[pulseaudio-tickets] [Bug 85445] PlaneShift with OpenAL sound stutters: PulseAudio returned minreq > tlength/2; expect break up

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Sep 21 02:22:46 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=85445

--- Comment #10 from Raymond <superquad.vortex2 at gmail.com> ---
http://repo.or.cz/w/openal-soft.git/blob/HEAD:/alsoftrc.sample

## period_size:
#  Sets the update period size, in frames. This is the number of frames needed
#  for each mixing update. Acceptable values range between 64 and 8192.
#period_size = 1024

## periods:
#  Sets the number of update periods. Higher values create a larger mix ahead,
#  which helps protect against skips when the CPU is under load, but increases
#  the delay between a sound getting mixed and being heard. Acceptable values
#  range between 2 and 16.
#periods = 4



OpenAL is an environmental 3D audio library that aims to provide an open
replacement for proprietary (and generally incompatible with one another) 3D
audio systems such as EAX and A3D. OpenAL can add realism to a game by
simulating attenuation (degradation of sound over distance), the Doppler effect
(change in frequency as a result of motion), and material densities.

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