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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - PlaneShift with OpenAL sound stutters: PulseAudio returned minreq > tlength/2; expect break up"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85445#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - PlaneShift with OpenAL sound stutters: PulseAudio returned minreq > tlength/2; expect break up"
href="https://bugs.freedesktop.org/show_bug.cgi?id=85445">bug 85445</a>
from <span class="vcard"><a class="email" href="mailto:superquad.vortex2@gmail.com" title="Raymond <superquad.vortex2@gmail.com>"> <span class="fn">Raymond</span></a>
</span></b>
<pre>you have to provide pulseaudio verbose log while playing openal game
DEBUG: OpenAL context should support 255 mono sources
DEBUG: OpenAL context should support 1 stereo sources
only the back ground music is playing through stereo
other sound events are mono and openal perform 3d spatalizaion
most event sounds are full ampltiude , openal computed the atten and doppler
effect when the listener is moving towards/away from those mono sound sources</pre>
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