<div dir="ltr"><br><div class="gmail_extra"><br><br><div class="gmail_quote">On Sat, Oct 26, 2013 at 11:37 AM, Chris Forbes <span dir="ltr"><<a href="mailto:chrisf@ijw.co.nz" target="_blank">chrisf@ijw.co.nz</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex"><div><div>On Sat, Oct 26, 2013 at 12:49 PM, Anuj Phogat <<a href="mailto:anuj.phogat@gmail.com" target="_blank">anuj.phogat@gmail.com</a>> wrote:<br>
> V2: Get rid of redundant projection matrix.<br>
> Signed-off-by: Anuj Phogat <<a href="mailto:anuj.phogat@gmail.com" target="_blank">anuj.phogat@gmail.com</a>><br>
> ---<br>
> tests/all.tests | 6 +<br>
> .../arb_sample_shading/execution/CMakeLists.gl.txt | 1 +<br>
> .../execution/builtin-gl-num-samples.cpp | 220 +++++++++++++++++++++<br>
> 3 files changed, 227 insertions(+)<br>
> create mode 100644 tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp<br>
><br>
> diff --git a/tests/all.tests b/tests/all.tests<br>
> index e30eb3b..1fcd08a 100644<br>
> --- a/tests/all.tests<br>
> +++ b/tests/all.tests<br>
> @@ -1336,6 +1336,12 @@ arb_sample_shading = Group()<br>
> spec['ARB_sample_shading'] = arb_sample_shading<br>
> add_plain_test(arb_sample_shading, 'arb_sample_shading-api')<br>
><br>
> +TEST_SAMPLE_COUNTS = (0, 2, 4, 6, 8, 16, 32)<br>
> +for num_samples in TEST_SAMPLE_COUNTS:<br>
> + test_name = 'builtin-gl-num-samples {0}'.format(num_samples)<br>
> + executable = 'arb_sample_shading-{0} -auto'.format(test_name)<br>
> + arb_sample_shading[test_name] = PlainExecTest(executable)<br>
> +<br>
> # Group ARB_debug_output<br>
> arb_debug_output = Group()<br>
> spec['ARB_debug_output'] = arb_debug_output<br>
> diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt<br>
> index 36289e0..56fa0da 100644<br>
> --- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt<br>
> +++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt<br>
> @@ -11,4 +11,5 @@ link_libraries (<br>
> )<br>
><br>
> piglit_add_executable (arb_sample_shading-api api.c)<br>
> +piglit_add_executable (arb_sample_shading-builtin-gl-num-samples builtin-gl-num-samples.cpp)<br>
> # vim: ft=cmake:<br>
> diff --git a/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp b/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp<br>
> new file mode 100644<br>
> index 0000000..585fb75<br>
> --- /dev/null<br>
> +++ b/tests/spec/arb_sample_shading/execution/builtin-gl-num-samples.cpp<br>
> @@ -0,0 +1,220 @@<br>
> +/*<br>
> + * Copyright © 2013 Intel Corporation<br>
> + *<br>
> + * Permission is hereby granted, free of charge, to any person obtaining a<br>
> + * copy of this software and associated documentation files (the "Software"),<br>
> + * to deal in the Software without restriction, including without limitation<br>
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,<br>
> + * and/or sell copies of the Software, and to permit persons to whom the<br>
> + * Software is furnished to do so, subject to the following conditions:<br>
> + *<br>
> + * The above copyright notice and this permission notice (including the next<br>
> + * paragraph) shall be included in all copies or substantial portions of the<br>
> + * Software.<br>
> + *<br>
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br>
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br>
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL<br>
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br>
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING<br>
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS<br>
> + * IN THE SOFTWARE.<br>
> + */<br>
> +<br>
> +/** \file builtin-gl-num-samples.cpp<br>
> + * This test verifies that using gl_NumSamples in fragment shader<br>
> + * program works as per ARB_sample_shading specification.<br>
> + *<br>
> + **/<br>
> +<br>
> +#include "piglit-fbo.h"<br>
> +using namespace piglit_util_fbo;<br>
> +<br>
> +const int pattern_width = 128; const int pattern_height = 128;<br>
