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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Strange splashRound behaviour that sometimes causes all white render on windows."
href="https://bugs.freedesktop.org/show_bug.cgi?id=91188#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Strange splashRound behaviour that sometimes causes all white render on windows."
href="https://bugs.freedesktop.org/show_bug.cgi?id=91188">bug 91188</a>
from <span class="vcard"><a class="email" href="mailto:lztoad@gmail.com" title="Dmytro Morgun <lztoad@gmail.com>"> <span class="fn">Dmytro Morgun</span></a>
</span></b>
<pre>USE_FLOAT looks slowest for me (not that much, though, but I really have
tests). I thought that there are two options - fixed point or float and the
fixed point not sounds fast, so I wanted to test float.
I stuck to double in the end, so looks like it's not that needed for me
personally.
Inserting after line 138 (or 158 if not for __GNUC__ && __i386__)
#elif USE_FLOAT
return (int)roundf(x);
also fixes that behavior and looks safer, imo.</pre>
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