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<div class="moz-cite-prefix">On 03/04/2015 05:07 PM, Ilia Mirkin
wrote:<br>
</div>
<blockquote
cite="mid:CAKb7Uvg9OiO4N=onFFcyL66Un7Kd14u7=pYPgnA-OauALh8-ZQ@mail.gmail.com"
type="cite">
<pre wrap="">On Wed, Mar 4, 2015 at 9:58 AM, Ilia Mirkin <a class="moz-txt-link-rfc2396E" href="mailto:imirkin@alum.mit.edu"><imirkin@alum.mit.edu></a> wrote:
</pre>
<blockquote type="cite">
<pre wrap="">On Wed, Mar 4, 2015 at 4:53 AM, Arthur Huillet <a class="moz-txt-link-rfc2396E" href="mailto:arthur.huillet@free.fr"><arthur.huillet@free.fr></a> wrote:
</pre>
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<pre wrap="">From: Arthur Huillet <a class="moz-txt-link-rfc2396E" href="mailto:ahuillet@nvidia.com"><ahuillet@nvidia.com></a>
Don't look up uniform names for non-zero array elements, as this is illegal per GL4.5.
>From the discussion of GetProgramResourceIndex in the GL4.5 spec:
If name exactly matches the name string of one of the active resources for
programInterface, the index of the matched resource is returned. Additionally, if
name would exactly match the name string of an active resource if "[0]" were
appended to name, the index of the matched resource is returned. Otherwise, name
is considered not to be the name of an active resource, and INVALID_INDEX is
returned. Note that if an interface enumerates a single active resource list entry for
an array variable (e.g., "a[0]"), a name identifying any array element other than
the first (e.g., "a[1]") is not considered to match.
</pre>
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<pre wrap="">
Hm, and the spec goes on to define GetUniformIndices in terms of
GetProgramResourceIndex...
What does this say about a[3].b[75].c[2] ? Do they all have to be 0
and you have to retrieve all 3 strides? If so, your implementation
isn't quite doing that.
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<pre wrap="">
Also I'm having a ton of trouble parsing the meaning of
"""
Note that if an interface enumerates a single active resource list entry for
an array variable (e.g., "a[0]"), a name identifying any array element
other than
the first (e.g., "a[1]") is not considered to match.
"""
It's unclear to me that it means what you claim it means in the first
place. Ian, as the resident GL and UBO expert, care to comment? :)
</pre>
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<br>
IMO Arthur's interpretation is correct. I had to read this many many
times while writing test for GetProgramResourceIndex to get it, the
"a[1]" example seems misleading at first. GL_ARB_array_of_arrays is
special case explained in GL_ARB_program_interface_query spec:<br>
<br>
"For a uniform array such as: uniform vec4 a[5][4][3]; we enumerate
twenty different entries ("a[0][0][0]" through "a[4][3][0]"), ..."<br>
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<pre wrap="">
-ilia
</pre>
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<pre wrap="">
</pre>
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<pre wrap="">
Instead, strip the "[xxx]" part of the name for the lookup.
The NVIDIA proprietary driver enforces this rule of the specification, while Mesa
is more permissive. Piglit shouldn't rely on the implementation being lax.
Signed-off-by: Arthur Huillet <a class="moz-txt-link-rfc2396E" href="mailto:ahuillet@nvidia.com"><ahuillet@nvidia.com></a>
---
tests/shaders/shader_runner.c | 33 ++++++++++++++++++++++++++-------
1 file changed, 26 insertions(+), 7 deletions(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index c193de9..22a9828 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1227,11 +1227,12 @@ check_double_support(void)
* the data. If the uniform is not in a uniform block, returns false.
*/
bool
-set_ubo_uniform(const char *name, const char *type, const char *line, int ubo_array_index)
+set_ubo_uniform(char *name, const char *type, const char *line, int ubo_array_index)
{
GLuint uniform_index;
GLint block_index;
GLint offset;
+ GLint array_index;
char *data;
float f[16];
double d[16];
@@ -1242,7 +1243,29 @@ set_ubo_uniform(const char *name, const char *type, const char *line, int ubo_ar
if (!num_uniform_blocks)
return false;
- glGetUniformIndices(prog, 1, &name, &uniform_index);
+ /* if the uniform is an array, strip the index, as GL
+ prevents non-zero indexes from matching a name */
+ if (name[name_len - 1] == ']') {
+ int i;
+
+ for (i = name_len - 1; (i > 0) && isdigit(name[i-1]); --i)
+ /* empty */;
+
+ array_index = strtol(&name[i], NULL, 0);
+
+ if (i) {
+ i--;
+ if (name[i] != '[') {
+ printf("cannot parse uniform \"%s\"\n", name);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ name[i] = 0;
+ }
+
+ }
+
+
+ glGetUniformIndices(prog, 1, (const char **)&name, &uniform_index);
if (uniform_index == GL_INVALID_INDEX) {
printf("cannot get index of uniform \"%s\"\n", name);
piglit_report_result(PIGLIT_FAIL);
@@ -1265,14 +1288,10 @@ set_ubo_uniform(const char *name, const char *type, const char *line, int ubo_ar
if (name[name_len - 1] == ']') {
GLint stride;
- int i;
-
- for (i = name_len - 1; (i > 0) && isdigit(name[i-1]); --i)
- /* empty */;
glGetActiveUniformsiv(prog, 1, &uniform_index,
GL_UNIFORM_ARRAY_STRIDE, &stride);
- offset += stride * strtol(&name[i], NULL, 0);
+ offset += stride * array_index;
}
glBindBuffer(GL_UNIFORM_BUFFER,
--
2.3.0
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