<div dir="ltr"><div><div><div>Alright, <br><br></div>Thanks Brian, Will send in the patches soon.<br><br></div>Regards,<br></div>Juliet<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Sep 15, 2015 at 2:38 AM, Brian Paul <span dir="ltr"><<a href="mailto:brianp@vmware.com" target="_blank">brianp@vmware.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">On 09/13/2015 11:20 AM, Juliet Fru wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hello Brian,<br>
<br>
Could you please give the sample array for testing the black colour?<br>
</blockquote>
<br></span>
You just need to declare black like this:<br>
<br>
static const float black[3] = { 0.0, 0.0, 0.0 };<br>
<br>
then test for that color in the probe function.<br>
<br>
-Brian<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">
Regards,<br>
Juliet<br>
<br>
On Fri, Sep 11, 2015 at 10:23 PM, Brian Paul <<a href="mailto:brianp@vmware.com" target="_blank">brianp@vmware.com</a><br></span><div><div class="h5">
<mailto:<a href="mailto:brianp@vmware.com" target="_blank">brianp@vmware.com</a>>> wrote:<br>
<br>
    On 09/11/2015 12:55 PM, Juliet Fru wrote:<br>
<br>
        This test replaces the original glean tpaths.cpp test.<br>
        ---<br>
           tests/all.py                        |   1 +<br>
           tests/spec/gl-1.0/CMakeLists.gl.txt |   1 +<br>
           tests/spec/gl-1.0/no-op-paths.c     | 294<br>
        ++++++++++++++++++++++++++++++++++++<br>
           3 files changed, 296 insertions(+)<br>
           create mode 100644 tests/spec/gl-1.0/no-op-paths.c<br>
<br>
        diff --git a/tests/all.py b/tests/all.py<br>
        index fcfc5cd..85973d6 100644<br>
        --- a/tests/all.py<br>
        +++ b/tests/all.py<br>
        @@ -1000,6 +1000,7 @@ with profile.group_manager(<br>
               g(['gl-1.0-ortho-pos'])<br>
               g(['gl-1.0-readpixsanity'])<br>
               g(['gl-1.0-logicop'])<br>
        +    g(['gl-1.0-no-op-paths'])<br>
<br>
           with profile.group_manager(<br>
                   PiglitGLTest,<br>
        diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt<br>
        b/tests/spec/gl-1.0/CMakeLists.gl.txt<br>
        index d04b835..7a7f508 100644<br>
        --- a/tests/spec/gl-1.0/CMakeLists.gl.txt<br>
        +++ b/tests/spec/gl-1.0/CMakeLists.gl.txt<br>
        @@ -22,6 +22,7 @@ piglit_add_executable<br>
        (gl-1.0-front-invalidate-back front-invalidate-back.c)<br>
           piglit_add_executable (gl-1.0-logicop logicop.c)<br>
           piglit_add_executable (gl-1.0-long-dlist long-dlist.c)<br>
           piglit_add_executable (gl-1.0-ortho-pos orthpos.c)<br>
        +piglit_add_executable (gl-1.0-no-op-paths no-op-paths.c)<br>
           piglit_add_executable (gl-1.0-polygon-line-aa polygon-line-aa.c)<br>
           piglit_add_executable (gl-1.0-push-no-attribs push-no-attribs.c)<br>
           piglit_add_executable (gl-1.0-readpixsanity readpix.c)<br>
        diff --git a/tests/spec/gl-1.0/no-op-paths.c<br>
        b/tests/spec/gl-1.0/no-op-paths.c<br>
        new file mode 100644<br>
        index 0000000..a573b07<br>
        --- /dev/null<br>
        +++ b/tests/spec/gl-1.0/no-op-paths.c<br>
        @@ -0,0 +1,294 @@<br>
        +/*  BEGIN_COPYRIGHT -*- glean -*-<br>
        + *<br>
        + *  Copyright (C) 1999  Allen Akin   All Rights Reserved.<br>
        + *  Copyright (C) 2015  Intel Corporation.<br>
        + *<br>
        + * Permission is hereby granted, free of charge, to any person<br>
        obtaining a<br>
        + * copy of this software and associated documentation files<br>
        (the "Software"),<br>
        + * to deal in the Software without restriction, including<br>
        without limitation<br>
        + * the rights to use, copy, modify, merge, publish, distribute,<br>
        sublicense,<br>
        + * and/or sell copies of the Software, and to permit persons to<br>
        whom the<br>
        + * Software is furnished to do so, subject to the following<br>
        conditions:<br>
        + *<br>
        + * The above copyright notice and this permission notice<br>
        (including the next<br>
        + * paragraph) shall be included in all copies or substantial<br>
        portions of the<br>
        + * Software.<br>
        + *<br>
        + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY<br>
        KIND, EXPRESS OR<br>
        + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF<br>
        MERCHANTABILITY,<br>
        + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO<br>
        EVENT SHALL<br>
        + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,<br>
        DAMAGES OR OTHER<br>
        + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR<br>
