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<b><a class="bz_bug_link
bz_status_CLOSED bz_closed"
title="CLOSED FIXED - [bisected] piglit.spec.!opengl 3_2.layered-rendering.framebuffertexture fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91670#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_CLOSED bz_closed"
title="CLOSED FIXED - [bisected] piglit.spec.!opengl 3_2.layered-rendering.framebuffertexture fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91670">bug 91670</a>
from <span class="vcard"><a class="email" href="mailto:marius.predut@intel.com" title="marius predut <marius.predut@intel.com>"> <span class="fn">marius predut</span></a>
</span></b>
<pre>(In reply to Timothy Arceri from <a href="show_bug.cgi?id=91670#c6">comment #6</a>)
<span class="quote">> (In reply to marius predut from <a href="show_bug.cgi?id=91670#c5">comment #5</a>)
> > This test needs to pass OpenGL3.3 conformance test.
>
> Please point out the test that is failing to save others time.
>
> > Open GL 3.3 reference document says:
> > samples must be in the range zero to GL_MAX_TEXTURE_SIZE - 1.
>
> By reference document do you mean the spec?
> </span >
<a href="https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml">https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml</a>
<span class="quote">> Can you point me to the exact section you took the above quote from, its a
> big document.</span >
Target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
width and heightare the dimensions in texels of the texture, and
must
be in the range zero to GL_MAX_TEXTURE_SIZE - 1. depth is the
number of array slices in the array texture's image.
samples specifies the number of samples in the image and must be in
the range zero to GL_MAX_SAMPLES - 1.
<span class="quote">>
> All I can find in the OpenGL 3.3 spec from Section 3.8.6 (Multisample
> Textures) is:
>
> "if samples is greater than MAX_SAMPLES, then the error INVALID_VALUE is
> generate"
>
> As I understand it, it doesn't make sense to have samples = 0 and the spec
> seems to have been reworded in a later revision to reflect this.
>
> > Open GL.4 clearly states:
> > An INVALID_VALUE error is generated if samples is zero.
> >
> > The fix is wrong, the defect needs to be reopen.</span ></pre>
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