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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - srbchannel: Sound dies after a couple of minutes with wine game and voice chat program."
href="https://bugs.freedesktop.org/show_bug.cgi?id=88167">88167</a>
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<th>Summary</th>
<td>srbchannel: Sound dies after a couple of minutes with wine game and voice chat program.
</td>
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<th>Product</th>
<td>PulseAudio
</td>
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>core
</td>
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<th>Assignee</th>
<td>pulseaudio-bugs@lists.freedesktop.org
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<th>Reporter</th>
<td>poljar@termina.org.uk
</td>
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<th>QA Contact</th>
<td>pulseaudio-bugs@lists.freedesktop.org
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<th>CC</th>
<td>lennart@poettering.net
</td>
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<p>
<div>
<pre>Created <span class=""><a href="attachment.cgi?id=111926" name="attach_111926" title="pulseaudio log">attachment 111926</a> <a href="attachment.cgi?id=111926&action=edit" title="pulseaudio log">[details]</a></span>
pulseaudio log
While playing a wine game (League of Legends) and using voice chat program
(Teamspeak3) the both audio streams start to experience crackling and after a
couple minutes sound disappears.
The clients are still connected after sound has disappeared.
Disabling srbchannel restores normal behaviour.
A log is attached albeit trimmed because pulseaudio produced 40MB of logs in 5
to 10 minutes.
I have not found a smaller test case to trigger this bug.</pre>
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