> +<br>
> +PIGLIT_GL_TEST_CONFIG_BEGIN<br>
> +<br>
> + config.supports_gl_compat_version = 10;<br>
> +<br>
> + config.window_width = pattern_width;<br>
> + config.window_height = pattern_height;<br>
> + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;<br>
> +<br>
> +PIGLIT_GL_TEST_CONFIG_END<br>
> +<br>
> +static int num_samples;<br>
> +static unsigned prog, vao, vertex_buf;<br>
> +static Fbo multisampled_fbo, singlesampled_fbo;<br>
> +<br>
> +static void<br>
> +print_usage_and_exit(char *prog_name)<br>
> +{<br>
> + printf("Usage: %s <num_samples>\n", prog_name);<br>
> + piglit_report_result(PIGLIT_FAIL);<br>
> +}<br>
> +<br>
> +void<br>
> +compile_shader(void)<br>
> +{<br>
> + static const char *vert =<br>
> + "#version 130\n"<br>
> + "uniform mat4 proj;\n"<br>
> + "in vec2 pos;\n"<br>
> + "void main()\n"<br>
> + "{\n"<br>
> + " gl_Position = vec4(pos, 0.0, 1.0);\n"<br>
> + "}\n";<br>
> + static const char *frag =<br>
> + "#version 130\n"<br>
> + "#extension GL_ARB_sample_shading : require\n"<br>
> + "uniform int samples;\n"<br>
> + "out vec4 out_color;\n"<br>
> + "void main()\n"<br>
> + "{\n"<br>
> + " if (gl_NumSamples == samples)\n"<br>
> + " out_color = vec4(0.0, 1.0, 0.0, 1.0);\n"<br>
> + " else\n"<br>
> + " out_color = vec4(1.0, 0.0, 0.0, 1.0);\n"<br>
> + "}\n";<br>
> + /* Compile program */<br>
> + prog = glCreateProgram();<br>
> + GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);<br>
> + glAttachShader(prog, vs);<br>
> + piglit_check_gl_error(GL_NO_ERROR);<br>
> + GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);<br>
> + glAttachShader(prog, fs);<br>
> + glBindAttribLocation(prog, 0, "pos");<br>
> + glLinkProgram(prog);<br>
> + if (!piglit_link_check_status(prog)) {<br>
> + piglit_report_result(PIGLIT_FAIL);<br>
> + }<br>
> +<br>
> + /* Set up vertex array object */<br>
> + glGenVertexArrays(1, &vao);<br>
> + glBindVertexArray(vao);<br>
> +<br>
> + /* Set up vertex input buffer */<br>
> + glGenBuffers(1, &vertex_buf);<br>
> + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);<br>
> + glEnableVertexAttribArray(0);<br>
> + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float),<br>
> + (void *) 0);<br>
> +<br>
> + /* Set up element input buffer to tesselate a quad into<br>
> + * triangles<br>
> + */<br>
> + unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };<br>
> + GLuint element_buf;<br>
> + glGenBuffers(1, &element_buf);<br>
> + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);<br>
> + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,<br>
> + GL_STATIC_DRAW);<br>
> +}<br>
> +<br>
> +void<br>
> +draw_pattern_glsl(const Fbo *src_fbo, GLint samples)<br>
> +{<br>
> + float vertex_data[4][4] = {<br>
> + { -1, -1 },<br>
> + { -1, 1 },<br>
> + { 1, 1 },<br>
> + { 1, -1 }};<br>
> +<br>
> + glUseProgram(prog);<br>
> + glBindVertexArray(vao);<br>
> +<br>
> + /* Set up uniforms */<br>
> + glUseProgram(prog);<br>
> + glUniform1i(glGetUniformLocation(prog, "samples"), samples);<br>
> +<br>
> + glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);<br>
> + glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,<br>
> + GL_STREAM_DRAW);<br>
> + glDrawElements(GL_TRIANGLES, 6 , GL_UNSIGNED_INT, (void *) 0);<br>
<br>
</div></div>Most of this is just reinventing piglit_draw_rect(). Using that would<br>
allow you to lose all the BO setup above, as well.<br>
<div><br></div></blockquote><div>You're right. I can get rid of BO setup by using piglit_draw_rect().</div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
<div>
> +}<br>
> +<br>
> +void<br>
> +piglit_init(int argc, char **argv)<br>
> +{<br>
> + if (argc != 2)<br>
> + print_usage_and_exit(argv[0]);<br>
> +<br>
> + /* 1st arg: num_samples */<br>
> + char *endptr = NULL;<br>
> + num_samples = strtol(argv[1], &endptr, 0);<br>
> + if (endptr != argv[1] + strlen(argv[1]))<br>
> + print_usage_and_exit(argv[0]);<br>
