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<div class="moz-cite-prefix">On 04/09/2014 12:27 AM, Ken Phillis Jr
wrote:<br>
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<p dir="ltr">The patch looks good, but I would suggest improving
commit message... for example...</p>
<p dir="ltr">Title (line 1): GLSL ES fix default precision
qualifiers</p>
<p dir="ltr">The OpenGl ES specification for (whatever the version
is being checked against) section 4.5.4 ("Default precision
qualifier") : The fragment language has no default precision
qualifier for floating point types. Hence for float, floating
point vector and matrix variable declarations, either the
declaration must include a precision qualifier or the default
float precision must have been previously declared.</p>
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I'm not sure I understand what this patch fixes. I thought the
"precision mediump float;" declaration that is present in all those
tests is enough.<br>
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-- <br>
Petri Latvala<br>
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