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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - High latency in HTTP streaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65703#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - High latency in HTTP streaming"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65703">bug 65703</a>
from <span class="vcard"><a class="email" href="mailto:amar.akshat@gmail.com" title="Amar Akshat <amar.akshat@gmail.com>"> <span class="fn">Amar Akshat</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=65703#c19">comment #19</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=65703#c17">comment #17</a>)
> > >
> > > That's not to say comrpession is not desirable (although doing that in PA
> > > itself is not ideal), but the bandwidth problem should be orthogonal to the
> > > latency being this large.
> >
> > However, the buffering is definitely at client end. Because I did the
> > following.
> >
> > a) Exposed sound cards using rygel, and also directly through http.
> > b) Connected from my Android device and started streaming, with around 16
> > second latency.
> > c) Simply power-offed the system, removing any trace of PA and rygel,
> > however my Android device kept playing the sound, until 16 seconds, and then
> > the stream just died.
> >
> > So, the client essentially has the stream buffered for 16 seconds.
>
> what's the expected behavior here after step c) ?</span >
If client had no buffering, and given the delay in PA, the sound would have
immediately stopped at the client side (or maximum in 1-2 seconds).
The sound keeps playing for 16 seconds in the Client, suggests without
reasonable doubt that client is buffering.</pre>
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