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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - raop module does not work with shairport"
href="https://bugs.freedesktop.org/show_bug.cgi?id=42804#c42">Comment # 42</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - raop module does not work with shairport"
href="https://bugs.freedesktop.org/show_bug.cgi?id=42804">bug 42804</a>
from <span class="vcard"><a class="email" href="mailto:crisp.fujita@nifty.com" title="Hajime Fujita <crisp.fujita@nifty.com>"> <span class="fn">Hajime Fujita</span></a>
</span></b>
<pre>Hi Karl,
<span class="quote">> PULSE_SERVER=192.168.0.4:4713 firefox &</span >
I've tested that workaround but didn't get a good result either.
It seems that Flash does not understand the correct sampling rate. This guess
is based on the following facts:
* When I play sound from Flash, apparently its tempo gets slower than the
original.
* By looking at the packet dump, there are sometimes sequences of packets whose
audio payload is all zero (0x00). Probably this "silence" frames cause sound
jumps and result in sound glitch.
* When I look at the net, many people are complaining about the sample rate
issue in Flash
For example, I found several discussions in Chrome+Flash.
* <a href="http://code.google.com/p/chromium/issues/detail?id=229918">http://code.google.com/p/chromium/issues/detail?id=229918</a>
* <a href="https://code.google.com/p/chromium/issues/detail?id=32757#c64">https://code.google.com/p/chromium/issues/detail?id=32757#c64</a>
However, the workaround there (setting default-sample-rate to 48000) did not
work.</pre>
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