<div dir="ltr">Hello Emil,<br><br><div><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">
> +enum piglit_result<br>
> +piglit_display(void)<br>
> +{<br>
> + bool pass = true;<br>
> + enum path p, paths[10];<br>
> + int i, num_paths = 0;<br>
> +<br>
> + static const float white[3] = {1.0, 1.0, 1.0};<br>
> +<br>
> + /* draw 10x10 pixel quads */<br>
> + glViewport(0, 0, 10, 10);<br>
> +<br>
> + glDisable(GL_DITHER);<br>
> +<br>
> + /* Build the list of paths to exercise */<br>
> + for (p = ALPHA; p != ZZZ; p = (enum path) (p + 1)) {<br>
> + paths[num_paths++] = p;<br>
> + }<br>
> +<br>
</span>The original test skips depth/stencil tests when we do not have the<br>
buffer. As you've dropped both the checks and the comment does that<br>
mean the tests work/pass ? Shouldn't we add the appropriate<br>
PIGLIT_GL_VISUAL to the config ?<br>
<span class="HOEnZb"></span></blockquote><div><br></div><div>I am sorry I missed that, but that should be included in the config. I'm not very sure on how to do this.<br><br></div><div>Thanks,<br></div><div>Juliet <br></div></div></div></div></div>