<div dir="ltr">On 21 October 2013 16:04, Nicholas Mack <span dir="ltr"><<a href="mailto:nichmack@gmail.com" target="_blank">nichmack@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
v2: Add checks to also test invalid names<br>
---<br>
 tests/all.tests                                    |   1 +<br>
 tests/spec/glsl-1.50/execution/CMakeLists.gl.txt   |   1 +<br>
 .../interface-blocks-api-access-members.c          | 173 +++++++++++++++++++++<br>
 3 files changed, 175 insertions(+)<br>
 create mode 100644 tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c<br></blockquote><div><br></div><div>Reviewed-by: Paul Berry <<a href="mailto:stereotype441@gmail.com">stereotype441@gmail.com</a>><br>
</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
diff --git a/tests/all.tests b/tests/all.tests<br>
index c919f19..d2e685c 100644<br>
--- a/tests/all.tests<br>
+++ b/tests/all.tests<br>
@@ -966,6 +966,7 @@ import_glsl_parser_tests(spec['glsl-1.50'],<br>
 add_shader_test_dir(spec['glsl-1.50'],<br>
                    os.path.join(testsDir, 'spec', 'glsl-1.50'),<br>
                    recursive=True)<br>
+spec['glsl-1.50']['execution']['interface-blocks-api-access-members'] = concurrent_test('glsl-1.50-interface-blocks-api-access-members')<br>
 spec['glsl-1.50']['execution']['get-active-attrib-array'] = concurrent_test('glsl-1.50-get-active-attrib-array')<br>
 spec['glsl-1.50']['execution']['vs-input-arrays'] = concurrent_test('glsl-1.50-vs-input-arrays')<br>
 spec['glsl-1.50']['execution']['vs-named-block-no-modify'] = concurrent_test('glsl-1.50-vs-named-block-no-modify')<br>
diff --git a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt<br>
index 693f69a..114867b 100644<br>
--- a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt<br>
+++ b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt<br>
@@ -13,3 +13,4 @@ ${OPENGL_glu_LIBRARY}<br>
 piglit_add_executable (glsl-1.50-vs-input-arrays vs-input-arrays.c)<br>
 piglit_add_executable (glsl-1.50-get-active-attrib-array get-active-attrib-array.c)<br>
 piglit_add_executable (glsl-1.50-vs-named-block-no-modify vs-named-block-no-modify.c)<br>
+piglit_add_executable (glsl-1.50-interface-blocks-api-access-members interface-blocks-api-access-members.c)<br>
diff --git a/tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c b/tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c<br>
new file mode 100644<br>
index 0000000..77089f8<br>
--- /dev/null<br>
+++ b/tests/spec/glsl-1.50/execution/interface-blocks-api-access-members.c<br>
@@ -0,0 +1,173 @@<br>
+/**<br>
+ * Copyright © 2013 Intel Corporation<br>
+ *<br>
+ * Permission is hereby granted, free of charge, to any person obtaining a<br>
+ * copy of this software and associated documentation files (the "Software"),<br>
+ * to deal in the Software without restriction, including without limitation<br>
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,<br>
+ * and/or sell copies of the Software, and to permit persons to whom the<br>
+ * Software is furnished to do so, subject to the following conditions:<br>
+ *<br>
+ * The above copyright notice and this permission notice (including the next<br>
+ * paragraph) shall be included in all copies or substantial portions of the<br>
+ * Software.<br>
+ *<br>
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br>
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br>
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL<br>
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br>
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING<br>
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS<br>
+ * IN THE SOFTWARE.<br>
+ */<br>
+<br>
+/**<br>
+ * Test the syntax for accessing interface block members through the API<br>
+ *<br>
+ * From the GLSL 1.50 core spec, section 4.3.7 (Interface Blocks):<br>
+ * "Outside the shading language (i.e., in the API), members are similarly<br>
+ *  identified except the block name is always used in place of the instance<br>
+ *  name (API accesses are to interfaces, not to shaders). If there is no<br>
+ *  instance name, then the API does not use the block name to access a member,<br>
+ *  just the member name."<br>
+ *<br>
+ * "For blocks declared as arrays, the array index must also be included when<br>
+ *  accessing members"<br>
+ */<br>
+<br>
+#include "piglit-util-gl-common.h"<br>
+<br>
+PIGLIT_GL_TEST_CONFIG_BEGIN<br>
+<br>
+       config.supports_gl_compat_version = 32;<br>
+       config.supports_gl_core_version = 32;<br>
+<br>
+PIGLIT_GL_TEST_CONFIG_END<br>
+<br>
+static const char *vstext =<br>
+       "#version 150\n"<br>
+       "in vec4 vertex;\n"<br>
+       "void main()\n"<br>
+       "{\n"<br>
+       "       gl_Position = vertex;\n"<br>
+       "}\n";<br>
+<br>