        OTHERWISE, ARISING<br>
        + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE<br>
        OR OTHER<br>
        + * DEALINGS IN THE SOFTWARE.<br>
        + *<br>
        + *  END_COPYRIGHT<br>
        + */<br>
        +/** @file paths.c<br>
        + *<br>
        + *  Test basic GL rendering paths.<br>
        + *<br>
        + *<br>
        + *     Based on the original Glean tpaths.cpp test, this test<br>
        verifies<br>
        + *     that basic, trival OpenGL paths work as expected. For<br>
        example,<br>
        + *     glAlphaFunc(GL_GEQUAL, 0.0) should always pass and<br>
        + *     glAlphaFunc(GL_LESS, 0.0) should always fail.  We setup<br>
        trivial<br>
        + *     pass and fail conditions for each of alpha test,<br>
        blending, color mask,<br>
        + *     depth test, logic ops, scissor, stencil, stipple, and<br>
        texture and<br>
        + *     make sure they work as expected.  We also setup<br>
        trival-pass for all<br>
        + *     these paths simultaneously and test that as well.<br>
        + *<br>
        + *     To test for pass/fail we examine the color buffer for<br>
        white or black,<br>
        + *     respectively.<br>
        + *<br>
        + *     Authors:<br></div></div>
        + *     Brian Paul <<a href="mailto:brianp@valinux.com" target="_blank">brianp@valinux.com</a> <mailto:<a href="mailto:brianp@valinux.com" target="_blank">brianp@valinux.com</a>>><span class=""><br>
        + *     Adapted to Piglit by Juliet Fru <<a href="mailto:julietfru@gmail.com" target="_blank">julietfru@gmail.com</a><br></span>
        <mailto:<a href="mailto:julietfru@gmail.com" target="_blank">julietfru@gmail.com</a>>>, August 2015.<div><div class="h5"><br>
        + */<br>
        +<br>
        +#include "piglit-util-gl.h"<br>
        +<br>
        +PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10;<br>
        +<br>
        +config.window_visual = PIGLIT_GL_VISUAL_RGBA |<br>
        +       PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH |<br>
        +       PIGLIT_GL_VISUAL_STENCIL;<br>
        +<br>
        +PIGLIT_GL_TEST_CONFIG_END enum path<br>
        +{<br>
        +       ALPHA,<br>
        +       BLEND,<br>
        +       COLOR_MASK,<br>
        +       DEPTH,<br>
        +       LOGIC,<br>
        +       SCISSOR,<br>
        +       STENCIL,<br>
        +       STIPPLE,<br>
        +       TEXTURE,<br>
        +       NUM_PATHS               /* end-of-list token */<br>
        +};<br>
        +<br>
        +enum state<br>
        +{<br>
        +       DISABLE,<br>
        +       ALWAYS_PASS,<br>
        +       ALWAYS_FAIL<br>
        +};<br>
        +<br>
        +const char *<br>
        +path_name(enum path paths)<br>
        +{<br>
        +       switch (paths) {<br>
        +       case ALPHA:<br>
        +               return "Alpha Test";<br>
        +       case BLEND:<br>
        +               return "Blending";<br>
        +       case COLOR_MASK:<br>
        +               return "Color Mask";<br>
        +       case DEPTH:<br>
        +               return "Depth Test";<br>
        +       case LOGIC:<br>
        +               return "LogicOp";<br>
        +       case SCISSOR:<br>
        +               return "Scissor Test";<br>
        +       case STENCIL:<br>
        +               return "Stencil Test";<br>
        +       case STIPPLE:<br>
        +               return "Polygon Stipple";<br>
        +       case TEXTURE:<br>
        +               return "Modulated Texture";<br>
        +       case NUM_PATHS:<br>
        +               return "paths";<br>
        +       }<br>
        +}<br>
        +<br>
        +void<br>
        +set_path_state(enum path paths, enum state states)<br>
        +{<br>
        +       int i;<br>
        +       switch (paths) {<br>
        +       case ALPHA:<br>
        +               if (states == ALWAYS_PASS) {<br>
        +                       glAlphaFunc(GL_GEQUAL, 0.0);<br>
        +                       glEnable(GL_ALPHA_TEST);<br>
        +               } else if (states == ALWAYS_FAIL) {<br>
        +                       glAlphaFunc(GL_GREATER, 1.0);<br>
        +                       glEnable(GL_ALPHA_TEST);<br>
        +               } else {<br>
        +                       glDisable(GL_ALPHA_TEST);<br>
        +               }<br>
        +               break;<br>
        +       case BLEND:<br>
        +               if (states == ALWAYS_PASS) {<br>
        +                       glBlendFunc(GL_ONE, GL_ZERO);<br>
        +                       glEnable(GL_BLEND);<br>