> +<br>
> + piglit_require_gl_version(21);<br>
<br>
</div>This can go in the config block up the top.<br>
<div><br>
> + piglit_require_extension("GL_ARB_vertex_array_object");<br>
> + piglit_require_extension("GL_ARB_sample_shading");<br>
> +<br>
> + /* Skip the test if num_samples > GL_MAX_SAMPLES */<br>
> + GLint max_samples;<br>
> + glGetIntegerv(GL_MAX_SAMPLES, &max_samples);<br>
> + if (num_samples > max_samples)<br>
> + piglit_report_result(PIGLIT_SKIP);<br>
> +<br>
> + singlesampled_fbo.setup(FboConfig(0,<br>
> + pattern_width,<br>
> + pattern_height));<br>
> +<br>
> + FboConfig msConfig(num_samples, pattern_width, pattern_height);<br>
> + multisampled_fbo.setup(msConfig);<br>
> +<br>
> + compile_shader();<br>
> + if (!piglit_check_gl_error(GL_NO_ERROR)) {<br>
> + piglit_report_result(PIGLIT_FAIL);<br>
> + }<br>
> +}<br>
> +<br>
> +bool test_ms_blit_scaled(Fbo ms_fbo)<br>
<br>
</div>I think you forgot to rename this function?</blockquote><div>copy-paste error :( </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
<div>
> +{<br>
> + GLint samples;<br>
> + GLfloat expected[4] = {0.0, 1.0, 0.0, 1.0};<br>
> + bool pass = true;<br>
> +<br>
> + /* Draw the test pattern into the framebuffer with texture<br>
> + * attachment.<br>
> + */<br>
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, ms_fbo.handle);<br>
> + glGetIntegerv(GL_SAMPLES, &samples);<br>
> +<br>
> + glClear(GL_COLOR_BUFFER_BIT);<br>
> + draw_pattern_glsl(&ms_fbo, samples);<br>
> +<br>
> + glBindFramebuffer(GL_READ_FRAMEBUFFER, ms_fbo.handle);<br>
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, singlesampled_fbo.handle);<br>
<br>
</div>Why do you need this singlesampled_fbo? Just do the resolve into<br>
piglit_winsys_fbo.<br></blockquote><div>This is from one of Paul's email on mesa-dev:</div><div>"when blitting from a multisample framebuffer to a single sample framebuffer, the technique for combining the samples together depends on whether the destination framebuffer is sRGB or linear. When it is linear, we do a simple average. When it is sRGB, we convert the samples to linear, then average them, then convert back to sRGB. This conversion happens automatically in blorp".</div>
<div>So,comparing a resolve in winsys fbo (which is sRGB) with an expected color (computed using simple average), will make the test to fail.<br></div><div><br></div><div>Blitting directly from multisample fbo to winsys fbo will work just in this test case because we're assigning same color to all the samples. But, builtin-gl-sample-id test will fail. I didn't blit directly to winsys fbo to avoid such issues and to keep it uniform across all the tests.<br>
</div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">
<div><br>
> + glClear(GL_COLOR_BUFFER_BIT);<br>
> + glBlitFramebuffer(0, 0,<br>
> + pattern_width, pattern_height,<br>
> + 0, 0,<br>
> + pattern_width, pattern_height,<br>
> + GL_COLOR_BUFFER_BIT,<br>
> + GL_NEAREST);<br>
> +<br>
> + glBindFramebuffer(GL_READ_FRAMEBUFFER, singlesampled_fbo.handle);<br>
> + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);<br>
> +<br>
> + pass = piglit_probe_rect_rgba(0, 0, pattern_width, pattern_width,<br>
> + expected) && pass;<br>
<br>
</div>Second pattern_width should be pattern_height here.<br>
<div><div><br>
> + glClear(GL_COLOR_BUFFER_BIT);<br>
> + glBlitFramebuffer(0, 0,<br>
> + pattern_width, pattern_height,<br>
> + 0, 0,<br>
> + pattern_width, pattern_height,<br>
> + GL_COLOR_BUFFER_BIT,<br>
> + GL_NEAREST);<br>
> +<br>
> + piglit_present_results();<br>
> + return pass;<br>
> +}<br>
> +<br>
> +enum piglit_result<br>
> +piglit_display()<br>
> +{<br>
> + bool pass = true;<br>
> + pass = test_ms_blit_scaled(multisampled_fbo)<br>
> + && pass;<br>
> + return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
> +}<br>
> --<br>
> 1.8.1.4<br>
><br>
</div></div></blockquote></div><br></div></div>