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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - 100% CPU usage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66928#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - 100% CPU usage"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66928">bug 66928</a>
from <span class="vcard"><a class="email" href="mailto:Thomas.Freitag@alfa.de" title="Thomas Freitag <Thomas.Freitag@alfa.de>"> <span class="fn">Thomas Freitag</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=66928#c21">comment #21</a>)
<span class="quote">> If (yet to be seen) using getRGBLine fixes the problem, i just think we
> should kill getRGB since it's probably never really needed, but let's see if
> getRGBLine fixes the issue or not and then discuss how to proceed.</span >
Are You sure Albert? We can call getRGBLine in case of images, but nowhere
else! I.e. every shading, but I think also a lot of other calls, can call
getRGBline with only one value, and in this case, I will not expect any
performance increasements. So You can wait until I try to increase speed with
the usage of getRGBLine(), but You never van kill getRGB() at all!</pre>
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