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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO --- - early request mode breaks with high latency sink"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66962#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO --- - early request mode breaks with high latency sink"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66962">bug 66962</a>
from <span class="vcard"><a class="email" href="mailto:superquad.vortex2@gmail.com" title="Raymond <superquad.vortex2@gmail.com>"> <span class="fn">Raymond</span></a>
</span></b>
<pre>
<span class="quote">>
> My guess is that it is either using some kind of timer to handle audio
> and/or has its own internal buffer. It configures alsa with e.g. 50 ms
> fragment size. It then expects that every 50 ms it can provide more data and
> everything is fine. But PulseAudio only requests data e.g. every 400 ms. So
> after those 50 ms are up, </span >
50ms is still too long if you are playing video with 24 frames per second,</pre>
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