[Poppler-bugs] [Bug 30436] Add antialiasing to the splash backend shadings

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Oct 2 09:18:57 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=30436

thomasf <Thomas.Freitag at alfa.de> changed:

           What    |Removed                     |Added
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         AssignedTo|poppler-bugs at lists.freedesk |Thomas.Freitag at alfa.de
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--- Comment #3 from thomasf <Thomas.Freitag at alfa.de> 2010-10-02 09:18:57 PDT ---
Created an attachment (id=39119)
 View: https://bugs.freedesktop.org/attachment.cgi?id=39119
 Review: https://bugs.freedesktop.org/review?bug=30436&attachment=39119

Implement axial shading with dynamic pattern

This is a refactoring patch of
https://bugs.freedesktop.org/show_bug.cgi?id=2807#c33. It should solve every
axial shading filling with antialising. Please regtest it.
Regarding the outstanding functionShadedFill and radialShadedFill with
antialising: At least for radial shading it could be solved like axial shading,
and I've already an idea how it could be done. But I found no samples for it,
so is impossible for me to test a possible implementation. Do You have any
samples? If You're not sure, just change the return values for
functionShadedFill and radialShadedFill of SplashOutputDev in my patch to gTrue
and run the regtest again. Every radial and function based filling should them
be skipped and therefore cause a regression

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