<div dir="ltr"><div>This looks good.<br><br></div>Reviewed-by: Laura Ekstrand <<a href="mailto:laura@jlekstrand.net">laura@jlekstrand.net</a>><br></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Mar 31, 2015 at 10:26 AM, Fredrik Höglund <span dir="ltr"><<a href="mailto:fredrik@kde.org" target="_blank">fredrik@kde.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">This test verifies that changes to vaobj=0 are applied to the default<br>
vertex array object, and not to the currently bound vertex array object.<br>
---<br>
 tests/all.py                                       |   1 +<br>
 .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +<br>
 .../spec/arb_direct_state_access/vao-compat-draw.c | 171 +++++++++++++++++++++<br>
 3 files changed, 173 insertions(+)<br>
 create mode 100644 tests/spec/arb_direct_state_access/vao-compat-draw.c<br>
<br>
diff --git a/tests/all.py b/tests/all.py<br>
index 0dbb59d..5d7bdab 100755<br>
--- a/tests/all.py<br>
+++ b/tests/all.py<br>
@@ -4291,6 +4291,7 @@ with profile.group_manager(<br>
     g(['arb_direct_state_access-vao-get'], 'vao-get')<br>
     g(['arb_direct_state_access-vao-core'], 'vao-core')<br>
     g(['arb_direct_state_access-vao-compat'], 'vao-compat')<br>
+    g(['arb_direct_state_access-vao-compat-draw'], 'vao-compat-draw')<br>
<br>
 with profile.group_manager(<br>
         PiglitGLTest,<br>
diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt<br>
index 5dd4835..c0bdb51 100644<br>
--- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt<br>
+++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt<br>
@@ -47,4 +47,5 @@ piglit_add_executable (arb_direct_state_access-vao-vertex-buffers vao-vertex-buf<br>
 piglit_add_executable (arb_direct_state_access-vao-get vao-get.c)<br>
 piglit_add_executable (arb_direct_state_access-vao-core vao-core.c dsa-utils.c)<br>
 piglit_add_executable (arb_direct_state_access-vao-compat vao-compat.c dsa-utils.c)<br>
+piglit_add_executable (arb_direct_state_access-vao-compat-draw vao-compat-draw.c)<br>
 # vim: ft=cmake:<br>
diff --git a/tests/spec/arb_direct_state_access/vao-compat-draw.c b/tests/spec/arb_direct_state_access/vao-compat-draw.c<br>
new file mode 100644<br>
index 0000000..31d73bd<br>
--- /dev/null<br>
+++ b/tests/spec/arb_direct_state_access/vao-compat-draw.c<br>
@@ -0,0 +1,171 @@<br>
+/*<br>
+ * Copyright (C) 2015 Fredrik Höglund<br>
+ *<br>
+ * Permission is hereby granted, free of charge, to any person obtaining a<br>
+ * copy of this software and associated documentation files (the "Software"),<br>
+ * to deal in the Software without restriction, including without limitation<br>
+ * on the rights to use, copy, modify, merge, publish, distribute, sub<br>
+ * license, and/or sell copies of the Software, and to permit persons to whom<br>
+ * the Software is furnished to do so, subject to the following conditions:<br>
+ *<br>
+ * The above copyright notice and this permission notice (including the next<br>
+ * paragraph) shall be included in all copies or substantial portions of the<br>
+ * Software.<br>
+ *<br>
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br>
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br>
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL<br>
+ * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,<br>
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR<br>
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE<br>
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.<br>
+ */<br>
+<br>
+/**<br>
+ * @file vao-compat-draw.c<br>
+ *<br>
+ * This test verifies that changes made to vaobj=0 are applied to the default<br>
+ * vertex array object, and not to the currently bound vertex array object.<br>
+ */<br>
+<br>
+#include "piglit-util-gl.h"<br>
+<br>
+<br>
+PIGLIT_GL_TEST_CONFIG_BEGIN<br>
+<br>
+       config.supports_gl_compat_version = 20;<br>
+<br>
+       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;<br>
+<br>
+PIGLIT_GL_TEST_CONFIG_END<br>
+<br>
+<br>
+#define VA_POSITION 0<br>
+#define VA_COLOR    1<br>
+<br>
+<br>
+const char *vs =<br>
+    "attribute vec4 vertex;\n"<br>
+    "attribute vec4 color;\n"<br>
+    "varying vec4 out_color;\n"<br>
+    "void main(void)\n{\n"<br>
+    "    gl_Position = vertex;\n"<br>
+    "    out_color = color;\n"<br>
+    "}";<br>
+<br>
+const char *fs =<br>
+    "varying vec4 out_color;\n"<br>