+static const char *gstext =<br>
+       "#version 150\n"<br>
+       "layout(points) in;\n"<br>
+       "layout(points, max_vertices = 3) out;\n"<br>
+       "out NoInst {\n"<br>
+       "       float a;\n"<br>
+       "       vec3 b;\n"<br>
+       "};\n"<br>
+       "out WithInst {\n"<br>
+       "       float c;\n"<br>
+       "       vec3 d;\n"<br>
+       "} inst;\n"<br>
+       "out WithInstArray {\n"<br>
+       "       float e;\n"<br>
+       "       vec3 f;\n"<br>
+       "} instArray[3];\n"<br>
+       "void main()\n"<br>
+       "{\n"<br>
+       "       a = 1.0;\n"<br>
+       "       b = vec3(2.0);\n"<br>
+       "       inst.c = 3.0;\n"<br>
+       "       inst.d = vec3(4.0);\n"<br>
+       "       for(int i = 0; i < 3; i++) {\n"<br>
+       "               instArray[i].e = 5.0 + 2 * i;\n"<br>
+       "               instArray[i].f = vec3(6.0 + 2 * i);\n"<br>
+       "       }\n"<br>
+       "}\n";<br>
+<br>
+static GLuint prog;<br>
+<br>
+static const char *valid_varying_names[] = {<br>
+       /* correct names to access block members */<br>
+       "a", "b",<br>
+       "WithInst.c", "WithInst.d",<br>
+       "WithInstArray[0].e", "WithInstArray[0].f",<br>
+       "WithInstArray[1].e", "WithInstArray[1].f",<br>
+       "WithInstArray[2].e", "WithInstArray[2].f"<br>
+};<br>
+<br>
+static const char *invalid_varying_names[] = {<br>
+       /* incorrect names to access block members */<br>
+       "c", "d",<br>
+       "inst.c", "inst.d",<br>
+       "e", "f",<br>
+       "instArray.e", "instArray.f",<br>
+       "WithInstArray.e", "WithInstArray.f",<br>
+       "instArray[0].e", "instArray[0].f",<br>
+       "instArray[1].e", "instArray[1].f",<br>
+       "instArray[2].e", "instArray[2].f"<br>
+};<br>
+<br>
+void<br>
+piglit_init(int argc, char **argv)<br>
+{<br>
+       bool pass = true;<br>
+       GLuint vs = 0, gs = 0;<br>
+       int i;<br>
+<br>
+       prog = glCreateProgram();<br>
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vstext);<br>
+       gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gstext);<br>
+       glAttachShader(prog, vs);<br>
+       glAttachShader(prog, gs);<br>
+<br>
+       /* check that invalid_varying_names fail to link */<br>
+       for (i = 0; i < ARRAY_SIZE(invalid_varying_names); i++) {<br>
+               glTransformFeedbackVaryings(prog,<br>
+                                           1,<br>
+                                           &invalid_varying_names[i],<br>
+                                           GL_INTERLEAVED_ATTRIBS);<br>
+               glLinkProgram(prog);<br>
+               if (piglit_link_check_status(prog)) {<br>
+                       printf("%s is not valid but it was allowed.\n",<br>
+                               invalid_varying_names[i]);<br>
+                       pass = false;<br>
+               }<br>
+       }<br>
+<br>
+       /* check that valid_varying_names link properly */<br>
+       glTransformFeedbackVaryings(prog,<br>
+                                   ARRAY_SIZE(valid_varying_names),<br>
+                                   valid_varying_names,<br>
+                                   GL_INTERLEAVED_ATTRIBS);<br>
+       glLinkProgram(prog);<br>
+       if (!piglit_link_check_status(prog)) {<br>
+               glDeleteProgram(prog);<br>
+               printf("Transform feedback varyings failed to link properly"<br>
+                       " with valid names.\n");<br>
+               piglit_report_result(PIGLIT_FAIL);<br>
+       }<br>
+<br>
+       glUseProgram(prog);<br>
+<br>
+       for (i = 0; i < ARRAY_SIZE(valid_varying_names); i++) {<br>
+               char varName[50];<br>
+               GLsizei nameLength = 0, varSize = 0;<br>
+               GLenum varType = GL_NONE;<br>
+               glGetTransformFeedbackVarying(  prog,<br>
+                                               i,<br>
+                                               sizeof(varName),<br>
+                                               &nameLength,<br>
+                                               &varSize,<br>
+                                               &varType,<br>
+                                               varName);<br>
+               printf("Name: %s\t\tType: %s\n",<br>
+                       varName, piglit_get_gl_enum_name(varType));<br>
+       }<br>
+<br>
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;<br>
+<br>
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);<br>
+}<br>
+<br>
+enum piglit_result<br>
+piglit_display(void)<br>
+{<br>
+       /* DIES IN A FIRE */<br>
+       return PIGLIT_FAIL;<br>
+}<br>
<span class="HOEnZb"><font color="#888888">--<br>
1.8.3.1<br>
<br>
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</font></span></blockquote></div><br></div></div>