+ * * by ResumeTransformFeedback if the program object being<br>
+ * used by the current transform feedback object is not<br>
+ * active."<br>
+ */<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glPauseTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glUseProgram(0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glResumeTransformFeedback();<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glUseProgram(prog);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ /* Work-around drivers with glEndTransformFeedback bugs. See<br>
+ * pause_active_only above.<br>
+ */<br>
+ glResumeTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div></div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div><div class="h5">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result draw_from_valid_object_only(void)<br>
+{<br>
+ bool pass = true;<br>
+ GLuint bad_id;<br>
+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_VALUE is generated if <id> is not the name<br>
+ * of a transform feedback object."<br>
+ */<br>
+ glGenTransformFeedbacks(1, &bad_id);<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id);<br>
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);<br>
+<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glDeleteTransformFeedbacks(1, &bad_id);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glDrawTransformFeedback(GL_TRIANGLES, bad_id);<br>
+ pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;<br>
+<br>
</div></div>+ /* Restore binding state.<br>
+ */<br>
<div class="im">+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
</div><div><div class="h5">+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+enum piglit_result draw_from_ended_object_only(void)<br>
+{<br>
+ bool pass = true;<br>
+ GLuint bad_id;<br>
+<br>
+ /* The ARB_transform_feedback2 spec says:<br>
+ *<br>
+ * "The error INVALID_OPERATION is generated if<br>
+ * EndTransformFeedback has never been called while the object<br>
+ * named by <id> was bound."<br>
+ */<br>
+ glGenTransformFeedbacks(1, &bad_id);<br>
+<br>
+ glDrawTransformFeedback(GL_TRIANGLES, bad_id);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id);<br>
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);<br>
+<br>
+ glBeginTransformFeedback(GL_TRIANGLES);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glPauseTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glDrawTransformFeedback(GL_TRIANGLES, bad_id);<br>
+ pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, bad_id);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ /* Work-around drivers with glEndTransformFeedback bugs. See<br>
+ * pause_active_only above.<br>
+ */<br>
+ glResumeTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glEndTransformFeedback();<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glDeleteTransformFeedbacks(1, &bad_id);<br>
+ pass = piglit_check_gl_error(0) && pass;<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
+<br>
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+void piglit_init(int argc, char **argv)<br>
+{<br>
</div></div>+ enum piglit_result result;<br>
+ const char **selected_subtests;<br>
+ size_t num_selected_subtests;<br>
<div class="im">+<br>
+ piglit_require_transform_feedback();<br>
+ piglit_require_GLSL();<br>
+ piglit_require_extension("GL_ARB_transform_feedback2");<br>
+<br>
</div>+ num_selected_subtests = piglit_get_selected_tests(&selected_subtests);<br>
<div class="im">+<br>
+ /* This is all just the boot-strap work for the test.<br>
+ */<br>
+ glGenBuffers(1, &buf);<br>
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf);<br>
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 1024, NULL, GL_STREAM_READ);<br>
+<br>
</div>+ prog = piglit_build_simple_program_unlinked(vstext, fstext);<br>
<div class="im">+<br>
+ glTransformFeedbackVaryings(prog, 1, varyings,<br>
+ GL_INTERLEAVED_ATTRIBS);<br>
+ glLinkProgram(prog);<br>
+ if (!piglit_link_check_status(prog)) {<br>
+ result = PIGLIT_FAIL;<br>
+ goto done;<br>
+ }<br>
+<br>
</div>+ fs_only_prog = piglit_build_simple_program(NULL, fstext);<br>
<div class="im">+ if (fs_only_prog == 0) {<br>
+ result = PIGLIT_FAIL;<br>
+ goto done;<br>
+ }<br>
+<br>
+ glUseProgram(prog);<br>
+<br>
+ glGenTransformFeedbacks(1, &id);<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, id);<br>
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf);<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+<br>
+ result = piglit_run_selected_subtests(subtests,<br>
</div>+ selected_subtests,<br>
+ num_selected_subtests,<br>
<div class="im">+ PIGLIT_SKIP);<br>
+<br>
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);<br>
+<br>
+done:<br>
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);<br>
+ glDeleteBuffers(1, &buf);<br>
+<br>
+ glDeleteTransformFeedbacks(1, &id);<br>
+<br>
+ glUseProgram(0);<br>
</div><div class=""><div class="h5">+ glDeleteProgram(prog);<br>
+ glDeleteProgram(fs_only_prog);<br>
+<br>
+ piglit_report_result(result);<br>
+}<br>
--<br>
1.8.1.4<br>
<br>
</div></div></blockquote></div><br></div></div>