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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - HSP not working in pulseaudio with BlueZ 5"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73325#c47">Comment # 47</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - HSP not working in pulseaudio with BlueZ 5"
href="https://bugs.freedesktop.org/show_bug.cgi?id=73325">bug 73325</a>
from <span class="vcard"><a class="email" href="mailto:adys.wh@gmail.com" title="Jerome Leclanche <adys.wh@gmail.com>"> <span class="fn">Jerome Leclanche</span></a>
</span></b>
<pre>(In reply to Tanu Kaskinen from <a href="show_bug.cgi?id=73325#c44">comment #44</a>)
<span class="quote">> (In reply to Jerome Leclanche from <a href="show_bug.cgi?id=73325#c43">comment #43</a>)
> > Something I did notice: When my headset goes slightly out of range, it
> > crackles and "jumps" in time, as in it stops receiving for say, 50ms and the
> > sound ends up 50ms behind. This is additive and can end up in the headset
> > being several seconds behind. Reconnecting to the bluetooth headset resets
> > that delay.
> >
> > This doesn't do it on android. Faulty hardware or server issues? I can't
> > tell if it's a regression.
>
> The buffering doesn't happen in PulseAudio, so it's either in the kernel or
> in the hardware (local bluetooth adapter or the headset). I don't know how
> Android avoids this problem - it would be very good to get it fixed on
> normal Linux too...</span >
Regarding the buffering, it's making the headset unusable in any mode. I'm not
sure where to file a bug about it, but I'd definitely like to figure the issue
out. Ideas?</pre>
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