[poppler] Followup Bug 32349 & Poppler: More shading fun ;-)

Thomas Freitag Thomas.Freitag at kabelmail.de
Sat Jan 1 09:28:28 PST 2011


Please regtest this new patch. What I've done in the meantime:

a) speed up the implemenation but have enough quality left.
b) implement the shading extend in a correct way, test it against the 
samples from the PDF spec (appendix L)
c) test it against all samples from Andrea, including bug 32349 & 30887.
d) test it against ducks & roses and all the PDF You send me because of 
regressions with former patches.

So I'm think I'm quite near of finishing the implementation, just 
waiting for the result of Your regtest.

Happy new year,
Thomas

Am 31.12.2010 03:10, schrieb Thomas Freitag:
> I made a lot of mistakes, but I'm quite close now, s. attached 
> rendering of Andrea's PDF. What is still up to do, is
> a) speed it up again
> b) implement the shading extend in a correct way (I'd already a look 
> at it, it's also wrong implemented in Gfx)
> c) run it again through my own regression test.
>
> Thomas
>
> Am 30.12.2010 12:20, schrieb Thomas Freitag:
>> I just recognized a bug with Andrea's PDF when drawing non centered 
>> circles. Want to fix that first before sending a new patch.
>>
>> Thomas
>>
>> Am 30.12.2010 11:29, schrieb Albert Astals Cid:
>>> A Dijous, 30 de desembre de 2010, vàreu escriure:
>>>> Sorry, I attached Your "new.png", not mine. Here the correct one
>>>> produced with the above changes.
>>> This looks good enough for me, can you send the full patch to the list?
>>>
>>> Thanks!
>>>
>>> Albert
>>>
>>>> Thomas
>>>>
>>>> Am 30.12.2010 10:31, schrieb Thomas Freitag:
>>>>> Hi Albert!
>>>>>
>>>>> I changed the SplashRadialPattern::getColor a little bit to solve
>>>>> this. It is still a little bit different from the old one, in my
>>>>> opinion a little bit better, but that's just a flavour, and in other
>>>>> cases it could be a little bit more worse. So if You agree, I can 
>>>>> send
>>>>> a complete new patch.
>>>>>
>>>>> BTW, as You probably see, Andrea attached his PDF to the closed bug
>>>>> 32349. I saw already yesterday, that also the new rendering with the
>>>>> latest patch is quite better than the old rendering, but it's still
>>>>> not shown what Acrobat reader shows. I'll have an additional look in
>>>>> it, but I fear that this will be again a bigger job (the PDF has 128
>>>>> radial shadings, and only some of them are still buggy!). So (if not
>>>>> solvable in time) I would prefer to close this thread first, and then
>>>>> reopen the bug or create a new one.
>>>>>
>>>>> Do You agree, or do You have other ideas?
>>>>>
>>>>> Thomas
>>>>>
>>>>> FYI, here the changes:
>>>>>
>>>>> GBool SplashRadialPattern::getColor(int x, int y, SplashColorPtr c) {
>>>>>
>>>>>    double xc, yc;
>>>>>    int xs, ys;
>>>>>    Guchar *bitmapAlpha;
>>>>>
>>>>>    bitmapAlpha = bitmap->getAlphaPtr();
>>>>>    ictm.transform(x, y,&xc,&yc);
>>>>>    xs = splashRound(xc);
>>>>>    ys = splashRound(yc);
>>>>>    // Because of rounding problems, coordinates could be
>>>>>    // outside the bitmap. Reset them on the outer bound now
>>>>>    // and let it up to the alpha channel if they are shown:
>>>>>    if (xs<  0) xs = 0;
>>>>>    if (xs>= bitmap->getWidth()) xs = bitmap->getWidth() - 1;
>>>>>    if (ys<  0) ys = 0;
>>>>>    if (ys>= bitmap->getHeight()) ys = bitmap->getHeight() - 1;
>>>>>    if (bitmapAlpha[ys * bitmap->getWidth() + xs])
>>>>>
>>>>>        bitmap->getPixel(xs, ys, c);
>>>>>
>>>>>    else
>>>>>
>>>>>        return gFalse;
>>>>>
>>>>>    return gTrue;
>>>>>
>>>>> }
>>>>>
>>>>> Am 29.12.2010 23:28, schrieb Albert Astals Cid:
>>>>>> First page, left of the "title". A few white pixels in there.
>>>>>>
>>>>>> Albert
>>>>>>
>>>>>> A Dimecres, 29 de desembre de 2010, Thomas Freitag va escriure:
>>>>>>> Am 29.12.2010 18:53, schrieb Andrea Canciani:
>>>>>>>> On Wed, Dec 29, 2010 at 4:48 PM, Thomas Freitag
>>>>>>>>
>>>>>>>> <Thomas.Freitag at kabelmail.de>    wrote:
>>>>>>>>> ...
>>>>>>>>> I made a mistake when solving the problem with
>>>>>>>>> altona_visual_1v2a_x3.pdf. I find now a better way to solve 
>>>>>>>>> it, which
>>>>>>>>> also gives a better look of the printer paper back again.
>>>>>>>> I'd like to point yo to another pdf whose rendering regresses 
>>>>>>>> with the
>>>>>>>> patch: https://bugs.freedesktop.org/attachment.cgi?id=41506
>>>>>>> Albert, can You please just change two lines in the former patch?
>>>>>>> 1. In SplashOutputDev.cc in the constructor of SplashRadialPattern,
>>>>>>> replace
>>>>>>> + bitmap = new SplashBitmap(splashRound(width) + 1, 
>>>>>>> splashRound(height)
>>>>>>> + 1, colorMode != splashModeMono1, colorMode, gTrue);
>>>>>>> through
>>>>>>> +      bitmap = new SplashBitmap(splashRound(width) + 2,
>>>>>>> splashRound(height) + 2, colorMode != splashModeMono1, colorMode,
>>>>>>> gTrue);
>>>>>>> 2. In Splash.cc in the painting routine radialShadedFill, where the
>>>>>>> smaller extend circle is painted, replace
>>>>>>> + drawPartEllipseLine(&pipe, 2* yo - curY, xMin, xMax);
>>>>>>> through
>>>>>>> +                drawPartEllipseLine(&pipe, curY, xMin, xMax);
>>>>>>> (curY is alfready recalculated two line before!)
>>>>>>>
>>>>>>> Or just reapply the attached patch.
>>>>>>> This solves the rendering regressions mailed by Andrea.
>>>>>>>
>>>>>>> Thomas
>>>>>>>
>>>>>>>> In the last row, half of the inner circle is transparent with
>>>>>>>> poppler/master+radialsh.patch.
>>>>>>>>
>>>>>>>> Andrea
>>>>>>>>
>>>>>>>> PS: Sorry for removing most of the thread from this message, 
>>>>>>>> but gmail
>>>>>>>> squashed it to just one level.
>>>>>>>> _______________________________________________
>>>>>>>> poppler mailing list
>>>>>>>> poppler at lists.freedesktop.org
>>>>>>>> http://lists.freedesktop.org/mailman/listinfo/poppler
>>>>>>>>
>>>>>>>> .
>>> .
>>>
>>
>


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