+    "void main(void)\n{\n"<br>
+    "    gl_FragColor = out_color;\n"<br>
+    "}";<br>
+<br>
+<br>
+enum piglit_result<br>
+piglit_display(void)<br>
+{<br>
+       GLuint vao;<br>
+       float green[] = { 0.0, 1.0, 0.0, 1.0 };<br>
+<br>
+       float vertices[] = {<br>
+               /* Top half of the window */<br>
+               -1.0,  0.0,<br>
+               -1.0,  1.0,<br>
+                1.0,  0.0,<br>
+                1.0,  1.0,<br>
+<br>
+               /* Bottom half of the window */<br>
+               -1.0, -1.0,<br>
+               -1.0,  0.0,<br>
+                1.0, -1.0,<br>
+                1.0,  0.0,<br>
+       };<br>
+<br>
+       bool pass = true;<br>
+<br>
+       /* Create two VBO's. The first contains the vertex positions,<br>
+        * and the second contains the color.<br>
+        */<br>
+       GLuint vbo[2];<br>
+       glCreateBuffers(2, vbo);<br>
+<br>
+       glNamedBufferData(vbo[0], sizeof(vertices), vertices, GL_STATIC_DRAW);<br>
+       glNamedBufferData(vbo[1], sizeof(green), green, GL_STATIC_DRAW);<br>
+<br>
+       /* Set up the non-default VAO */<br>
+       glCreateVertexArrays(1, &vao);<br>
+       glVertexArrayAttribFormat(vao, VA_POSITION, 2, GL_FLOAT, GL_FALSE, 0);<br>
+       glVertexArrayAttribBinding(vao, VA_POSITION, 0);<br>
+       glEnableVertexArrayAttrib(vao, VA_POSITION);<br>
+<br>
+       glVertexArrayAttribFormat(vao, VA_COLOR, 4, GL_FLOAT, GL_FALSE, 0);<br>
+       glVertexArrayAttribBinding(vao, VA_COLOR, 1);<br>
+       glEnableVertexArrayAttrib(vao, VA_COLOR);<br>
+<br>
+       /* Bind the VBO's. Set the offset of the first bind point<br>
+        * so we draw the top half of the window. Note that the stride<br>
+        * for the color bind point is set to zero.<br>
+        */<br>
+       glVertexArrayVertexBuffer(vao, 0, vbo[0], 0, 2 * sizeof(float));<br>
+       glVertexArrayVertexBuffer(vao, 1, vbo[1], 0, 0);<br>
+<br>
+       /* Bind vao so a non-default VAO is bound while we're making<br>
+        * changes to the default VAO<br>
+        */<br>
+       glBindVertexArray(vao);<br>
+<br>
+       /* Set up the default VAO */<br>
+       glVertexArrayAttribFormat(0, VA_POSITION, 2, GL_FLOAT, GL_FALSE, 0);<br>
+       glVertexArrayAttribBinding(0, VA_POSITION, 0);<br>
+       glEnableVertexArrayAttrib(0, VA_POSITION);<br>
+<br>
+       glVertexArrayAttribFormat(0, VA_COLOR, 4, GL_FLOAT, GL_FALSE, 0);<br>
+       glVertexArrayAttribBinding(0, VA_COLOR, 1);<br>
+       glEnableVertexArrayAttrib(0, VA_COLOR);<br>
+<br>
+       /* Bind the VBO's and set the offset of the first bind point<br>
+        * so we draw the bottom half of the window.<br>
+        */<br>
+       glVertexArrayVertexBuffer(0, 0, vbo[0], 8 * sizeof(float),<br>
+                                 2 * sizeof(float));<br>
+       glVertexArrayVertexBuffer(0, 1, vbo[1], 0, 0);<br>
+<br>
+       /* Clear the back buffer to red */<br>
+       glClearColor(1.0, 0.0, 0.0, 1.0);<br>
+       glClear(GL_COLOR_BUFFER_BIT);<br>
+<br>
+       /* Draw the arrays in the non-default vao */<br>
+       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);<br>
+<br>
+       /* Draw the arrays in the default VAO */<br>
+       glBindVertexArray(0);<br>
+       glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);<br>
+<br>
+       glDeleteVertexArrays(1, &vao);<br>
+       glDeleteBuffers(2, vbo);<br>
+<br>
+       pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,<br>
+                                     green) && pass;<br>
+<br>
+       piglit_present_results();<br>
+<br>
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
+}<br>
+<br>
+<br>
+void<br>
+piglit_init(int argc, char *argv[])<br>
+{<br>
+       GLuint program;<br>
+<br>
+       piglit_require_extension("GL_ARB_direct_state_access");<br>
+       piglit_require_extension("GL_ARB_vertex_array_object");<br>
+       piglit_require_extension("GL_ARB_vertex_attrib_binding");<br>
+<br>
+       program = piglit_build_simple_program_unlinked(vs, fs);<br>
+       glBindAttribLocation(program, VA_POSITION, "vertex");<br>
+       glBindAttribLocation(program, VA_COLOR, "color");<br>
+       glLinkProgram(program);<br>
+<br>
+       glUseProgram(program);<br>
+}<br>
+<br>
<span class="HOEnZb"><font color="#888888">--<br>
2.1.4<br>
<br>
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</font></span></blockquote></div><br></div>