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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - pdfinfo/pdffonts cannot process >2GB files"
href="https://bugs.freedesktop.org/show_bug.cgi?id=44085#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - pdfinfo/pdffonts cannot process >2GB files"
href="https://bugs.freedesktop.org/show_bug.cgi?id=44085">bug 44085</a>
from <span class="vcard"><a class="email" href="mailto:Thomas.Freitag@alfa.de" title="Thomas Freitag <Thomas.Freitag@alfa.de>"> <span class="fn">Thomas Freitag</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=44085#c26">comment #26</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=44085#c25">comment #25</a>)
> > 2. I think the better way to initialize the memory is to use the paperColor
> > (which in pdftoppm is the same You're using: white) and use the existing
> > Splash::clear function.
> > This patch changes it and therefore should replace Your patch for it.
>
> I'm fairly certain that the initial color should make no difference when the
> alpha is all zero. I tried changing the color in splash->clear in
> SplashOutputDev::startPage and as long as the alpha is 0 there is no change
> in the output. So why does changing the initial color in tilingPatternFill
> affect the output?</span >
I think here is a misunderstanding: My main point here was to use the
Splash:clear function which is also used in every other place to initialize a
just created bitmap. But if this had been the only point I hadn't uploaded a
new patch. What definitely was wrong in Your patch was only that You just
replaced paintType 2 by paintType 1 which means that we'll get problems with
paintType 2 tiling patterns.</pre>
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