        +               } else if (states == ALWAYS_FAIL) {<br>
        +                       glBlendFunc(GL_ZERO, GL_ONE);<br>
        +                       glEnable(GL_BLEND);<br>
        +               } else {<br>
        +                       glDisable(GL_BLEND);<br>
        +               }<br>
        +               break;<br>
        +       case COLOR_MASK:<br>
        +               if (states == ALWAYS_PASS) {<br>
        +                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE,<br>
        GL_TRUE);<br>
        +               } else if (states == ALWAYS_FAIL) {<br>
        +                       glColorMask(GL_FALSE, GL_FALSE,<br>
        GL_FALSE, GL_FALSE);<br>
        +               } else {<br>
        +                       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE,<br>
        GL_TRUE);<br>
        +               }<br>
        +               break;<br>
        +       case DEPTH:<br>
        +               if (states == ALWAYS_PASS) {<br>
        +                       glDepthFunc(GL_ALWAYS);<br>
        +                       glEnable(GL_DEPTH_TEST);<br>
        +               } else if (states == ALWAYS_FAIL) {<br>
        +                       glDepthFunc(GL_NEVER);<br>
        +                       glEnable(GL_DEPTH_TEST);<br>
        +               } else {<br>
        +                       glDisable(GL_DEPTH_TEST);<br>
        +               }<br>
        +               break;<br>
        +       case LOGIC:<br>
        +               if (states == ALWAYS_PASS) {<br>
        +                       glLogicOp(GL_OR);<br>
        +                       glEnable(GL_COLOR_LOGIC_OP);<br>
        +               } else if (states == ALWAYS_FAIL) {<br>
        +                       glLogicOp(GL_AND);<br>
        +                       glEnable(GL_COLOR_LOGIC_OP);<br>
        +               } else {<br>
        +                       glDisable(GL_COLOR_LOGIC_OP);<br>
        +               }<br>
        +               break;<br>
        +       case SCISSOR:<br>
        +               if (states == ALWAYS_PASS) {<br>
        +                       glScissor(0, 0, 10, 10);<br>
        +                       glEnable(GL_SCISSOR_TEST);<br>
        +               } else if (states == ALWAYS_FAIL) {<br>
        +                       glScissor(0, 0, 0, 0);<br>
        +                       glEnable(GL_SCISSOR_TEST);<br>
        +               } else {<br>
        +                       glDisable(GL_SCISSOR_TEST);<br>
        +               }<br>
        +               break;<br>
        +       case STENCIL:<br>
        +               if (states == ALWAYS_PASS) {<br>
        +                       /* pass if reference <= stencil value<br>
        (ref = 0) */<br>
        +                       glStencilFunc(GL_LEQUAL, 0, ~0);<br>
        +                       glEnable(GL_STENCIL_TEST);<br>
        +               } else if (states == ALWAYS_FAIL) {<br>
        +                       /* pass if reference > stencil value<br>
        (ref = 0) */<br>
        +                       glStencilFunc(GL_GREATER, 0, ~0);<br>
        +                       glEnable(GL_STENCIL_TEST);<br>
        +               } else {<br>
        +                       glDisable(GL_STENCIL_TEST);<br>
        +               }<br>
        +               break;<br>
        +       case STIPPLE:<br>
        +               if (states == ALWAYS_PASS) {<br>
        +                       GLubyte stipple[4 * 32];<br>
        +                       for (i = 0; i < 4 * 32; i++)<br>
        +                               stipple[i] = 0xff;<br>
        +                       glPolygonStipple(stipple);<br>
        +                       glEnable(GL_POLYGON_STIPPLE);<br>
        +               } else if (states == ALWAYS_FAIL) {<br>
        +                       GLubyte stipple[4 * 32];<br>
        +                       for (i = 0; i < 4 * 32; i++)<br>
        +                               stipple[i] = 0x0;<br>
        +                       glPolygonStipple(stipple);<br>
        +                       glEnable(GL_POLYGON_STIPPLE);<br>
        +               } else {<br>
        +                       glDisable(GL_POLYGON_STIPPLE);<br>
        +               }<br>
        +               break;<br>
        +       case TEXTURE:<br>
        +               if (states == DISABLE) {<br>
        +                       glDisable(GL_TEXTURE_2D);<br>
        +               } else {<br>
        +                       GLubyte val = (states == ALWAYS_PASS) ?<br>
        0xff : 0x00;<br>
        +                       GLubyte texImage[4 * 4 * 4];<br>
