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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - HSP not working in pulseaudio with BlueZ 5"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73325#c44">Comment # 44</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - HSP not working in pulseaudio with BlueZ 5"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73325">bug 73325</a>
from <span class="vcard"><a class="email" href="mailto:tanuk@iki.fi" title="Tanu Kaskinen <tanuk@iki.fi>"> <span class="fn">Tanu Kaskinen</span></a>
</span></b>
<pre>(In reply to Jerome Leclanche from <a href="show_bug.cgi?id=73325#c43">comment #43</a>)
<span class="quote">> Something I did notice: When my headset goes slightly out of range, it
> crackles and "jumps" in time, as in it stops receiving for say, 50ms and the
> sound ends up 50ms behind. This is additive and can end up in the headset
> being several seconds behind. Reconnecting to the bluetooth headset resets
> that delay.
>
> This doesn't do it on android. Faulty hardware or server issues? I can't
> tell if it's a regression.</span >
The buffering doesn't happen in PulseAudio, so it's either in the kernel or in
the hardware (local bluetooth adapter or the headset). I don't know how Android
avoids this problem - it would be very good to get it fixed on normal Linux
too...</pre>
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