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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Exercise gl_VertexID corner cases in i965 driver"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=87611">87611</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Exercise gl_VertexID corner cases in i965 driver
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>piglit
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>unspecified
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>tests
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>piglit@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>piglit@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>CC</th>
          <td>idr@freedesktop.org, kenneth@whitecape.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>We need a test case to exercise a corner case recently fixed in the i965 driver
by Ken.  To exercise the bug, the test needs to do 4 things:

1. Use user-allocated vertex arrays (NOT vertex buffer objects).

2. Use a glDrawArrays with a non-zero 'first'.

3. Use primitive restart to trigger multiple _mesa_prim without an intervening
state change.

4. Validate the value of gl_VertexID in the vertex shader.

Once the fix lands in Mesa master, we'll update the bug with commit ID.  That
way the test author will know when the bug is fixed.</pre>
        </div>
      </p>
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