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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - "Transistor" game makes every client playing at double speed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87713#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - "Transistor" game makes every client playing at double speed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=87713">bug 87713</a>
from <span class="vcard"><a class="email" href="mailto:rkfg@rkfg.me" title="rkfg@rkfg.me">rkfg@rkfg.me</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=111585" name="attach_111585" title="ALSA test log">attachment 111585</a> <a href="attachment.cgi?id=111585&action=edit" title="ALSA test log">[details]</a></span>
ALSA test log
I've applied those changes for the ALSA config. I ran the test as ./a.out
front:0 0 4 > alsa-test.log and here's the output. I stopped it with Ctrl-C.
When I set the fillrate less than 4, it stops with the assertion failure like
before. Setting the fillrate to 1 with playback test mode (./a.out front:0 1 1
<span class="quote">> alsa1-test.log) doesn't fail.</span >
That aside, I don't understand how IEC capture is related to the playback issue
though. The game doesn't use microphone.</pre>
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