<div dir="ltr"><div><div class="gmail_extra"><div class="gmail_quote">On Fri, Nov 1, 2013 at 12:20 PM, Marek Olšák <span dir="ltr"><<a href="mailto:maraeo@gmail.com" target="_blank">maraeo@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class="im">From: Marek Olšák <<a href="mailto:marek.olsak@amd.com">marek.olsak@amd.com</a>><br>

<br>
---<br>
</div> tests/spec/gl-3.1/minmax.c | 4 +++-<br>
 1 file changed, 3 insertions(+), 1 deletion(-)<br>
<br>
diff --git a/tests/spec/gl-3.1/minmax.c b/tests/spec/gl-3.1/minmax.c<br>
index 1128939..c965ebe 100644<br>
--- a/tests/spec/gl-3.1/minmax.c<br>
+++ b/tests/spec/gl-3.1/minmax.c<br>
@@ -79,7 +79,9 @@ piglit_init(int argc, char **argv)<br>
<div class="im">        piglit_test_range_float(GL_POINT_SIZE_RANGE, 1, 1);<br>
        piglit_test_range_float(GL_ALIASED_LINE_WIDTH_RANGE, 1, 1);<br>
        piglit_test_range_float(GL_SMOOTH_LINE_WIDTH_RANGE, 1, 1);<br>
-       piglit_test_min_int(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 4);<br>
</div>+       /* The spec lists 4, but the number should be 0, because hw drivers<br>
+        * don't have to expose any non-core extensions like S3TC. */<br>
<div class=""><div class="h5">+       piglit_test_min_int(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0);<br>
        piglit_test_min_int(GL_MAX_TEXTURE_BUFFER_SIZE, 65536);<br>
        piglit_test_min_int(GL_MAX_RECTANGLE_TEXTURE_SIZE, 1024);<br>
<br>
--<br>
1.8.1.2<br>
<br></div></div></blockquote><div><br><br></div><div>I Believe it will probably be better to leave this alone, and instead at least support one texture compression... There is a new core extension required by OpenGL 4.3 that should be important to note. OpenGL 4.3 requires support for the ASTC compression.<br>
<br>* GL_ARB_texture_compression_rgtc - Promoted to Core feature as of OpenGL 3.0<br><br>See Section F.1 ( Page 301 ) of the OpenGL 3.0 Core Specification. This specifically states as a new feature "RGTC specific internal compressed formats (GL_EXT_texture_compression_rgtc)." <br>
<br>NOTE: This has not changed much, but was reworded... So also reconfirm against Section : "H.3.3.45 RGTC Texture Compression Formats" on page 692 of the OpenGL 4.4 core specification.<br><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt</a><br>
<br></div><div>* GL_ARB_texture_compression_bptc  - Promoted to Core feature as of OpenGL 4.2<br><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt</a><br>
<br>* Adaptive Scalable Texture Compression<br><a href="http://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression">http://en.wikipedia.org/wiki/Adaptive_Scalable_Texture_Compression</a><br><br></div><div>* KHR_texture_compression_astc_hdr  - Promoted to Core feature as of  OpenGL 4.3<br>
<a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt</a><br><br></div></div></div></div></div>