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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Pulse audio NOT USED multithreading"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90210#c29">Comment # 29</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Pulse audio NOT USED multithreading"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90210">bug 90210</a>
from <span class="vcard"><a class="email" href="mailto:tanuk@iki.fi" title="Tanu Kaskinen <tanuk@iki.fi>"> <span class="fn">Tanu Kaskinen</span></a>
</span></b>
<pre>(In reply to Mike Brady from <a href="show_bug.cgi?id=90210#c28">comment #28</a>)
<span class="quote">> (In reply to Alessandro Ferri from <a href="show_bug.cgi?id=90210#c27">comment #27</a>)
> > > Thanks for these. No promises, at least for a couple of weeks...
> >
> > Thanks again. I wait with impatience. If I can help you in some way, just
> > say the word.
>
> Hi again. I spent a little time on this yesterday. It turns out that the
> pulseaudio back end uses the 'simple' pulseaudio interface. The problem with
> it is that the latency information it returns in the simple interface is
> very inaccurate.</span >
I suppose you're using pa_simple_get_latency()? Yes, that's somehow broken (<a class="bz_bug_link
bz_status_NEW "
title="NEW - pa_simple_get_latency() reports latency inaccurately"
href="show_bug.cgi?id=81075">bug
81075</a>). It's very sad that such basic functionality doesn't work...
Unfortunately, I can't commit to fixing it any time soon, and I doubt anyone
else will either.</pre>
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