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    <body><span class="vcard"><a class="email" href="mailto:carlosgc@gnome.org" title="Carlos Garcia Campos <carlosgc@gnome.org>"> <span class="fn">Carlos Garcia Campos</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Ligated characters are drawn multiple times when selected"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=9001">bug 9001</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>REOPENED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Ligated characters are drawn multiple times when selected"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=9001#c19">Comment # 19</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - Ligated characters are drawn multiple times when selected"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=9001">bug 9001</a>
              from <span class="vcard"><a class="email" href="mailto:carlosgc@gnome.org" title="Carlos Garcia Campos <carlosgc@gnome.org>"> <span class="fn">Carlos Garcia Campos</span></a>
</span></b>
        <pre>(In reply to <a href="show_bug.cgi?id=9001#c18">comment #18</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=82753" name="attach_82753" title="ligature-selection-paint.patch">attachment 82753</a> <a href="attachment.cgi?id=82753&action=edit" title="ligature-selection-paint.patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=9001&attachment=82753'>[review]</a> [review]
> ligature-selection-paint.patch

> (In reply to <a href="show_bug.cgi?id=9001#c17">comment #17</a>)
> > Ok, I think I understand better the problem now. The unicode of words is
> > normalized, but charcode of caharcters corresponds to the ligature, so that
> > we render ligatures, but extracted text and characters are split. This means
> > that for split characters we have the same charcode, but different text and
> > bounding box. This allows us to select individual characters of a ligature
> > or search for individual characters as well. Is this right? Assuming it's
> > right, what is common in all characters of a ligature while rendering is the
> > charcode and the transformation matrix, so I wonder if we could generalize
> > it and avoid rendering the same character twice always with something liked
> > this:
> > 
> > if (i > begin &&
> >     sel->word->charcode[i - 1] == sel->word->charcode[i] &&
> >     sel->word->textMat[i - 1].m[4] == sel->word->textMat[i].m[4] &&
> >     sel->word->textMat[i - 1].m[5] == sel->word->textMat[i].m[5])
> >       continue;
> > 
> > Your patch works fine, but changing the char looks a bit like a hack to me.

> Yes, definitely. I'm a bit uncomfortable using the transformation matrix to
> identify characters as being from the same glyph; I'd prefer to use charPos
> as that references glyph identity directly:

>     if (i != begin && sel->word->charPos[i] == sel->word->charPos[i - 1])
>       continue;</span >

Yes, this is a lot cleaner, thanks! I've just pushed it to git master.</pre>
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