        +                       for (i = 0; i < 4 * 4 * 4; i++)<br>
        +                               texImage[i] = val;<br>
        +                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,<br>
        4, 4, 0,<br>
        +                                    GL_RGBA, GL_UNSIGNED_BYTE,<br>
        texImage);<br>
        +                       glTexParameteri(GL_TEXTURE_2D,<br>
        GL_TEXTURE_MIN_FILTER,<br>
        +                                       GL_NEAREST);<br>
        +                       glTexParameteri(GL_TEXTURE_2D,<br>
        GL_TEXTURE_MAG_FILTER,<br>
        +                                       GL_NEAREST);<br>
        +                       glTexEnvi(GL_TEXTURE_ENV,<br>
        GL_TEXTURE_ENV_MODE,<br>
        +                                 GL_MODULATE);<br>
        +                       glEnable(GL_TEXTURE_2D);<br>
        +               }<br>
        +               break;<br>
        +       default:<br>
        +               break;<br>
        +       }<br>
        +}<br>
        +<br>
        +void<br>
        +piglit_init(int argc, char **argv)<br>
        +{<br>
        +       /* No init */<br>
        +}<br>
        +<br>
        +enum piglit_result<br>
        +piglit_display(void)<br>
        +{<br>
        +       bool pass = true;<br>
        +       int i;<br>
        +<br>
        +       static const float white[3] = { 1.0, 1.0, 1.0 };<br>
        +<br>
        +       piglit_ortho_projection(piglit_width, piglit_height,<br>
        GL_FALSE);<br>
        +       glClear(GL_COLOR_BUFFER_BIT);<br>
        +<br>
        +       glDisable(GL_DITHER);<br>
        +<br>
        +       /* test always-pass paths */<br>
        +       for (i = 0; i < NUM_PATHS; i++) {<br>
<br>
<br>
    The glClear() which was first in the loop in the Glean test is<br>
    missing here.<br>
<br>
<br>
<br>
        +               set_path_state(i, ALWAYS_PASS);<br>
        +<br>
        +               /* draw polygon */<br>
        +               piglit_draw_rect(i * 10, 0, 10, 10);<br>
        +<br>
        +               set_path_state(i, DISABLE);<br>
        +<br>
        +               /* test buffer */<br>
        +               if (!piglit_probe_pixel_rgb(i * 10 + 4, 4, white)) {<br>
        +                       pass = false;<br>
        +               }<br>
        +       }<br>
        +<br>
        +       /* enable all always-pass paths */<br>
        +       for (i = 0; i < NUM_PATHS; i++) {<br>
        +               set_path_state(i, ALWAYS_PASS);<br>
        +<br>
        +               /* draw polygon */<br>
        +               piglit_draw_rect(10, 10, 10, 10);<br>
        +<br>
        +               set_path_state(i, DISABLE);<br>
        +<br>
        +               /* test buffer */<br>
        +               if (!piglit_probe_pixel_rgb(4, 14, white)) {<br>
        +                       pass = false;<br>
        +               }<br>
        +       }<br>
<br>
<br>
    That test section is still incorrect.  There should be two loops,<br>
    like in the original Glean test:<br>
<br>
             glClear(GL_COLOR_BUFFER_BIT);<br>
<br>
             for (i = 0; i < NUM_PATHS; i++) {<br>
                     set_path_state(i, ALWAYS_PASS);<br>
             }<br>
<br>
             /* draw polygon */<br>
             piglit_draw_rect(10, 10, 10, 10);<br>
<br>
             for (i = 0; i < NUM_PATHS; i++) {<br>
                     set_path_state(i, DISABLE);<br>
             }<br>
<br>
             /* test buffer */<br>
             if (!piglit_probe_pixel_rgb(4, 14, white)) {<br>
                     pass = false;<br>
             }<br>
<br>
<br>
        +<br>
        +       /* test never-pass paths */<br>
        +       for (i = 0; i < NUM_PATHS; i++) {<br>
<br>
<br>
    Missing glClear() here.<br>
<br>
        +               set_path_state(i, ALWAYS_FAIL);<br>
        +<br>
        +               /* draw polygon */<br>
        +               piglit_draw_rect(10 * i, 20, 10, 10);<br>
        +<br>
        +               set_path_state(i, DISABLE);<br>
        +<br>
        +               /* test buffer */<br>
        +               if (!piglit_probe_pixel_rgb(10 * i + 4, 24,<br>
        white)) {<br>
<br>
<br>
    Should test for black (not white) here like the Glean test.<br>
<br>
<br>
<br>
        +                       pass = false;<br>
        +               }<br>
        +       }<br>
        +<br>
        +       piglit_present_results();<br>
        +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;<br>
        +}<br>
<br>
<br>
<br>
</div></div></blockquote>
<br>
</blockquote></div><br></div>