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            <b><a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - [regression, bisected] arb_shader_image_load_store.compiler.declaration-format-qualifier-duplicate"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93783#c6">Comment # 6</a>
              on <a class="bz_bug_link 
          bz_status_REOPENED "
   title="REOPENED - [regression, bisected] arb_shader_image_load_store.compiler.declaration-format-qualifier-duplicate"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93783">bug 93783</a>
              from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
        <pre>HSW/IVB issues resolve by piglit:

commit    9bd8454a24304eabadcc4a5f6766158bbb8eb508

arb_shader_image_load_store: fix location of storage qualifier

In GLSL 1.50 layout qualifiers must come before the storage
qualifier. A recent fix in Mesa exposed this issue.



However I can't reproduce the last problem on either skl or bdw, any chance you
could copy the shader that's failing into the bug report?</pre>
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